
Incremental Survivors-like in which you mine valuable resources whilst slaying hoards of enemies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Mining Survivors is an incremental game in which you mine resources whilst fending of swarms of enemies in a bullet-heaven environment.
You mine resources in short bursts, before either dying to enemies or fending them off long enough to escape with extra rewards.
You then return to the shop, where you spend your resources to upgrade your character and unlock new levels and areas to mine.
Bullet Heaven combat against enemy hordes
Mine rocks to gather resources
Spend resources on upgrades and items
Incremental progression
Inventory of weapons and mods
New territories to unlock as you progress
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dev is clueless on balancing, nor does he care
I played the demo awhile ago, and while it started slow, by the end of the demo things were speeding up and I was looking forward to playing new planets and getting new upgrades etc. I wishlisted it and waited for a sale. That sale happened recently (35% off I think it was) so I bought the game. Thing is my demo progress didn't carry over, I had to start from scratch and play through the slow 2 hours again. I could have refunded it at that point, but I wanted to see the late game and while I was not super happy about it, I played through the early stuff again. Sadly, it turns out the first 2 hours are the longest part of the game, after you finish the first world, you progress extremely fast. I clocked in at 4.2 hours total to finish the game, prestige (not by choice) and play a bit of the rogue dungeon. The final planet was so easy that I finished it the first time, and could have done so if there was 2x as many things to mine. There just wasn't much game to play after the demo and I feel ripped off. I was over 2 hours (obviously since the first world takes that long (or basically the demo), so can't refund it. I don't know if anyone will see this before purchasing, but I would not recommend buying this game. If I could have refunded it, even at $4, I would have. I am usually ok with paying $1 an hour for a game and consider anything over that a bonus, but in this case, even though you can play it for 4 hours, I feel like the slow first 2 hours extends the game (by making you move like molassas) and more importantly gives you a false sense of length before buying it. I also think the demo progress not carrying over may be on purpose or people would finish it before 2 hours were up and refund it. Very dissapointed. It's not alot of money, but shrug, it doesn't have to be. I have made small games in the past (all for free, coded on muds as well (for free) etc. And I get how much work goes into it. I am happy to support small teams or individual coders, but I feel like I was misled and forced to replay something I would have had no desire to do if I knew how much content was left after it. The demo shows 1 world out of 4...but the last world isn't a world (just a 5 minute max world that you finish right away). The second and third world fly by so fast it's silly. This just left a horrid taste in my mouth and was not satisfying at all. I love mining games and generally by them all, this is probably the worst purchase of that genre I have made and the most dissapointing. I never write bad reviews, I made an exception in this case.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
原来这是今年8月份的游戏? 游戏的画风非常简陋,手感也比较僵硬,蜗牛一样的人物,单调的游戏体验,短得吓人的游戏流程。 游戏主要结合了类幸存者和挖矿的玩法,要在挖矿的同时击杀怪物获取经验升级,矿石用于局外升级,从而通关去到新的关卡。但游戏真的太简陋了,少得可怜的武器种类,前期的枪鸡肋,中期的近战武器用到结束,毒武器没用,激光武器用不上。 关卡内升级可以三选一,从随机的武器和属性增加里选。属性就是纯粹的一丁点数值,点了没啥用,纯随机使得要选到自己想要的武器概率很低。 关卡中挖矿达到指标可以解锁下一关,死亡回到上一关。一关一共升不到十级,挖矿还有精力条,既没有类幸存者玩法的爽感,有限的挖矿在通关奖励面前又显得很鸡肋。 所以游戏总体就是纯粹的打工,局外升属性,接着打工,非常单调,以及最后敷衍至极的连个boss都没有的boss战,唉 boss战获胜后有一个非常敷衍的声望机制,获得蚊子腿的增益然后从头再来,真的假的?后续就没有再玩了
tolles game! ne versteckte perle! durch die ziele ist man neugierig, was noch kommt und motiviert immer weiter zu machen. macht wirklich spaß! schade, dass ich die hauptstory schon durch habe. auch der roguelike-mode ist spannend. da bin ich allerdings wohl nicht gut genug für. der ist wirklich schwer schon auf stufe 1 :-D zumindest für mich. fürn 5er klare empfehlung!
Jogo simples e bem legal
As far as Vampire Survivors inspired games go this is one of the better ones. Got it on sale and it was worthwhile. I wish the prestige mechanic was available earlier but still a good time, check it out if you like VS and resource collecting games
Feels too grindy and unrewarding.
ヴァンサバライクで、そこに鉱石掘りゲーを掛け合わせたような感じ。全体的にバランスが悪いと感じたが、だんだんスケールしていく面白さはある。 しかし序盤のつまらなさがすごい。開始数十分は虚無の時間を過ごすことになる。 終盤になるにつれサクサク敵を倒せるようになって面白いが、倒せるようになったらすぐにクリアできてしまう。クリア後もやりこみが残ってるが、結局鉱石を掘り続ける事はできないためマップに入って戻ってを繰り返すのが地味に面倒くさい。 武器もノックバックと貫通するもの以外が弱すぎる。取ってしまった武器や効果を取り消すのに必要なコストが回数を重ねるにつれとても高くなっていくので微妙なのをポンポンとっていくと後半がしんどすぎる。 ローグライクモードも明らかに死んでる能力値が出まくるとクリアできないくらいバランスが悪い。追加効果も無駄なものが多く、武器に関しても通常プレイと同様に近接とレーザー以外取る意味は無いくらいにバランスが悪い。
Good
FUN GAME
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $300.2K | 2.6K | 88% | $4.99 | |
| — | 0 | — | — | |
| $506.8K | 3.3K | 92% | $4.99 | |
| $1.8K | 17 | 94% | $4.99 | |
| $570 | 3 | 67% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.8K | 970 | 65% | $0.99 | |
| $22.8K | 70 | 97% | $10.99 | |
| $22.8K | 58 | 95% | $18.99 | |
| $22.8K | 59 | 98% | $19.99 | |
| $22.8K | 536 | 92% | $1.99 | |
| $22.8K | 91 | 95% | $12.99 |