
"The promise begins." The "Dusk" series, a trilogy of RPG titles from Gust's popular Atelier series, tells the story of a world on the verge ruin, told from the perspective of its unique characters. The 1st title in the series "Atelier Ayesha" is now available as a deluxe version.
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Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
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Hours played at review time, across 41 reviews with recorded playtime.
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Reviews
Atelier Ayesha is probably at the moment my favorite Atelier game. It might get beaten in my journey accross the series, but it won after a tight match against the first Mana Khemia. There is so much to love about this game. The journey feels really relaxed, despite the personal stakes. This id due to the time limit giving you what feels like heaps and bounds of time. Which leviates completion stress, and makes the journey all in all a lot more enjoyable. I actually frlt like I could have gotten any ending I wanted in my first playthrough with the time limit, which is something I didn't feel at all in the Arland games. Secondly, the difficulty of the game is just right. I didn't get to beat any of the superbosses from the DX additions in my first playthorugh, but the bosses that were in the base game were, (nearly all) fun to go up against. I should probably also mention that this game is from the standards I have come accross in all games, definitly the most unique item and enemy wise. The only thing I can remember was in previous games was the dunklheit flower, aside from that the game is fully unique compared to the preious games in the Atelier series. There are no Puni's, no Uni, no Pamela or Flam Fiel, pretty much everything in the game is unique. Every series goes through this phase at some point, and Atelier Ayesha doesn't particulairly do it badly. I don't think their exclusion makes the game better or worse, it makes it moreso feel like a game inspired by Atelier games made by a fan, rather then an official release. None of the characters are particulairly annoying either. Kyle is pretty much the worst character in the game, and even he is better theneach haracter from Ulrica's campain in Mana Khemia 2, and like half of the characters from the first 3 Arland games. Aside from him, Wimbell is fun, Keith has fun tired dad enery, and the chemestry between the cast is just top-notch. My only few flaws I have with the game are minor. Characters say a variation of the sentence "I like this, is what I'd say if I'd like this, but I don't" a little to often. It also took me a while to get used to the lack of no 2d character talking sprites. This is the first game that doesn't have them. I'd say the removal goes smoother then the transition from 2D sprites to 3D models we had between Mana Khemia 2 and Atelier Rorona, but I wish we could at least have had a sprite in stuff like the shop menus. The only boss that didn't really feel apropriately challanging was also the final boss of the game. A bit of a let down, but I also don't want to be stuck in battle for over half an hour like i was in the Iris trilogy so, oh well. Aside from those 2, Atelier Ayesha was a welcome surprise, and the new top spot of my Atelier ranking. 9/10
[h1][b]🎮 Reseña de Atelier Ayesha: The Alchemist of Dusk DX[/b][/h1] [h2]Resumen del Juego[/h2] Atelier Ayesha: The Alchemist of Dusk DX es un [b]JRPG[/b] de fantasía con protagonista femenina donde el verdadero “poder legendario” no es una espada ancestral… es tu capacidad de [b]recolectar cosas del piso[/b] y convertirlas en algo útil sin preguntarte por qué llevas 38 hierbas, 12 minerales y un trauma emocional en la mochila. La propuesta mezcla [b]exploración[/b], [b]combate por turnos[/b] y [b]fabricación/alquimia[/b] como núcleo. Si vienes buscando un festival de explosiones y testosterona, aquí te van a dar [i]ternura, mitos y leyendas[/i] y una vibra de “todo es bonito, pero el mundo se está apagando”. Y sí, suena dramático… hasta que estás farmeando ingredientes como si fuera trabajo de oficina. Primera impresión: es colorido, adorable y emocional, con una historia que intenta pegarte donde duele, mientras tú estás pensando “ok, pero ¿qué receta desbloquea esto?”. Un rol japonés que te abraza con una mano y con la otra te pide que craftees 15 cosas antes de avanzar. [h2]Alquimia Celestial vs. Recolecta-Obligatoria[/h2] Lo Bueno: ✅ 🧪 [b]Fabricación/alquimia[/b] adictiva: el típico “una receta más y me duermo”… mentira, no te duermes. ✅ 🎭 [b]Buena trama[/b] con tono [b]emocional[/b]: más corazón del que esperas en un juego tan “adorable”. ✅ ⚔️ [b]Combate por turnos[/b] que acompaña sin estorbar: ideal si te gusta pensar y no solo apretar botones. ✅ 🎶 [b]Gran banda sonora[/b]: de esas que te hacen sentir productivo aunque estés recolectando como mapache. ✅ 🌍 [b]Exploración[/b] en un mundo de fantasía “Dusk”: la ambientación tiene personalidad y melancolía. Lo No Tan Bueno: ❌ 🎮 [b]Compatibilidad parcial con mando[/b] 😬: en PC esto siempre suena a “vas a pelearte con el menú”. ❌ 🧍♂️ [b]Solo un jugador[/b]: perfecto si odias a la gente… pero no esperes salvar el mundo con compas. ❌ 🏆 [b]41 logros[/b] que pueden volverse checklist: si eres completista, tu paz mental no viene incluida. ❌ 👥 [b]Comunidad mini[/b] (7 jugadores actuales): si buscas un “boom” social, aquí hay más silencio que en biblioteca. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]8[/td][td]Entre alquimia, exploración y turnos, engancha más de lo que admite tu orgullo.[/td][/tr] [tr][td]Dificultad / IA[/td][td]7[/td][td]Correcta: no humilla, pero tampoco es paseo eterno.[/td][/tr] [tr][td]Contenido[/td][td]8[/td][td]Hay bastante que hacer si te compras el viaje del crafteo y el progreso.[/td][/tr] [tr][td]Gráficos / Video[/td][td]7[/td][td]Colorido y anime; cumple bien, sin romper la realidad.[/td][/tr] [tr][td]Historia[/td][td]8[/td][td]Buena trama con emoción; no es solo “haz pociones y ya”.[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]Fantasía melancólica con identidad; el “Dusk” se siente.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]7[/td][td]Bonitos y funcionales, más encanto que espectáculo.[/td][/tr] [tr][td]Música[/td][td]9[/td][td]Gran banda sonora: de lo mejor y más constante del juego.[/td][/tr] [tr][td]Voces[/td][td]7[/td][td]Cumplen el tono anime y sostienen la narrativa sin estorbar.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Enfocado a su estilo y elenco; no es precisamente revolucionario.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]Estable en general; la fricción real viene más por controles parciales.[/td][/tr] [tr][td]Rejugabilidad[/td][td]7[/td][td]Si te gusta optimizar y completar, vuelves; si no, lo terminas y listo.[/td][/tr] [tr][td][b]Total Puntuaciones (Excelente)[/b][/td][td][b]7.4[/b][/td][td]JRPG muy sólido: su mayor vicio (alquimia) es también su mayor virtud.[/td][/tr] [/table] [h2]Conclusión (Excelente)[/h2] Atelier Ayesha: The Alchemist of Dusk DX es el tipo de JRPG que te hace decir “yo vengo por la historia” y terminas en una relación tóxica con la recolección y la fabricación. Es adorable, sí, pero también tiene una melancolía interesante y una narrativa que se toma en serio. Y cuando la música entra, hasta tus mandados alquímicos se sienten épicos. Ahora, seamos controversiales: si odias el crafteo, aquí no te van a “convertir”, te van a [b]absorber[/b]. Y en PC, esa compatibilidad parcial con mando es el recordatorio de que a veces el verdadero jefe final es el menú. Con 7 jugadores actuales, esto no es tendencia: es [i]culto[/i]. Pero con 487 recomendaciones totales, queda claro que quienes lo juegan suelen salir contentos… o al menos resignados y tarareando el soundtrack. [h3]Recomendación de Compra (Recomendado)[/h3] Puntuación Total: 7.4/10 Número de jugadores activos al momento de hacer esta review: 7 Descuento máximo registrado: -60% Veredicto: [i]Recomendado para fans del JRPG, la alquimia y la exploración tranquila; no recomendado si te da alergia recolectar.[/i] Si te atrae un rol japonés con protagonista femenina, ambientación de fantasía y un sistema de fabricación que domina el ritmo del juego, vale la pena. Si necesitas acción constante y cero gestión, mejor busca algo que no te pida “solo una receta más” hasta las 3 a.m.
Atelier Ayesha is a relatively simple and cozy JRPG that will keep you entertained if you like this kind of checklist gameplay and its quirky characters. The franchises alchemy system takes a step back and is unfortunately not that well executed but will not be a big issue for a normal blind playthrough. [hr][/hr] [b] (+) Characters, Events and Worldbuilding:[/b] The games best parts comes from its main character Ayesha and all her companions (recruitable and NPCs). Ayesha herself is not some kind of grand genius, she is a somewhat airheaded but smart character with a natural talent for alchemy. When she puts her mind to it and actually puts in the work, she can achieve her goals and the game puts a decent focus on this in the story. A great portayal of this kind of character that shines from beginning till the end. Every important side-character has their own little quirks that Ayesha wants to entertain and tag along with for some very funny adventures. None of them are some completely one-note trope, they all feel like characters actually existing in the games world with their own life happening. There is A LOT of events, mandatory to progress each characters own storyline and random fluff, that youll keep encountering until you start to reach the end of the game. Theyre also properly paced and spread over the whole map so theres never a dull moment where you check the map and nothings going on, you always have something to go for. Thankfully almost nothing is timegated so theres no urgent rush to finish everything ASAP. The games worldbuildings main focus on the alchemy itself (duh) and the chain of commerce that comes with it. Most of it is done through these previously mentioned events and uses its sidecharacters jobs to explain things. You have a delivery guy, two merchants, a miner, a gatherer, a hunter, ALL things that are important to Ayeshas job as an alchemist. It sets up an easy to understand ecosystem your party lives in and constantly contributes to. [b] (+) OST & Artstyle:[/b] Simply wonderful with a lot of tracks for each new area, one of the best. The overall artstyle is gorgeous too that works well with its (originally) PSVita models. Character designs are mostly different variations of cute girls in unique dresses that are still very distinct and memorable. Sadly the dudes are really just in regular clothes and dont get to be pretty (or cool). [hr][/hr] [b] (+/-) Combat & Dungeons:[/b] Combat itself is pretty simple, each character gets 4 skills and Ayesha contributes through alchemized items. While not deep I think its simplistic systems perfectly fit the games length, although I wish it had just a few more skills to unlock (or let party members use alchemized items in limited quantities.) Enemy variety is sadly really lacking and becomes very apparent with constant recolors of basic critters halfway through the game. Every area has a list of short areas/dungeons, that are all basic hallways but still visually interesting and unique. You're more likely to visit them to gather stuff than to fight, so having them more on the shorter was fine to me. [b] (+/-) Voice acting and translation (EN)[/b] The voice acting (especially for Ayesha and Regina) is overall decent, although some characters can sound really flat at times. English translation more often than not sounds kind of stilted in its dialogue. A lot of odd repetition and weird conversation flow can, at times, be really noticeable and distracting. [hr][/hr] [b](-) Alchemy. (yes, the alchemy)[/b] You might wonder, isn't the Atelier series whole thing the alchemy system? If it's main mechanic is bad then why isn't the game? Well, I'll preface this by saying that the system is itself is not actually bad and a surface understanding is fine enough to beat the game on normal difficulty. The game just does an absolutely poor job at explaining ANYTHING to you, and by that I mean it actually just tells you nothing. How does item quality work? How do I increase it properly? Should I focus on elements when they're not needed? What do all these properties do? How do I control them? and the list of questions goes on and on. Most of it I honestly had to google and look up through forums to properly understand (thank you gamefaq boards). On top of that its also heavily level gated with skills that you must unlock, but the game doesn't ever tell you that until you get it. IF you find yourself stuck because of a difficulty spike (the game can have an odd boss or two), you might get very frustrated trying to figure out what you could even change. Once you know how it works? It's decent but oddly limiting? I can't really give too much of an opinion here since by the time any of this mattered I had already beaten the main story. [b](-) Minor annoyances[/b] The time limit is pointless (way too generous) and only exists so you cant just do everything "postgame" in a single blind playthrough. A lot time the characters talk about sweets and tea but then the game randomly feels to urge to remind you that all the girls have to be THIN, NOT muscular and be a WIFE The hardest to get ending was not worth the effort...
虽然因为时间限制和低等级锁炼金技能,导致没法快乐搅大锅让人有点不爽。 但美术和音乐都很顶,3年流程也很充实,还是值得一玩的。
音乐好听好听
【爱夏的炼金工房】 剧情(7/10) 爱夏为了救出自己失踪的妹妹踏上旅途,并在途中得知了自己炼药的技术 正是即将失传的炼金术,冒险过程中遇到了许多伙伴并从“师傅”奇斯 口中得知这个世界中炼金术是一把双刃剑,既为生活提供了便利,又在 加速毁灭这个世界 美术(9/10) 2012年发行的游戏,游戏建模比亚兰德系列精致了一些但还是棱角分明, cg质量很高,主角团中女性角色设计非常好看 音乐(6/10) 好听是好听,但是没什么能让人记得住的,两周目打下来印象比较深的 只有琳卡个人bgm,菲尔兹堡以及战斗结束的se了 游戏性(10/10) 炼金工房一定要有炼金,这作的炼金可以说非常难了,亚兰德三作在考虑 怎么继承特性,爱夏在考虑怎么删掉多余特性,在有限的cp中尽可能压缩 极限,既要考虑点出所有最佳效果,又要留足够的cp继承特性。战斗也是 在基础时间轴回合制中加入了站位系统,如何在四角站位中灵活运用背后 攻击打出最高伤害,支援条是用来补伤害还是防守,都让战斗比起传统 回合制游戏更有趣 总分(8/10) 系列标志的噗尼和桶子怎么没有出现!目前玩下来综合好玩度最高的一作, 同时也是最难的一作,时间限制+继承只能高难度给低难度,导致开荒很 容易时间不够用,难度上四天王又是断层的难,推荐先玩过几作炼金工房 再尝试的一部
好玩,ED非常不错 时间限制不太行
Many people say that Atelier Ayesha DX is one of the hardest Atelier games for newcomers because of its strict in-game time limit, and that proved to be true. When I finished the game for the first time, I immediately got the bad ending because I didn't fully understand how to manage my time efficiently. As I continued playing, however, I gradually learned the game's mechanics, especially time management, which is one of the most important aspects of the experience. I really enjoyed the story and the characters, especially Ayesha herself, who became a very likable protagonist. The most difficult part for me was the alchemy synthesis system. Combining different materials and properties to achieve the desired stats and effects can be quite complex, making it one of the biggest challenges when aiming for 100% achievements. Despite the steep learning curve, this game ended up introducing me to a JRPG series that I genuinely want to replay over and over again. Atelier Ayesha DX left a strong impression on me, and I hope the other Atelier games are just as good—or even better.
アーランドシリーズがメルルまで終わって、黄昏シリーズをセール中に3作買ってプレイ。 1作目のアーシャの感想。 まず、世界観が他の後作のライザや不思議シリーズとかと比べても大分違います。基本的にはアトリエシリーズで、主人公の性格も相まってほんわかとしてる部分は多いんですけど、この物語の目的として行方不明になった妹を探し出して救うというのもあって、シリアスな展開も多めです。 また世界観が違う要素として、定番モンスターであるぷになどの共通モンスターが出てこず、素材アイテムも共通しているものは多少は出てくるんですけど世界観が独立している感じです。 突然消えた妹がいるというネガティブな設定からスタートなので、とっつきにくいと思われがちですが、キャラクターとの掛け合いや関係性は他シリーズ同様良いものになっているので杞憂はしなくていいと思います。 次にシステムですが、steamで前作アーランドシリーズなどと同様に3年間の時限システムを採用していますが、かなり猶予もあって緩くなっています。普通にプレイをしていれば、まずバッドエンドになることは回避されると思います。ただし、一部順序を間違えるとフラグが崩れ、トゥルーエンドに行けない仕様になっているので、1周目ですべて揃えたいという方は留意しておくとよいでしょう。(トトリほど難しくないが、ここだけは多分攻略サイト見たほうが良い。) 調合システムは基本的には他シリーズ同様、アイテム作成に定められたジャンルの素材やアイテムを入れることで新たなアイテムを作ることができるのですが、CPという数値が調合の際に、設定されていて、これをオーバーしてしまうと素材の属性値や潜在能力をつけることができません。CP自体は錬金レベルを上げることによって上限値を上げていくことができるのですが、品質最大で強い特性をつけるとなると、工夫がいります。 いらない特性を消す能力が後から追加されるのですが、これをしないと特性全部乗せの装備品やアイテムを作ることができないという罠があり、正直自分も攻略サイト見ながらじゃないと大分調合システムは難易度が高めでした。なので、調合システムは他のシリーズと比べてみても大分むずかしめだと思います。(一度手順さえ覚えてしまえばそこまで難しくはないが) PS3時代に発売されたゲームですが、DX版になって大分プレイしやすい部類だと思います、特にグラフィック関連は後期に作られたゲームということもあり、今でも可愛いと思える3Dになっていると思います(ウィルベルというキャラの3Dが大分凝っている) 声優も豪華で、演技が素晴らしいのですべてのキャラクターに感情移入できる作品となっていて、難易度もアーランドで不便だったポイントが緩和されている部分が大分あるので、取っつきやすいシリーズの1作目なのかなと個人的には思います。
Спасибо дедупи47 за ЖРПГ
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