
"Atelier Yumia" is a story about “memory”. Explore the field to gather materials and synthesis items. The items you create can be key to advancing the story and can also be used in battles and exploration. Additionally, you can create your own base with “Building" in the field.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.33/day in the week after.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−50% | 3.3Kreviews | 64% | — | $4.2M |
| $69.99 | 4.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
アトリエシリーズは初めてです。 難易度はベリーハードで開拓系はコンプリートしつつ本編クリア済です。 ストーリーは全体的に暗めですが諦めずに進んでいくので好みでした。 【良かった点】 ・キャラデザやそのキャラの背景が良かったです。 ・オープンワールドの探索性 ・ハウジングで自分好みに施設等カスタマイズ出来るところ ・調合やハウジングでおまかせ機能があり、わからなくても大丈夫なところ。(アトリエシリーズは初めての人向け) ・難易度調整がどこでも出来るところ ・操作キャラによって武器や特性が違うので試行錯誤で試行錯誤できるところ ・リアルタイム戦闘 【改善点】 ・ファストトラベル時のルドガーの「さっさと決めろよ」に毎回イラっとする ・難易度がベリーハードでも結構簡単。その上の難易度から理不尽な難易度になる(最強装備前提難易度) ・弾のレシピやはしごのレシピが手に入りずらい ・敵の群れバトル?の時に攻撃する隙がほぼない敵キャラがいる ・木材が不足しやすい ・鍵が最終で不足する ・行動が終了するまでスキルとアイテムの切り替えが出来ない(慣れかな?) ・襲撃イベントが面倒 ・探索ポーチは手動で補充しなければならない 全体的に見てアトリエシリーズ初めての人なら楽しめると思いました。プレイするなら序盤の少し進んだところで難易度を上げるのが良いと思います。
Not sure what IS a atelier game but I like this game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Für mich ists klar nen Daumen hoch ABER: 1. Atelier-typisch hat die Story nen interessanten Hook aber kommt nie ganz in Fahrt 2. Die Open World ist Anfangs sehr kurz sehr linear, danach sehr umfangreich und unfassbar groß, was jedoch auch repetetiv werden kann 3. Wenn man einmal geknackt hat was wie stark ist (Consumables sind Anfangs unverschämt schwach, dann unfassbar stark) Aber alles daran läuft rund! Nichts ist erstklassisch aber alles ist cozy. Das Kämpfen ist flashy und stylisch mit einzelnen Grafikfehlern, das Craften gibt viele Möglichkeiten aber ist teils auch deutlich vereinfacht. Für Neulinge in der Serie, ab dafür! Für Fans....man muss gezielt Lust auf diese Mischung haben. Und das hatte ich, entsprechend hat es mir gefallen, trotz der Schwächen! 8/10
希望这只是炼金工房革新途中的一段弯路 地图比对前作,终于改掉前几作满是加载和空气墙的问题,做到真正的开放世界 剧情终于不再是白开水合家欢,开始进入传统jrpg的水平,尤其是蕾妮雅的成长历程,更让人眼前一亮 但同时暴露出的问题也非常严重,地图玩法完全是上世代罐头水平,在已经不缺资源时,后两张地图的收集开始毫无动力,只为了刷开拓任务水平 炼金简化,但没有简化到点上,舍弃了炼金的玩法,带来的是非常累人的重复投料,加上一周目的难度实在太低,从中期开始,就要面对满技能道具乱杀的问题 还有追忆碎片的收集,败笔中的败笔,作为非常重要的材料,但经常在即将到达目的地的时候,被迫连续绕几次弯路,严重破坏探索体验
《优米雅的炼金工房 ~追忆的炼金术士与幻创之地~》是编号为A26的《炼金工房》系列正篇作品之一。 在预购了游戏8个多月,游戏发售了7月有余,终于抽时间打完了这部在电脑里待了两百多天的游戏。 虽然是玩之前就不期待开放世界,玩的时候也看到问号就头疼,实际打完也还可以。 虽然我可能会点上推荐,但我还是想说,对比本作的价格和质量来看,[b]不推荐[/b]任何凯子以外的人购买。 [hr][/hr] [h3]故事[/h3] “故事背景设定在炼金术被视为‘会带来灭亡的危险之术’,被认定为‘邪恶’与‘禁忌’的时代。为了揭开从未被揭示的历史,为了知晓所有真相,炼金术士优米雅踏上阿拉迪斯之地,追寻那片土地上沉睡的记忆。” 最近几部炼金工房中,炼金术通常被描绘为“让大家幸福的力量”或“实现梦想的力量”,虽然有其黑暗面,但基本是正向、积极的。 然而本作开篇便说明“炼金术是邪恶且禁忌的”,设定了一个绝对的恶的世界观,这在近期作品中较为少见。 正如标题所示,以"记忆"为主题,从故事到炼金术,到处都充满了与记忆相关的要素。 故事本身还算有趣,加上演出的加持,有时会让人产生各种情绪波动。 不过,由于剧情设定,少了搅大缸还是有些遗憾。 [h3]炼金术[/h3] 本作炼金术最大的特点,大概就是不用搅大缸的独特调合系统。 以往是转炼金釜,这次是自己转来转去。 调合的演出配合镜头和特效非常漂亮,会想用各种服装来进行调合。 演出虽然漂亮,但系统方面有点可惜。 没有特性系统,基本上放入范围大的物品就是正确答案,可供钻研的地方太少了。 范围只要把品质提升到999,基本上就足够大了,几乎不需要根据情况去区分使用不同的物品。 总感觉,这次充满了各种意图不让玩家深入钻研调合,而是去体验本次卖点——野外探索的要素。 其他不满点的话,就是各种读取和动作等待时间太长。 [h3]地图[/h3] 地图是完全的开放世界,所有地图都连接在一起,加上主角的超级性能,本作几乎可以去任何地方。 不过我是超级不喜欢开放世界的,走着就累…… 采集点不仅在地面,也在树上、悬崖上,可以用长枪射击击落,实现立体探索。 正如制作人所言:“以前的《炼金工房》总是低头看地,这次希望玩家也关注上方”, 玩家需要环顾场景寻找地面没有的材料和宝箱。 炼金工房系列,顾名思义,基本概念是以"工房"为据点,探索其周边区域。 因此,由于有固定据点的设定,和需要满世界跑的开放世界相性不是太好。 虽然也不是没有像菲莉丝那样在不同地方调合的作品, 但也不可能每次都加入像这次这样的要素,我个人觉得还是以往那种"地图移动探索"就好。 而且,感觉杂技演员般的主角,也和炼金术士的角色不太相符。 我觉得炼金工房系列的主角,能跳过栅栏的程度就刚刚好。 毕竟炼金术士大概是研究职吧。 不过,我也认为能在大舞台上冒险这一点,和"采集"这个要素是相合的。 所以,我觉得也许莱莎3那种"类似开放世界"可能就是极限了,往那个方向发力会比较好。 [h3]战斗[/h3] 继承了来自莱莎的高动作性战斗。 但是,没有莱莎那么复杂,实质上就是不停地按键放技能。 和往常一样,只要做出强力道具基本就能搞定一切,这点很有炼金工房的特色。 不过,道具几乎可以无限制使用,又有点太简单了,最终BOSS什么的,带上道具都能硬刚过去。 果然炼金工房还是更适合回合制战斗。 剧情战斗的临场感不错,这是回合制战斗无法表现的。 [h3]角色[/h3] 难得从一开始就超过20岁的炼金工房主人公(或者说是第一次?)。 从故事开头到结尾,都是唯一知晓炼金术的人物,她做不到的事就真的没人能做到,所以自始至终都非常优秀可靠。 也因为她是成年人,在对待年长者的言辞等方面,能感受到少女所没有的说服力。 在结算画面偶尔会摔倒这点,感觉有点刻意但喜欢。(还是喜欢她不停弄刘海的样子) [h3]总结[/h3] 总的来说我认为这是还不错的作品。 虽然它优化稀烂,简化炼金,还做了我最不喜欢的大世界。 但是炼金的感觉还是有的,优米雅和几个角色也很可爱。 就我个人而言,比较非常期待看到制作团队在下一部作品中如何利用在本作中获得的知识。 期待未来看到《炼金工房》系列的突破。
主人公を始めとして、キャラクターの性格や造形が魅力的だったと思います。 ストーリーはシリアス寄りですが、それを中和するようなエピソードも時々差し込まれるので 胸焼けすることなく楽しめました。 他の人のレビューにあるように調合周りは色々と課題はありましたが、 個人的には致命的な欠点とまでは言えないかなと思います。 前述の通りキャラ、ストーリーが気に入りましたので、続編が出たらぜひプレイしたいですね。
非得跟风来个大世界是吧,就不能好好走自己原来的路吗?从苏菲1开始一直通关到现在,莱莎开始也是全dlc,这作是唯一玩不下去的,如果你也是为了玩炼金的老粉丝,千万别买。看看女主视频就够了
The game is fun and catched me for quite a while As someone who never played other games of the series before, I can recommend it. Gonna play more of the series in the future, so let's see why everyone here is so upset about it.
shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer shrine of prayer i hate the lacuna region that'll be 70 dollars
[H1]TL;DR: Chances are this game won't get finished. It suffers from the same issue that so many games released post 2004 do: they can't seem to pull off the final third properly. It just becomes a slog. Every time. It's frustrating, because in terms of the exploration, it's light years beyond any other Atelier game; although the underlying story feels like a light version of Horizon Zero Dawn.[/H1] Went into this not as a fan of the alchemy aspect, but the idea of a role-playing game was appealing. It wasn't worth anywhere near full price due to the lack of English dub - a shop had the Deluxe edition for $35, well worth that at least. It's certainly not a terrible game. If it had English voices, it would have helped get through the last third slog - go in another room and do something while listening to the members talk about either nothing or the underlying story. Without the dub, you're forced to sit and read, which for a game with this many cutscenes wasn't fun. It's to bad. As mentioned, the spirit of adventure here was decently good. In fact, it's what "Tales of Aionios" (referred to elsewhere as "Xenoblade" Chronicles 3) should have done with its story and exploration. Same basic concept: something's off with the world and its people, you can't put your finger on it, but exploring the world helps tell the story slowly. That portion wasn't too bad, held back - again- - by the lack of English dub, because there are so many cutscenes that it bores having to listen to Japanese voices; plus every game has Japanese shrill voices that make it even worse. The battle engine is decent, not overly fun, not terribly boring. It got to the point that fights had to simply be avoided because there ae too many areas where it felt like forced battles to pad the game. Music was a highlight. Some of the tracks in the game were very good. Graphics were nothing special. The camera was a nightmare because of the developers' significant effort to avoid upskirts. (hint for developers: how about, rather than wonky camera work, you just don't put your characters in skirts? Or how about not having the level up cutscene feature your main character high leg kicking in a skirt?) Because then, in at least three cutscenes, the characters are sitting around a fire and you're blatantly shown upskirt anyway. Which makes them nerfing the camera stupid to begin with. [H1]Summary[/H1] Atelier Firis remains the favorite. It felt like the one that worked the hardest to entertain without overstaying its welcome AND it had English dub. Lastly there was too much that simply wasn't of interest. There's a fundamental storyline dealing with the world that gets buried among a bunch of other uninteresting prose. Some antagonist characters show up, nigh unstoppable, then disappear for the vast majority of the game. Other characters associated with the protagonists are discussed but then never revisited. It felt like the fundamental story was written and developed, then someone said "this is too short, we need to add some padding to make it longer". Things felt tacked on and not consistent. It was jarring. Atelier Yumia would have been an acceptable game with a dub. Not a great game. Not an amazing experience. But an acceptable game at $30. Without the dub, the game had to rely on too much other stuff that didn't really entice. It's one of the better "Atelier" games for those that don't like the heavy focus on alchemy. While alchemy is certainly important here, it never holds the game back if you breeze through the majority of it. But if you're one that only cares about the alchemy for whatever reason, you'll find this one lacking in that regard. It may sound oversimplified, but in terms of a numeric score: without the English dub it's a 4 out of 10 at best. If it had an English dub, even a not-very-good one, it would have been a 7 out of 10.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $859.9K | 4.8K | 79% | $7.99 | |
| $1.4M | 5.8K | 91% | $14.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $3M | 10.3K | 89% | $14.99 | |
| $5.6M | 7.1K | 90% | $39.99 | |
| $70.3K | 1.1K | 89% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 4.6K | 78% | $44.99 | |
| $4.2M | 2.7K | 73% | $49.99 | |
| $4.2M | 10K | 79% | $12.49 | |
| $4.2M | 81.9K | 85% | $3.99 | |
| $4.2M | 7.5K | 85% | $29.99 | |
| $4.1M | 15.7K | 73% | $9.99 |