
Welcome to the asteroid belt. The work is dangerous, the asteroids are temporary, and Earth is prohibitively expensive. Build automated mining operations, complete contracts, and earn your way back home.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 29 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
And make money while doing so! Astronomics is an asteroid mining automation game where every operation is temporary, every asteroid is different, and every haul gets you one step closer to home.
Procedurally generated asteroids pass through your mining claim, bringing new opportunities (and challenges) with every expedition. Intercept them with your Freighter, pilot your Shuttle to the surface, and establish an operation before the asteroid moves out of range. Time is Cube Corp Credits, you know.
Find valuable resources, build mining infrastructure, and dispatch Workerbots to transport materials around the asteroid. As your operation grows, automate extraction and logistics to get more done before time runs out. Then bring everything back to your Freighter for manufacturing before selling your goods at Cube Corp.
Every asteroid is a new operational puzzle. Explore procedurally generated environments, discover resources, and decide how much infrastructure you can build. And how much you can realistically get out before the asteroid leaves your claim.
Start by gathering resources yourself, then build toward a fully automated operation.
Explore passing asteroids and discover their unique resources, properties, and challenges.
Build mining infrastructure to extract resources while the asteroid is within your claim.
Deploy Workerbots to transport materials and keep your operation moving.
Command your bots with your Command bot and organize increasingly complex logistics.
Automate extraction and transportation to get more resources with less manual work.
Defend your equipment from the pirates who would rather take your hard-earned resources for themselves.
Plan around changing conditions as procedurally generated asteroids put your operational skills to the test.
As your mining operation becomes more sophisticated, you'll have to think beyond simply finding resources. What should be automated? Where should your bots go? What equipment is worth bringing? Did you totally forget a Workerbot on that last asteroid? Whoops. Ok, how much can be extracted with the current equipment before the asteroid is gone?
Complete contracts throughout the belt, taking on jobs ranging from data collection and search-and-rescue operations to equipment manufacturing.
Then use your earnings to upgrade your equipment and expand your Freighter. As your gathering capabilities grow, you'll need more manufacturing capacity to process materials. And protect yourself from the pirates who also want your materials.
Explore a vast map of asteroid regions, discover new resources and challenges, expand your operation, and take on increasingly ambitious contracts. But don’t forget to keep your eye on the real prize: a Residency Permit on Earth.
Because Earth isn't home anymore. Well, not yet, anyway. The asteroid belt is where the work is. It's where the money is. And if everything goes according to plan, it's where you'll earn enough to finally come home...for the very first time. Good luck!

Engagement
Reviews
Themes across 97 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Однообразная и скучная. На каждом астероиде одни и те же действия. Попытки автоматизировать не особо помогают, только настроишь и либо ресурс уже кончиться либо время. Мини игра на стыковку начинает бесить уже на 10 раз. Пираты не разнообразят геймплей. Во время паузы время все равно идет, а сохраняться можно только пристыковавшись к хабу. Переработка ресурсов чудовищно долгая, можно уйти на час оставив переработку. Растягивание геймплея очень сильное, так еще и минимальное время сессии чем дальше тем больше. Играть толком не во что. Не советую.
While it looks interesting and cute, Astronomics ultimately didn't pass the 2-hour test for me. Maybe it will get better later, who knows, but the early game is an excruciating slog where you feel limited in every aspect and the grind is just way too slow. The first 2-3 missions bored and frustrated me to no end since the whole process feels totally unrewarding. Especially since there's a lot of similar games that do this way better.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 97 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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A few issues. Some aspects are repetative, such as navigating small asteroids to get to your target asteroid. There is no visual difference between the stations, besides the logo on the floor. The asteroids themselves start to look similar after a while. All said, I'm still having a lot of fun in the game. Can't wait for 1.0.
Like one review I read, it takes an hour or two but then it gets really fun and you cant stop. lol
This game manages the progression in a way that keeps you curious and very much entertained. I have enjoyed all of it. The only negative I have is the rather annoying background music which starts at the second base. But granted...that is subjective. All round, delivers much more than what you'd expect.
Stupidest game design choice I've ever seen - hide the way to play! After an hour I still have no idea how to move a command bot from base to the ship to the asteroid. Why the FFFk does the bot not board the ship automatically when leaving the asteroid? Why the FFFk does a new one not get auto-loaded onto a ship? Good concept, but convoluted execution
Dude, I love this game! Fell into it hard! What a blast! The asteroid raid loop is so chaotic and yet manageable. Trying to mine the ground, the liquid, the air and gather data all at the same time while sometimes defending an occasional pirate band is so much fun. The upgrades to the command bot, the freighter, the shuttle, and the equipment are very rewarding. The controls are challenging, even after 40 hours I still think I'm terrible at throwing. XD Sometimes you nail a throw just right, over a canyon, down a hill and into the back of your ship perfectly! Please keep going, Devs. This game is fantastic. Can't wait for more content. pro tip: focus on improving your freighter fuel and distance per jump upgrades. They are what control your ability to progress. Fulfill those quests and then try to jump to the next Hub for more upgrades and new resources.
The game is a hidden gem. I like that you can play in your own pace, still if you wanna be effective you have no time to waste, you exactly know what you wanna do each seconds of gameplay. I like the verity of resources types and provided tools, you can custom gear according to your playstyle and it will work. Let's talk about cons: the asteroid timer can be annoying sometimes, you always can find another one to lend though. I believe, some of us might need a chill mode without a timer for even deeper chill experience. I have got about 70h of joy in the early access state and look forward to continue my experience after the game will come out. Cheers!
Quaint, nice, and one of the best little mining simulators around. It's enjoyable, and not even that big in size. Fun in a little game!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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