
"The promise is entrusted to two alchemists..." The "Dusk" series, a trilogy of RPG titles from Gust's popular Atelier series, tells the story of a world on the verge ruin, told from the perspective of its unique characters.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0/day in the week after.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−60% | 370reviews | 91% | — | $104.1K |
| $39.99 | 212ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
苏菲入坑的,看到爱丝卡和罗吉贴贴就全程姨妈笑,给我使劲贴贴吧。很简单的一作,一路推剧情就行了。双选支援技好玩的,有种玩萝乐娜的爽感
Stunning visuals, amazing story, great gameplay. The different systems, from alchemy to combat to character interactions, fit perfectly together and make the game hard to put down because it simply feels so effortless. The world is wide but full of personality, and the soundtrack wraps every moment in a cozy sense of wonder. What really stands out is how sincere the game feels. It never tries too hard, yet almost every aspect shines because of the care poured into it. This game is truly wonderful and addicting. I love it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
| $15.99−60% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Atelier Escha & Logy: Alchemists of the Dusk Sky DX is a warm, imaginative, and surprisingly introspective entry in the long-running Atelier series, offering a blend of traditional JRPG mechanics, alchemy-driven crafting systems, and a relaxed, character-focused narrative. Developed and published by KOEI TECMO GAMES CO., LTD., the DX edition brings visual refinements, previously released DLC, and quality-of-life upgrades that make this release feel like the definitive way to experience the second chapter of the Dusk trilogy. What sets Escha & Logy apart from earlier Atelier titles is not just its dual-protagonist structure, but the way it balances end-of-the-world melancholy with everyday charm. It presents a world in decline, slowly succumbing to the quiet advance of the “Dusk,” yet chooses to explore it through the hopeful eyes of two young alchemists who believe that small acts—repairs, research, gathering missions, and community support—can still make a meaningful difference. The story begins in the remote frontier town of Colseit, where Escha Malier, a cheerful and intuitive alchemist, works alongside Logix “Logy” Fiscario, a more methodical alchemist newly transferred from the central city. The dual-protagonist approach subtly shapes how the narrative unfolds: Escha’s route leans into character relationships, optimism, and the emotional core of the story, while Logy’s path offers a more analytical, grounded perspective on the mysteries of the world and his own past. Regardless of your chosen lead, the game gradually moves from small municipal projects—fixing windmills, restoring orchards, crafting supplies—to grander undertakings involving ancient technologies, forgotten ruins, and the ominous floating structure looming overhead. This gradual shift from the mundane to the mythic gives the narrative a gentle rise, allowing the player to bond with the cast and understand the fragility of the world before the stakes escalate. Alchemy, as expected, forms the heart of the gameplay, and Escha & Logy elevates the synthesis system with more depth and flexibility than earlier titles. Materials gathered from the field carry detailed properties that can be manipulated through synthesis, letting the player create equipment, consumables, and tools with highly customized traits. Escha’s traditional cauldron-based alchemy and Logy’s disassembly-and-forging approach complement one another, giving synthesis a satisfying variety and encouraging experimentation. The process is layered but approachable, offering a steady sense of mastery as players learn how to craft gear that transforms combat encounters or enables more efficient exploration. The pleasure of discovering new recipes, optimizing traits, and producing powerful items remains one of the franchise’s core strengths, and it shines brightly here. Combat blends classic turn-based structure with light tactical elements and quality-of-life improvements that keep battles brisk and engaging. Parties consist of three active members and three reserve allies, with a dynamic support system allowing for automated follow-up attacks, defensive assists, and chain combos triggered through careful timing and gauge management. Escha and Logy’s “Double Draw” mechanic adds flair by allowing them to unleash enhanced item effects together, transforming crafted tools into strategic powerhouses. While the combat isn’t overly difficult or deeply complex, it remains consistently fun, especially once the player learns how to exploit crafted equipment and elemental synergies to control the pace of encounters. Structurally, the game is built around an assignment system that gives the player long-term goals while subtly guiding progression. Each chapter spans several in-game months, with one major objective supported by optional tasks that reward efficiency, exploration, and synthesis variety. This structure creates a mild sense of time pressure, but never enough to feel restrictive; rather, it nudges players toward balanced play—gathering materials, completing side quests, improving relationships, and strengthening their atelier operations. The flow of planning, adventuring, crafting, and reporting forms a comfortable rhythm that makes the world feel both lived-in and purposefully paced. Where the game truly shines is in its cast of characters and the softness of its worldbuilding. Colseit’s inhabitants, from eccentric inventors to rugged adventurers, form a community that feels interconnected and alive. Their interactions—comedic, heartfelt, awkward, or quietly profound—give shape to a world threatened by decay yet still full of hope and curiosity. Escha and Logy’s contrasting personalities deepen the experience, as their collaborative dynamic blends earnestness with introspection. Side events, character-specific quests, and personal vignettes create a tapestry of small storytelling moments that collectively enrich the overarching narrative, making the impending mystery of the Dusk feel more emotionally resonant. Though polished in many respects, the game is not without its limitations. The opening hours can feel slow, particularly for players unfamiliar with Atelier’s lighter pacing. Combat, while enjoyable, may feel too straightforward for those seeking deep tactical challenge. Exploration areas are relatively compact, and environments sometimes lack ecological variety. Yet these issues rarely detract from the experience as a whole, especially for players who appreciate the series’ emphasis on crafting, relationships, and atmosphere over traditional JRPG spectacle. Atelier Escha & Logy: Alchemists of the Dusk Sky DX ultimately succeeds by blending melancholy and coziness into a uniquely soothing JRPG journey. It provides a thoughtful narrative progression, a robust alchemy system, charming characters, and a distinctive tone that invites players to savor the world rather than rush through it. As part of the Dusk series or as a standalone introduction to Atelier’s philosophy of gentle storytelling and meticulous crafting, it stands as one of the franchise’s most approachable and emotionally engaging entries. Rating: 8/10
いまいち盛り上がらない黄昏シリーズ第二段 街の事務員になった二人が淡々とノルマをこなしていく作品 基本的な部分はロロナと同じ 一定期間以外に主目的を達成すればOKなやつ 難易度は低く、クリアだけなら適当に爆弾投げるだけでいいヌルさ 本作の見所といえば、錬金システムだろう アーシャの錬金システムを簡単に、あと分かりやすくした感じで つまらないのが基本のアトリエ錬金の中でトップクラスに面白い 軽く遊ぶ分には、面白い作品だろう ただねぇ……いまいちな部分も多い やはり一番問題なのは、ストーリー的な盛り上がりが全くないことだろう 何せ特に目標もなくタスクを消化していくだけで、唐突に出てきたラスボス倒してエンド プレイしていて、正直あんまり面白くなかった 好感度システムも酷い 仲間の数が多いくせに、仲間からの依頼とかで高感度上げるとかはなし どんなザコでもパーティーに加えてちまちまと上げるしかないという面倒くささ DLCキャラは高感度が不要なので、ウィルベルとかはパーティーに加えない方がいいという どういうことだよ…… 当然こんな仕様なせいで、残り一年とかから一気に好感度を上げるのは無理という モチベ上がらんよ サブ課題も面倒なのが割とある 探索装備30個、50個とか絶対いらんだろこれ…… つまらないゲームではありませんが、アトリエシリーズの中では物足りない作品でした このゲーム買うのは、他のアトリエ買ってからでいいと思うよ! 総合評価は85点
This was my introduction to series based on many recommendations. I was certainly not disappointed. As someone who absolutely does not love crafting in games, I was hesitant to get into it but it is very nicely done that I didn't mind it. The system has just enough depth and complexity without being too overwhelming. The combat is fairly simple and some side bosses absolutely required good knowledge of alchemy/crafting systems in order to beat as most of the game's scaling comes from crafted items. The story and overall setting is very nice and very grounded in reality (within the scope of game's world) that makes for no complaints. Overall, very solid and enjoyable title
8.5/10 相對簡單的一代
As someone who started this franchise with the Ryza series, this took a bit of getting used to. The deadlines threw me off and it was annoying how many days it took traveling and doing alchemy. Even after the "new game+" playthrough, I couldn't get a complete story of either characters. I'm not willing to play the game the 3rd time since I'm burned out but the time I spent playing, it was overall enjoyable.
Best Atelier game ever.
yes
エスカ、ロジー 好き!!
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Players by region
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Players also reviewed
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