
Choose one of four heroes and explore the Garden, an astral prison guarded by 12 powerful mystical bosses: the Zodiacs. Challenge them with dozens of unique spells and faithful friends by your side to unfold the story of this platform roguelite with lightning fast combat.
Modeled estimate, not a reported figure. How we estimate →
About


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Simplified Chinese, Traditional Chinese, Korean, Russian, Japanese*, Portuguese - Brazil, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 53 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
9 our of 10. The only thing holding it back from a perfect 10 is the gorgeous pixel art from the cutscenes and character intros not being how the game looks all the time. Don't get me wrong, the art is gorgeous either way but every character intro, I'm glued to the screen just based of prettiness alone. And I've seen them several times now and I still watch every single time. Gameplay is beyond solid. Replay loop is bountiful. There are upgrades on upgrades on upgrades. Several different weapons for each playable character. Each weapon with a possible selection of 3 different passives. Spells galore. At least 30 unique ones per character and dozens of spell modifiers that you can mix and match however you please. Auras, special attacks, super special attacks, super duper special attacks!!! The build differentiation is tremendous. The sheer depth in the gameplay loop is enough to keep any roguelike fan satisfied for dozens if not hundreds of hours. The composer had no business going this stupid with the score. This is the first game I've ever played where I turned the music up higher than the sound fx and vocals. I idle around on several different stages just listening to the music despite there being a jukebox in the rest areas. My only issue with the game is there aren't enough tooltips. When you're choosing some upgrades (the level upgrades specifically), you can't see which upgrades you already have and you can't hover over them or select them. There's just the vague icon indicating that you have an upgrade already. Also, the tooltips when checking your spells is lackluster. I'd really rather have the option to select each icon in the UI and get a small tooltip rather than dig through the menus to understand what each icon means. A solid SOLID 9/10. I'd almost rank it up there with Hades. It's on par with Dead Cells, gameplay-wise. The score lifts it above Dead Cells imo. This game falls short in secrets and branching paths compared to that game though.
mt top
Muito bom, vale cada centavo.
O jogo é muito bom, recomendo demais. Muito conteúdo e o preço bacana.
Peak
Divertido
还行吧,但是我感觉作为肉鸽游戏来说玩到后面有点腻,游戏本身四星,但是价格便宜加一星
冰
cut half the useless mechanics and cut ALL the cringe dialoge.
Maybe my bar was set too high by games like hollow knight, dead cells and hades. Ut feels like devs don't care to make the UX less annoying and even fix bugs like littering around user's FS with its own files.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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