
A mysterious story of a mysterious dream ... This is a story about one of the adventures Sophie the Alchemist had after she left her hometown of Kirchen Bell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 14 → 0.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 2.2Kreviews | 94% | — | $2.5M |
| $114.99 | 680ratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
虽然游玩时间较短,但是这11小时里我都在各种搅大锅
好玩
好玩!爱玩!上头!刺激!喜欢回合制,喜欢当仓鼠,喜欢制作道具,喜欢二次元,那么一定适合你,难度适当不会太无聊,唯一的问题就是锯齿太严重
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2024.11.17 初体验很不错 2024.12.6 全成就通关!
好玩
초반에 좀 헤매는 것 빼곤 재미있음 날씨에 따른 채집요소 및 맵 변경이 관건 그리고 채집도구가 중요하다. 그리고 소피가 귀엽다.
你以為在玩賓果喔? 湊滿25格連線 (X) 開場片頭曲好聽,感覺沒有結束的後續 艾德維格 - 唯一的城鎮 ( 洛伊提爾 ) 真的感覺心情很好,恩 大概是有強迫症
5.1 out of 10, yeah it was a close call between a positive and a negative review. There's so much to like in this game. It has great characters. A very enjoyable story filled with positive messages. Beautiful music and artwork. A challenging battle system that you can use synthesis to overcome the challenges of. The game and the community that supports it have their challenges though. Most of my frustration involves the random elements surrounding synthesis. I could not find any guides (let alone good guides) on strategy for placing components on the synthesis grid. I was eventually able to piece together bits of several posts to understand how to leverage assist skills and the restricted panel to be able to perfect many of the recipes, but when it came to a few end game items I couldn't find any way around the major gathering mini games. I'm old and I am incapable of any amount of success in those mini games. The only way I could see to achieve items with the number of the correct elements with enough link stars on them was by playing the mini games. I had perfect seeds with perfect quality, and utilized element lv +3 and element lv Max +3 every chance I could but there were still some recipes that I wasn't able to perfect because I didn't have enough link stars. The random chance of rare items dropping from seeds caused me also considerable frustration. I would find myself needing a high quality rare item to complete a recipe and when I'd try and get it from seeds it sometimes took over 100 attempts to get the item (I noticed that the same rare items never seemed to be in short supply after I no longer needed one, I felt like the game knew what I needed and was withholding it). Super Success, what a pain. There's a super success gauge that's supposed to represent the probability of getting a super success at the end of synthesis, but even though I regularly had the gauge above 90% my success rate was about 6 out of 10. I found myself save scumming my synthesis so I didn't waste components when the RNG was mean to me. Synthesis and gathering should have been the stress free safe haven that could be retreated too if the stress of battle became too much and I needed a break. Instead they were in their own way even more of a frustration than the challenges of battle (not that that was much of a challenge once I used seeds to defeat traits and built decent equipment). If random number generation was more accurate and if there was some path to synthesise around the mini games, This game would have been a 9 or 10 out of 10. It's a nice game, probably worth a play for most people, but not as enjoyable for me as the Ryza series (all three of those are an 11 out of 10 for me). Good luck, and I hope you enjoy the game if you decide to play.
最好的一作
战斗五分钟,炼金两小时。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 4.9K | 82% | $29.99 | |
| $2.5M | 3.5K | 69% | $24.99 | |
| $2.5M | 3.2K | 93% | $39.99 | |
| $2.5M | 11.2K | 95% | $7.49 | |
| $2.5M | 7.1K | 92% | $14.99 | |
| $2.5M | 21.3K | 93% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $180.2K | 622 | 90% | $14.99 | |
| $740.1K | 1K | 90% | $19.99 | |
| $146.9K |
| 522 |
| 92% |
| $15.99 |
| $343K | 493 | 74% | $19.99 |
| $73.2K | 347 | 95% | $9.99 |
| $289.1K | 435 | 91% | $19.99 |