
Choose one of four heroes and explore the Garden, an astral prison guarded by 12 powerful mystical bosses: the Zodiacs. Challenge them with dozens of unique spells and faithful friends by your side to unfold the story of this platform roguelite with lightning fast combat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 24 → 3.43/day in the week after.
About


Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.6Kreviews | 95% | — | $2.9M |
| $9.99−60% | 695ratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game seems well made but I honestly hated it. I thought i would like it since I very much enjoy Dead Cells, but this is not that game. For one the aesthetic is incredibly bland and childish but I can deal with it. It has decent combat and movement mechanics and it feels pretty good except for one thing. Its a big thing and I just am not interested in getting used to it. I would rather play Dead Cells. And that is the spell mechanic. You have several slots, starting off they all have the same spell in them. But you cant choose which spell you want to use, you have to use them all in succession because they cycle as you use them. Its mana based and you recharge mana with melee attacks which is fine, but some spells are movement skills, some are area attacks...makes no sense that I have to cycle through them to use the ones I want. Just a horrible game killing mechanic that as you can see from my time played, destroyed my interest in playing any further because what is the point? This is just a trash idea. I can play Dead Cells.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 4K | 69% | $29.99 | |
| $2.9M | 3.5K | 67% | $39.99 | |
| $2.9M | 2.6K | 95% | $39.99 | |
| $2.9M | 6.9K | 96% | $19.99 | |
| $2.9M | 2K | 85% | $38.99 | |
| $2.9M | 2.3K | 80% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 32 | 92% | $24.99 | |
| $76.8K | 4.5K | 85% | $0.89 | |
| — | 0 | — | — | |
| $276K | 786 | 72% | $19.99 | |
| $96.8K | 414 | 96% | $8.99 | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 521.83/day in the week to Jul 17 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Simplified Chinese, Traditional Chinese, Korean, Russian, Japanese*, Portuguese - Brazil, Spanish - Spain*languages with full audio support
| $24.99 |
| 32ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | #29 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 905 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
角色多,体系多,内容量大。具有庞大且完整的独特星座世界观架构的故事情节(我认为星座支线比主线剧情好)随着解锁内容的增加,可玩内容逐渐增多,属于越玩越爽的游戏。隔壁cdk个位数入手,建议搭配dlc食用(如果你喜欢玩苍翼,你会在它身上找到熟悉感😋)
Good Roguelite, progression between destiny levels feels smooth and each character provides unique gameplay with 4 weapons each, some achievements are a bit grindy (the one for unlocking all the colours mainly). Overall a 7/10
旧游补评 51 游玩时期:2023&25 顶级横板动作肉鸽,重玩价值很高,但比较吃熟练度(很多招式初见有红光也容易反应不过来),且局外提升幅度极大,因此前期体验可能挫败感较强,爽感主要来自初次完全通关后的挑战高难 即便这几年出了好些新dlc,一旦放下就很难再拿起来,大概也是这种动作游戏的共同宿命
The gameplay is nice. However, the story presentation reminds me of forspoken.
可解锁、提升的内容如同这游戏的名字一样多,宇宙般的内容体量。 缺点就是双人玩的时候太多花里胡哨的特效容易分不清敌我弹幕,很乱,导致技术含量不高,成型了就是猛猛灌伤害。
A great roguelike with fluid animations and a unique take on having the 12 zodiacs as bosses, though I was initially disappointed i wasn't gonna actually fight 12 bosses in one run. Choosing from 4 different characters with 4 weapons each, each weapon has three unique unlockable passives, so there's definitely some replayability here. The game feels great to play with a nice cozy vibe to it, though I may have burned myself out by playing too much of it over a few days and having severe brainrot. Highly recommend it for those who enjoy games like Hades and Dead Cells.
Astral Ascent is the new Roguelike King! ⣴⣿⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣼⣿⣿⣿⣷⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣼⣿⣿⣿⣿⣿⣿⣿⣦⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣤⣤⣶⣶⣿⣿⡗ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠀ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃ ⣿⣿⡇⠜⠙⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀Got a cat here ⣿⣿⣿⣶⣿⣿⣿⣿⣿⠋⡹⠙⣿⣿⣿⡇⠀ Friends passing ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣾⣿⣿⠛⠀⠀by can touch her ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠛⠁⠀⠀and click Like to pet ♡ ⣿⣿⡿⠻⠿⠿⠿⠿⠛⠹⠑⠀⠀ Award for good luck, Take My Points for infinite pets ♡ ⠟⠁⠀
7/10 Solid game. Recommended. This game started out as a 5/10 to me but after a few hours with it I grew to appreciate what were originally some questionable decisions. I'm still not thrilled with devoting so much of a run to unlocking spell slots and I think the fodder enemies between the bosses aren't terribly fun. I don't care at all about the story either. This is not a game to compete with the best in this space. The bosses fights are a major highlight of this game. There is a ton of progression to keep you playing if you enjoy the game. I'd say the game is slightly easier than others in this space and I'm told the co-op is really fun and probably the main draw but I only played solo. I fully understand how you could get 100+ hours out of this. Good game. Well worth the money. Just not at the level of your Rogue Legacy 2, Hades, Children of Morta or Undermine.
爽游+良心制作组
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.