
The Aqua Kitty cats have launched into space in an all new action RPG shoot-em-up adventure! Pick your crew, blast off to investigate mysterious water filled asteroids and watch out for marauding pirate rabbits!
Modeled estimate, not a reported figure. How we estimate →
Media

About
The Aqua Kitty cats have launched into space in an all new Action RPG shoot-em-up adventure!
Pick your crew, then blast off to investigate mysterious water filled asteroids.
Battle bizarre enemies, mine magnificent gems, grab new weapons, install enhancing devices, and unlock your crews' unique skills as you level up XP.
Just watch out for marauding pirate rabbits, always trying to be first to the loot!
Select your ship crew of a Pilot and Engineer from a range of animals with unique skills to unlock

Help out the mining cats as you both explore the increasingly dangerous asteroids.
Mine rocks for gem crystals which can be spent in shops.

Specialised cats can be collected to help you too! Mechanic cats can fix things like doors. Pilots can operate vehicles and turrets. Scientists can assist with more unusual tasks such as... collecting exotic pollen!

Blast enemies to gain XP and then level UP!
Level UP to gradually unlock crew skills, upgrade your ship, and gain access to higher level weapons and items.
Install different weapons and devices for different situations. You can buy them in shops, enemy drops, crates and completing quests.
This game supports Joypad controllers such as Xbox and PS4 controllers. It is highly advised to play the game with a compatible Joypad.
See a list of accessibility features on The Family Video Game Database
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
⭐⭐⭐⭐⭐
I don't really like cats all that much. They're mostly butt holes. Speaking of butt holes. Look up toxoplasmosis. Now they're in space? Underwater space? pfft. go back to egypt. felix deez nuts
Вариативная прокачка субмарины и навыков команды, при незамысловатом геймплее. Игра напомнила мне дорогой сердцу Tyrian, и при этом не является его клоном. Отличный shoot 'em up с примесью рпг и метроидвании.
左右に向きを変えながら攻撃するのがファンタジーゾーンっぽい。攻撃を食らった時などに猫の鳴き声有り。ゲームとして面白い印象は受けるが会話が多いので日本語が無いのが残念。自機が小さいので画面の小さいSteamdeckだとちょっと物足りないかも。
This game was great, I had a blast playing. It felt relaxing to enjoy a game where I can upgrade my weapons and to play at my own pace. The ambiance of the levels matched being underwater. I hope more aqua kitty games are in development, I look forward to it.
Astro Aqua Kitty is a shump that thinks outside the box. It does this through character selection and its free-roam level design. There are missions, rescues, and puzzles—small and easy, but still puzzles nonetheless. I’ll list the pros and cons so you can decide for yourself whether to buy it or not. For me, it was worth every penny. Pros: Exploration is a strong point and adds depth beyond standard shump gameplay. Ship upgrades are satisfying and help shape your progress. Different builds allow for varied playstyles, letting you tailor your approach. A diverse range of enemies keeps encounters interesting. Strong art style and presentation, and the game runs smoothly with no noticeable bugs or issues. Last but not least—cats, and space pirate bunnies! Cons: Ship upgrades feel somewhat limited, which can make progression feel less rewarding over time. There isn’t a large diversity of weapons, which may reduce experimentation and variety in gameplay. No sequel, leaving the experience feeling like it could have expanded further. Final Thoughts: Astro Aqua Kitty is well worth the money. It starts off fun and accessible, but as you progress the difficulty ramps up in a satisfying and well-balanced way. Overall, it’s a charming and creative take on the shump genre that offers more depth than you might expect at first glance. 8/10
Cats sail cosmic seas Lasers chase drifting stardust foes Milk meets starfire waves
I accidentally put this on the hardest difficulty and its been one of the most surprisingly challenging shmups ive played. I spent 6 hours making progress and 9 hours dying. Would recommend.
Pretty fun game. Easy to get 100% achievements.
It's not at all bad, the art style and intersting levels are amazing but doesn't make me want to play it again on expert difficulty. (Hint: play on "laid back"/easiest so enemies don't take forever to destroy in level 3 or later) [h2] What is the character of the game? [/h2] I would describe it as a "tactical" shmup, like descent (the game from 1995), it takes consideration and patience to play, you can't just go in and light everything up, that doesn't work. An that's because of the "bad" weapons and the sheer volume of enemies you encounter. Each of the weapons you can have is "bad" in it's own unique way and there is no upgrade system or "build" to patch the shortcomings of the weapons. BUT, you can also counter or straight out ignore enemy strengths with certain weapons. So you better carry a variety of guns around, for different targets. Weapons can be bad in various ways: [list] [*] first off: enemies can be all 360° in front of you but you can only shoot forwards and backwards. So all straight-forward shooting weapons are inherently bad. [*] For example there is a laser which does huge damage, BUT it can fire only 2 seconds an then you need 2 minutes to rechage the energy spent, so it has a very bad energy to damage ratio. [*] Then there is the basic gun which shoots rapidly straight forward quite far, requires no energy and does very good DPS, but it is useless against armored targets which reduce the damage of each shot. [*] Another: A mine layer, which is very useless EXCEPT on some very specific bosses. [*] Another: A shot gun but it has such short range and such a low fire rate its basically useless even against enemy swarms, BUT if you can make all bullets hit the same target it does great damage. [*] Another: The helix weapon which has the highest range, highest volley damage, almost no ammo consumption BUT you can't propery aim with it and actually hit anything which isn't static or impossible to miss and it only works on specific angles. [*] Another: A high AOE rapid fire close range explosive blaster, BUT it consumes so much energy you can't keep shooting with it for very long. [*] The best weapons I could find was the sonic gun, which hits through multiple enemies but has low damage; the plasma rifle which has aim assist and does high damage against single targets, but has a slow rate of fire and the missile launcher which is the best weapon in the game IMO because it has 360° auto aim, high damage, AOE but has limited ammo. I equipped the missile launcher all game as secondary weapon. [/list] So there are two ways to play through the level areas - dart in and out to meticulously destroy one enemy after the other with the correct weapon, "pull tactics" and avoid getting hit until you can go in and mop up the rest. Or just rush past the enemies ignoring them an go straight to the objective in a Hail Mary play. Especially on the bosses some weapons can make the difference between extreme hardcore mode and "easy" progress. You can make your life much easier by using the right weapon on the boss. [h2] Good [/h2] I really like the art style, and the levels are interesting - in each one new enemies are added, the variety is good. The bosses are pretty cool and there are some easy puzzles to solve now and again, which are fun. The humor is also great. There are a lot different weapons to find, even though all of them are "bad" as explained. The active abilities you can unlock are very powerful, especially considering you can save-point-scum with them. [h2] Bad [/h2] The RPG element of this game doesn't really work, the only thing important is the weapon level and it's also no looter-shooter because there are too few items dropped by the enemies and your inventory is too small, so just take whatever you can get. You are lucky if you find the weapon you want, once, each level. The game would have been better without leveled weapons. Because of the leveling, each level is tedious until you find better weapons. I often resorted to save-point-scumming, to quickly recharge ammo and abilities to make progress without waiting around forever for my weapons to recharge. Also, in each new area you start out "weak" again. Later I rushed through the levels, not bothering to destroy enemies, which worked quite well but feels out of charackter for a shmup. The only missions you'll get throughout the game are fetch quests. Get X amount of Y and return here. Or get Key-Card-Cat C and return back here. No select wheel for the weapons. The invetory is fairly quick to use, however. A poor man's select wheel. Something I also found annoying was that I had to "pre-dodge" bullets because the enemies aim ahead of you, not at you. So the best way of avoiding bullets is to fake moving in a direction, wait for the enemy salvo to release, then change the direction, avoiding the bullets. Especially in boss fights this is important to master. The save points before bosses are sometimes reasonably far away, so while getting destroyed by bosses you will spend some annoying amount of time getting back there to get destroyed again. [h2] Verdict [/h2] Barely a yes, buy it, because the bosses are quite cool and once you figure out you need to hold on onto a variety of weapons to cheese the bosses it's actually quite fun to figure out how to do it. Yeah the levels and leveling -- you just have to do them/rush them to get to the bosses. Also the art style is just great.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| HYNPYTOL | $26.3K | 90 | 99% | $14.99 |
| Mix Universe | $26.3K | 120 | 96% | $14.99 |
| Few Nights More | $26.3K | 410 | 82% | $2.99 |
| Sideway™ New York | $26.3K | 125 | 58% | $9.99 |
| Riptide GP: Renegade | $26.3K | 429 | 90% | $2.99 |
| Putt-Putt® Enters the Race | $26.3K | 211 | 96% | $6.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| Clair Obscur: Expedition 33 | $263.7M | 178K | 95% | $47.99 |
| Terraria | $187.5M | 1.5M | 97% | $9.99 |
| Don't Starve Together | $130.6M | 373.1K | 95% | $14.99 |