
A mysterious story of a mysterious dream ... This is a story about one of the adventures Sophie the Alchemist had after she left her hometown of Kirchen Bell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 14 → 0.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 2.2Kreviews | 94% | — | $2.5M |
| $114.99 | 680ratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
炼金系统简直是强迫症的噩梦 拼图拼不完整感觉身上有蚂蚁在爬 但炼金真好玩 女主可爱捏
A17我是玩的学习版。。。只能说我最喜欢这代人设
前面劇情還可以... 但地圖複雜,為了蒐集材料要跑很多趟很麻煩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好啊
프레임드랍 버그 잡는법 몰라서 원래 이런 겜인줄 알았음 게임 시스템이 좀 어렵다 모델링 이쁘니까 겜이 재밌음
GOOD
让我觉得这游戏玩着很舒服的一点:这游戏的怪不会自动锁定并攻击玩家。单就这一点我就要给个好评 2025/9/10 怎么说呢,这游戏整体来看还算不错,除去cv在某些剧情时候的爆发力不足(听着像是在捧读就很难崩,除此之外还有地图这个地形随天气变化而变化算是本游的一大特色了,但在游玩时就巨难受尤其是后期基本上就一直在看地图;还有这个建模,我就不知道tm的jp人就这么喜欢3d演出吗,我靠你知道我在看剧情的时候尤其是后期剧情到情感爆发的点时我有多难受吗!真的难绷啊明明挺催泪一段,硬是被这吊毛3d演出和cv给逗笑了。可以说这游戏最大的扣分点就在建模和cv上。 个人总体评分:7~8/10
Yes
对比起莱莎3的轮椅炼金,还是这一作比较有深度。光是拼图凑满效果就已经很费脑子了,要是做优秀的词条更是绞尽脑汁,但是同样的,做出来的成就感对比莱莎系列也是成倍的提升。尽管从今天来看地图的设计还是比较贫瘠,怪物种类也是一大堆的换皮怪,但是不妨碍它的核心玩法真的很好玩,上限很高。
9/10 這代人物羈絆做得還不錯 可惜劇情實在是太過白開水 不過好在最後有拉回好感 +解決某些人用不到的問題 -配方鎖在大世界寶箱有點幹
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $180.2K | 622 | 90% | $14.99 | |
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| $146.9K | 522 | 92% | $15.99 | |
| $343K | 493 | 74% | $19.99 | |
| $73.2K | 347 | 95% | $9.99 | |
| $289.1K | 435 | 91% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 4.9K | 82% | $29.99 | |
| $2.5M | 3.5K | 69% | $24.99 | |
| $2.5M | 3.2K | 93% | $39.99 | |
| $2.5M | 11.2K | 95% | $7.49 | |
| $2.5M | 7.1K | 92% | $14.99 | |
| $2.5M | 21.3K | 93% | $4.99 |