
"The promise is entrusted to two alchemists..." The "Dusk" series, a trilogy of RPG titles from Gust's popular Atelier series, tells the story of a world on the verge ruin, told from the perspective of its unique characters.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0/day in the week after.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−60% | 396reviews | 91% | — | $111.4K |
| $39.99 | 212ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
الجزء الافضل في السلسلة
[h1][b]🎮 Reseña de Atelier Escha & Logy: Alchemists of the Dusk Sky DX[/b][/h1] [h2]Resumen del Juego[/h2] Atelier Escha & Logy: Alchemists of the Dusk Sky DX es un JRPG de esos que te dicen “vamos a salvar el mundo” pero primero: recolecta 12 florecitas, cocina una bomba con aroma a pastel y entrega reportes de oficina. Sí, aquí eres alquimista… y también empleado público. La premisa mezcla aventura y fantasía con un loop muy claro: explorar, recolectar, fabricar y pelear por turnos para seguir empujando una historia de tono emocional y “adorable”, como si el apocalipsis viniera con moñitos. La primera impresión es: colorido, cálido, con vibra anime y una banda sonora que se toma su trabajo más en serio que la humanidad. El combate por turnos cumple, pero el “gancho” real es la fabricación: optimizar recetas, materiales y resultados se vuelve el verdadero jefe final (y tu agenda semanal también). Si te gustan los RPG donde el progreso se cocina literalmente, aquí hay banquete. También es un juego pensado para un jugador: no hay drama multijugador, solo tú, tu inventario y la eterna pregunta existencial: “¿por qué estoy farmeando otra vez si se supone que el mundo se está muriendo?” [h2]Alquimia Celestial vs. Trámites del Ocaso[/h2] Lo Bueno: ✅ 🧪 Fabricación adictiva y con sensación de progreso real (tu cerebro ama los numeritos) ✅ 🎶 Gran banda sonora que te hace sentir importante aunque estés recolectando ramitas ✅ ⚔️ Combate por turnos accesible y agradable para sesiones casuales ✅ 🌈 Dirección artística colorida y encanto anime “adorable” que no pide permiso ✅ 📖 Buena trama con toques emocionales sin ponerse insoportable (la mayoría del tiempo) Lo No Tan Bueno: ❌ 🎮 Compatibilidad parcial con mando 😵💫: justo lo que quieres en un JRPG de menús, ¿no? ❌ 🧍 Un jugador total: si querías compartir la obsesión por la alquimia, te toca evangelizar por tu cuenta ❌ 🏜️ El ritmo puede sentirse “tranquilo” (léase: a veces el juego te invita a bostezar con elegancia) 😴 ❌ 🏆 53 logros: excelente para completistas… y para perder la dignidad optimizando cosas mínimas 🫠 [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]8[/td][td]Loop de explorar/recolectar/fabricar que engancha fuerte.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Más amable que exigente; la estrategia no siempre es obligatoria.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Mucho por hacer si te atrapa la alquimia y el progreso.[/td][/tr] [tr][td]Gráficos / Video[/td][td]7[/td][td]Colorido y anime; cumple muy bien sin “revolucionar” nada.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Buena trama con tono emocional y aventurero, sin dramatismo excesivo.[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]Fantasía del ocaso con encanto y coherencia estética.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]7[/td][td]Efectos vistosos en combate y fabricación, sin deslumbrar.[/td][/tr] [tr][td]Música[/td][td]9[/td][td]De lo mejor: eleva escenas y exploración como si fuera épica.[/td][/tr] [tr][td]Voces[/td][td]7[/td][td]A tono con el estilo anime; cumplen y acompañan bien.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Enfoque clásico de JRPG; no destaca especialmente en este punto.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]Experiencia estable en general para un título de este tipo.[/td][/tr] [tr][td]Rejugabilidad[/td][td]7[/td][td]Si te gusta optimizar y completar, vuelves; si no, lo terminas y ya.[/td][/tr] [tr][td][b]Total Puntuaciones (Muy Bueno)[/b][/td][td][b]7.2[/b][/td][td]JRPG cálido, adictivo por la alquimia y con música top.[/td][/tr] [/table] [h2]Conclusión (Muy Bueno)[/h2] Atelier Escha & Logy: Alchemists of the Dusk Sky DX es “Muy Bueno” porque sabe exactamente qué quiere ser: un JRPG de alquimia, exploración y combate por turnos con vibra relajada y corazón. Su mayor virtud (la fabricación) también es su filtro: si no te emociona crear cosas y gestionar recursos, este juego te va a parecer una hoja de cálculo con opening de anime. Lo controversial: aquí el fin del mundo es un telón de fondo para que hagas mandados y mejores tu taller. Y funciona. Es como si te dijeran “la civilización cae”… pero primero organiza tu inventario. Y aun así, con su ambientación, su música y su tono, te lo compra. Eso sí: ver 6 jugadores activos suena a reunión familiar incómoda donde todos ya se conocen. Pero con 345 recomendaciones totales, queda claro que el juego encontró a su gente: la secta pacífica de los que farmean materiales con una sonrisa. [h3]Recomendación de Compra (Recomendado)[/h3] Puntuación Total: 7.2/10 Número de jugadores activos al momento de hacer esta review: 6 Descuento máximo registrado: -60% Veredicto: [i]Recomendado (si te gusta la alquimia y el JRPG “cozy”; si no, huye antes de amar el farmeo)[/i] Si quieres un RPG por turnos con encanto anime, exploración, fabricación y una banda sonora que carga el juego en la espalda, vale la pena. Si buscas acción intensa, dificultad dura o una experiencia “moderna” sin menús y sin recolectar, este atelier te va a mandar directo al departamento de quejas (con formulario en triplicado).
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
| $15.99−60% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just like with most Ateliers, E&L is a laid-back jrpg with a focus on crafting and gathering. It has a strong "autumn" feel to it, with muted colors and pensive overall mood, but even in this bleak setting you end up chilling with the characteres and appreciating the beauty of their world and life. The fun cast is balanced well both combat-wise and screentime-wise, allowing you to play around with many party options. Alongside great artstyle, good ost and engaging gameplay loop, this is a great game if you just want to emotionally unwind
Definitely better than Ayesha, with multiple QOL stuff added, like having all consumable items replenish when you get back to Colseit, and you aren't forced to defeat every super boss to get every achievement. Also, Willbell is back, and she is the BEST character from Ayesha, and you can't convince me otherwise.
自分の環境だと際限なくフレームレート稼ごうと GPU使用率99パー激熱になってしまいました。足元が激熱に! VIDIAコントロールパネルからフレームレート上限を設定して解決
苏菲入坑的,看到爱丝卡和罗吉贴贴就全程姨妈笑,给我使劲贴贴吧。很简单的一作,一路推剧情就行了。双选支援技好玩的,有种玩萝乐娜的爽感
とても面白かった ストーリーが薄いと言われがちだけどややこしい設定や凝った造語の多いゲームは疲れるので自分にはこれぐらいが丁度良い 登場人物も常識人が多いし調合は楽しいし場所移動もワンタッチでできて親切設計 不満点は強いて挙げれば前作アーシャとの繋がりが薄いぐらいです 心温まるゲームでした
Première découverte de la série Atelier avec cet opus. J’avais envie de commencer l’année avec un peu de nouveauté et la volonté d’essayer des séries de JRPG que je n’ai jamais faites. Je n’en attendais rien de particulier, vierge de tout préjugé sur la série, quoique un peu dubitatif face à la DA anime un peu lambda qui ne m’attirait pas forcément. Mais grand bien m’a pris d’essayer quelque chose de nouveau, car ce fut une expérience fort plaisante ! Le rythme du jeu est surprenamment bien pensé : on enchaîne les requêtes de production alchimique dans une ambiance slice of life très automnale. On se prend vite à vouloir remplir la moindre requête et voir le sacro-saint tampon COMPLETE sur notre petit bulletin. L’alchimie, bien qu’un peu absconse au début, se révèle être un système profond et assez engageant lorsqu’il s’agit de produire des objets avec certains attributs. J’ai été un peu rebuté par les combats au début, mais ils sont juste assez approfondis pour ne pas être une corvée. Ma plus grande surprise reste l’accessibilité et l’intelligence du menuing pour un jeu sorti en 2013 (et dans une version DX en 2019). Cela pourrait paraître évident pour un jeu reposant autant sur ses menus, mais je ne pense pas que ce soit un acquis pour les jeux de cette époque. Bref, excellente surprise à tous les niveaux. De plus, l’OST m’a également cueilli assez fort, et je pense squatter les compils YouTube de 8 heures type « Atelier Music to do alchemy to ». À mon avis ce sera mon doudou annuel, avec pour l’année prochaine peut-être la trilogie Ryza. Merci à Mage Icia pour son thread qui m'a permis de découvrir ce jeu ! The Track : 🎶The Red Sky - Atelier Escha & Logy: Alchemists of the Dusk Sky DX OST🎶 ____________ [EN] My first experience with the Atelier series was this game. I wanted to start the year with something new and was eager to try some JRPG series I'd never played before. I wasn't expecting anything in particular, having no preconceived notions about the series, although I was a little skeptical about the somewhat generic anime art style, which didn't particularly appeal to me. But I'm so glad I tried something new, because it was a very enjoyable experience! The game's pacing is surprisingly well-designed: you complete a series of alchemical production requests in a slice-of-life, autumnal atmosphere. You quickly find yourself wanting to fulfill every single request and see that coveted "COMPLETE" stamp on your progress report. Alchemy, while a bit obscure at first, proves to be a deep and quite engaging system when it comes to producing items with specific attributes. I was a little put off by the combat at first, but it's just deep enough to avoid feeling tedious. My biggest surprise was the accessibility and cleverness of the menus for a game released in 2013 (and in a DX version in 2019). This might seem obvious for a game that relies so heavily on its menus, but I don't think it was a given for games of that era. In short, an excellent surprise on all fronts. Furthermore, the soundtrack really grabbed me, and I think I'll be spending a lot of time on 8-hour YouTube compilations like "Atelier Music to do alchemy to." I think this will be my annual treat, with the Ryza trilogy perhaps next year as my next. Thanks to Mage Icia for the thread that introduced me to this game! The Track : 🎶The Red Sky - Atelier Escha & Logy: Alchemists of the Dusk Sky DX OST🎶
Stunning visuals, amazing story, great gameplay. The different systems, from alchemy to combat to character interactions, fit perfectly together and make the game hard to put down because it simply feels so effortless. The world is wide but full of personality, and the soundtrack wraps every moment in a cozy sense of wonder. What really stands out is how sincere the game feels. It never tries too hard, yet almost every aspect shines because of the care poured into it. This game is truly wonderful and addicting. I love it.
( full review with screenshots: https://gaming-parrot.com/post/atelier-escha-logy-review-expertly-crafted/ ) Atelier Escha & Logy: Alchemists of the Dusk Sky is one of the most common answers if you ask fans what their favorite Atelier game is. It's not hard to see why. It sits between the more complicated older games and more approachable newer games and delivers an experience that has the best of both worlds. It provides a ton of depth from simple systems that don't waste your time. Like all games in the series, Atelier Escha & Logy is primarily driven by its crafting system. The version here will look absurdly simple compared to some other games if you're just glancing from a screenshot. Every recipe consists of no more than 4 items, and your input is limited to choosing those items from specific categories, choosing the order to add them to the pot, applying skills, and finally choosing the item's inherited properties. It'll probably seem like you're just pressing a lot of buttons to get a pre-determined effect the first time you do it, but as the game goes on and you get more ingredients and skills, you start to realize that optimizing the order of your actions to get the best stats can actually be quite a puzzle. Then you'll notice that inherited properties can combine into stronger versions and be further inherited by recipes you make later and you realize how deep this system is. Item power can differ by orders of magnitude depending on how well you make use of it. The battle system is similarly deceptive. At face value, you have two lines of three characters and can swap any character with the character behind them for free during your turn. Otherwise, all characters have three skills and a basic attack, and the two alchemists can use items. It sounds like a system where you'd just end up mashing attack all the time, and you can play some normal fights that way, but it becomes very strategic once you start fighting tougher enemies and preparing better items. The rhythm of combat ends up feeling a bit like Octopath Traveler thanks to a synergy system that lets you save up points to use for defensive assists or extremely powerful combination attacks. You may not get as many skills as in your average JRPG, but you have a lot more levels to pull when you put everything together. Outside of combat and crafting, gameplay in Atelier Escha & Logy consists of receiving tasks at the start of each period and then getting about 100 days to complete them. Most will require you to go out into the field, where you'll lose some days to travel and then smaller amounts of time every time you fight or gather ingredients. It sounds like a system that would punish exploration, but tasks are typically related to each other, so it's easy to have plenty of time to spare as long as you're not being wasteful with overworld travel. Completing tasks leads to all sorts of immediate and long term rewards, so on top of it being satisfying to tick boxes, you also end up unlocking new abilities that help you with the next task. It's a very satisfying loop. I've gone this long without mentioning the story at all because, unfortunately, it's the game's weakest part. This is part of the Dusk trilogy of games about a world facing environmental collapse, but where Ayesha goes to great lengths to show you the world and Shallie confronts the collapse head-on, Escha & Logy just kind of forgets about the setting for long stretches. There's barely an overarching story here, and while the individual characters do have their own arcs to keep things moving, most of them are shallow cliches that aren't likely to hold your interest. There are fun moments here and there, but by and large it's the gameplay that's carrying the load. Another small point against the game is that, while the dialogue translation is excellent, menu translation has numerous small errors. There are weird abbreviations, blatant typos, and items referred to by different names in different places. Most problematically, some alchemy effect descriptions are either baffling or completely incorrect. It's usually something you can figure out if you stop to think about it, but considering that this is the third release of the game, it shouldn't still have translation problems.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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