
Choose one of four heroes and explore the Garden, an astral prison guarded by 12 powerful mystical bosses: the Zodiacs. Challenge them with dozens of unique spells and faithful friends by your side to unfold the story of this platform roguelite with lightning fast combat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 24 → 3.43/day in the week after.
About


Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.6Kreviews | 95% | — | $2.9M |
| $9.99−60% | 695ratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This one really needs some attention. The game is smooth, has a lot of depth on builds, and devs been updating the game for years. Very Recommended.
Good Roguelite, progression between destiny levels feels smooth and each character provides unique gameplay with 4 weapons each, some achievements are a bit grindy (the one for unlocking all the colours mainly). Overall a 7/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 521.83/day in the week to Jul 17 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Simplified Chinese, Traditional Chinese, Korean, Russian, Japanese*, Portuguese - Brazil, Spanish - Spain*languages with full audio support
| $24.99 |
| 32ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | #29 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 905 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Decent, could've been Amazing - B[/h1] [h3]TLDR[/h3] Solid gameplay & visuals, gorgeous art, a lot of missed potential with the story. It's a 7-7.5/10 that could've been a 9+ quite easily [h3]Positives[/h3] [list] [*] [b]The Gameplay loop[/b]. It's quite addictive, and fun to learn [*] [b]Different characters[/b] with their own unique spells and abilities [*] [b]Amazing art[/b]. I'm talking cutscenes and character portraits [*] [b]Bosses (Zodiacs)[/b]. Their moveset, design, introductions are all top-notch [/list] [h3]Neutrals[/h3] [list] [*] [b]Non-boss rooms[/b] become pretty tiresome and samey after the first ~10 runs [*] [b]Even though there are dozens of spells[/b], I often found myself prioritizing certain ones. It feels like the game is too fast paced for some, and others are useless against bosses, so you end up almost never picking them [*] [b]Character interactions[/b]. They are there. They seem interesting at first, and that's part of the reason I picked up the game, but most of the hub dialogues are fluff; when it comes to Zodiacs, it's a better, but not substantially [/list] [h3]Downsides[/h3] [list] [*] [b]The Story[/b]. I'm really disappointed, especially after getting the ending for one of the characters. There's so much missed potential here. I read some of the wiki entries for Zodiacs, and damn. You guys had some really good ideas, but the execution is non-existent. Also, if you wanted the player to learn more about the characters through journal entries about them - that doesn't work. I played as Octave most of the time and I have 1 entry out of 4. Same for any other character. That's why I had to read the Wiki. Could've been a game about resolving the issues of the Zodiacs, since they have relation to one another and a complicated past, but this game doesn't go beyond a few vague dialogues [*] [b]The Endings[/b]. I just had to make it into a separate point cuz wtf even was that? I got an ending for Octave, one of the characters, and it just feels extremely out of place. The only Zodiac he had connection to (Aries) is not in the ending, but instead it's another one, which is really weird cuz they don't have a shared past, and all of their interactions have just been insults (seriously, it's that random). And overall the endings are very concise, like a few short passages - that doesn't feel satisfying tbh. I watched the rest of the endings on youtube, and they all feel like this [*] [b]Replayability[/b]. Despite the gameplay being fun, I don't see how it can be enjoyed for more than 20-30 hours tbh. A good story would've helped (yes, I'm very bitter about) [/list]
局外成长爆炸,第三局就通关0命了。 但有没有人和我说一下哪个种子隐藏亚力票比较多,刷了三十多个小时了,还差21个,目前最多的一局拿了七张,但那时候还没种子系统,现在一局就一两张。
gen z slop
I'm on the fence but I think I have to not recommend. This one hurts, considering some parts of the game remind me of Wizard of Legend, which I thought was fun. Most similar to Skul: The Hero Slayer, which I found lacking. + Great visual artstyle + Bosses have nice move sets + Cool animations + Coop (though given that you want to perfect rooms for rewards, not sure how good of an idea that is) * Meta-progression, lots of passive bonuses to unlock * Lots of handholding in form of tutorial for everything * Cheesy/cringe dialogue * Rewards you more if you perfect rooms, so if you are someone who likes to play tanky builds taking chip damage all the time, tough luck - Confusing hub area - A few small bugs - Just like Skul: The Hero Slayer, you end up going through big open rooms that have a few traps scattered here and there as well as scattered enemies, which for the most part is not really a challenge and just time-consuming, bosses usually are the only part where you could die - Unclear enemy attacks, sometimes there's a red mark, red mark with a delay, or no red mark at all, so you'll have to memorize each attack pattern - No feel of impact, not a single enemy gets stunned by your attacks. Given that you want to perfect rooms without taking damage for better rewards, you end up doing hit & run tactics to avoid taking a cheap shot or two, especially against groups of enemies - Each character, in theory, plays differently with different weapons/signature move but you pretty much just end up doing the same thing with everyone, e.g. if your first passive is poison related, you stack poison spells/passives and that's your build now for the run. You have four spells that you have to play in specific order (can swap spells during run), in theory you'd have to think about which spell is coming up next, in reality you spam spells whenever picking the ones that hit easiest, otherwise auto-attacking to regen mana - Surprisingly easy, actually got easier with my following runs after the first win, due to meta-progression, although if you play enough I would assume the difficulty catches up as you keep raising it up, but that will take a while. I stopped playing once I reached Destiny 5 difficulty, I suspect there is a major difficulty spike after Destiny 6 - Game is somewhat in-your-face about DLCs should you not own them, I believe not owning the four biomes DLC makes the game technically slightly harder as it limits your biome choice to 1, this choice accompanying which special room shows up in it, minor detail, but grinds my gears a bit I'm disappointed since the game is rated so highly and looks great, but the gameplay despite various system feels like it lacks any proper depth and just comes down to stacking same thing without much thought.
[h1]Astral Ascent[/h1] [h2]✅ Recommandé — [b]MajiNote : A[/b][/h2] [hr][/hr] [h2]📌 Contexte[/h2] [list] [*][b]Temps de jeu :[/b] 81h [*][b]Succès :[/b] 79 [*][b]Mode conseillé :[/b] Solo [*][b]Avis :[/b] j’ai joué en early access, j’ai saigné la release et un peu après avec une mise à jour… mais je n’ai pas touché aux nouveaux persos. [/list] [h2]📜 Lecture du Culte[/h2] Astral Ascent, c’est un roguelike action ultra dynamique, avec une DA en pixel art qui fait son effet et un feeling “anime épique” bien venu. Et c’est français en plus (Hibernian Workshop, Angoulême) — mais surtout : manette en main, c’est une dinguerie. Ce jeu, je l’ai adoré. Les builds peuvent devenir indécents, les persos ont une vraie identité, les boss envoient, et la scène de fin… franchement, ça m’a mis bien. Très bien même. [h2]⚙️ La Boucle[/h2] Du basic bashing de zones jusqu’aux boss, puis on change de biome, etc. Tu fais ton build avec un système de générateur de ressource + spender : tu crées ton kit, celui qui te plaît, celui qui fonctionne. Et honnêtement, t’as pas mal de possibilités… avant d’aller préparer la destruction des Zodiaques. Un gameplay de fou malade quand tu saisis bien les différents éléments. [h2]✅ Ce que le Culte approuve[/h2] [list] [*][b]Gameplay :[/b] rapide, précis, ultra satisfaisant. [*][b]Builds :[/b] y’a de quoi casser le jeu de pas mal de façons, et ça donne envie de tester. [*][b]Persos :[/b] plusieurs styles, plusieurs approches : ça change vraiment ta façon de jouer. [*][b]Boss / épicness :[/b] c’est là que le jeu se réveille à fond, et certains fights sont vraiment marquants. [*][b]DA :[/b] pixel art magnifique, même si ça peut diviser. Par contre les animations, ça ne devrait diviser personne : c’est un banger visuel. [*][b]Rejouabilité :[/b] tu peux y rester coincé très longtemps (preuve : bonjour les 81h). [/list] [h2]⚠️ Ce que le Culte déplore[/h2] [list] [*][b]Les zones / biomes :[/b] c’est peut-être mon seul vrai reproche. Le gameplay te porte, mais les environnements traversés sont moins marquants que les combats/boss. [*][b]Impact des coups :[/b] j’ai vu passer des critiques là-dessus. Perso ça marchait bien chez moi, mais je comprends que ça puisse être une question de sensations/préférences. [/list] [h2]🩸 Moment Culte[/h2] L’animation et la mise en scène du combat de fin : c’est d’un EPIC au possible. Je suis fan d’animé, donc forcément… ça a fait mouche direct. [h2]🎯 Recommandé si…[/h2] Tu veux un roguelike action rapide, généreux, avec un gameplay ultra dynamique, des builds qui font plaisir et des boss vraiment épiques. Bon… juste teste-le, quoi. J’ai rien d’autre à ajouter. [hr][/hr] [quote=Maji / Le Culte] [b]Conclusion (Maji / Le Culte)[/b] Un A solide : addictif, stylé, généreux, et manette en main c’est une masterclass. Même si les zones sont un peu vides / pas hyper intéressantes globalement, le reste est trop bon. Le Culte valide : A. [/quote] [i]Rejoins le groupe Steam du Culte de Maji : [url=https://steamcommunity.com/groups/majitv]Le Culte de Maji[/url][/i]
Astral Ascent… Dire que je pensais n’y passer qu’une trentaine d’heures. Et pourtant, je viens de dépasser les 100 heures de jeu, et je n’ai toujours pas terminé ce magnifique jeu ! Je vais essayer d’être structuré (désolé, c’est seulement ma deuxième évaluation Steam). D’ordinaire, je ne prends pas le temps d’en écrire, mais là… ce jeu mérite vraiment que je m’y pose un moment afin de vanter ses qualités, et elles sont nombreuses ! - Graphismes et level design : Je dirais que c’est peut-être le point qui peut rebuter certains nouveaux joueurs au premier abord : les graphismes semblent assez simples. Et pourtant ! Les animations sont très détaillées, le jeu reste extrêmement lisible malgré les effets qui partent dans tous les sens, et les environnements sont vraiment jolis. Les thèmes restent assez classiques (plaines, monde de feu, monde de glace, etc.), mais tout est très bien exécuté. Les illustrations des personnages pendant les dialogues sont super appréciables. Personnellement, j’adore le contraste entre simplicité, lisibilité et richesse des couleurs. Le level design est aussi très intelligent : chaque salle possède sa propre identité (certaines sont vraiment magnifiques). Il y a également une vraie dimension plateformer avec les sauts et les esquives, sans oublier les mini-jeux qui offrent des récompenses très utiles (invocations, pierres de statistiques, etc.). Bref, on sent que les développeurs sont passionnés et qu’ils veulent constamment éviter que le joueur s’ennuie. Rien que pour ça : merci. - Gameplay Au début du jeu, vous aurez probablement l’impression de ne rien comprendre. Les sorts partent dans tous les sens : “Pourquoi ce choix de sorts ?”, “C’est quoi un Gambit ?”, “Une Affinité ? Un Imprint ?”. Mais à force de jouer, de fouiller et d’apprendre (le menu “Start” aide énormément avec le glossaire ou le compteur de dégâts), on commence à vraiment apprécier toute la richesse du gameplay et du theorycraft. Le jeu est extrêmement complet : Vous n’aimez pas certains sorts d’un personnage ? Vous pouvez les bannir. Vous aimez une Aura particulière ? Vous pouvez la cibler dans vos runs. Vous pouvez reroll certaines options grâce à vos ressources. Et il y a aussi ce cher Barbecue qui vous aidera aussi a construire un bon build ! Je parle sûrement de choses assez spécifiques pour les nouveaux joueurs, mais après une vingtaine d’heures, vous comprendrez probablement mieux ce que j’essaie de transmettre ici. En attendant, retenez surtout une chose : rarement un jeu m’a autant passionné. La preuve ? Je ne fais jamais de theorycraft dans les jeux. J’ai passé énormément d’heures sur League of Legends, et je n’ai jamais vraiment réfléchi à mes builds. Mais là, même après 100 heures de jeu, je ne suis jamais allé regarder un build sur Internet. Je prends toujours autant de plaisir à découvrir de nouvelles synergies par moi-même ! Là dessus, le jeu est très accessible, pas besoin de faire des calculs farfelues à base de pourcentage pour savoir si un build fonctionne ou non, vous faites vos actions et celles ci vont produire un/des effets afin de faire des damages aux ennemis, simple non ? Le jeu est aussi assez exigeant, sans jamais devenir frustrant. Apprendre les patterns des ennemis aide énormément. Et pour avoir joué une trentaine d’heures en coop locale avec ma copine (qui est plutôt du genre bourrine et beaucoup moins tryhard que moi) on arrive quand même à passer des niveaux difficiles. Franchement, un jeu comme ça en coop locale, c’est un vrai régal. - Histoire et univers Comme dit plus haut, l’univers du jeu est très coloré, mais il possède aussi une certaine profondeur. Vous devez affronter les 12 Zodiaques afin de leur faire retrouver la raison, la plupart ayant sombré dans la violence et la rage. Certains auront droit à une fin heureuse, d’autres beaucoup moins. Les héros possèdent eux aussi leurs propres histoires personnelles, et il y a énormément de dialogues et de lore à découvrir au fil du jeu (même si, je l’avoue, je n’ai pas encore tout approfondi :’)). Le jeu ne vous noie jamais sous des dialogues interminables : c’est à vous de choisir si vous souhaitez creuser davantage l’univers. - Musiques Il m’arrive très souvent, quand je travaille, d’écouter l’intégralité des musiques du jeu. Elles sont vraiment sublimes. Bon, je suis assez facile à séduire de ce côté-là, mais honnêtement chaque morceau colle parfaitement à son moment et à son environnement. - En résumé, ce que je préfère dans Astral Ascent : 1. Gameplay nerveux et exigeant 2. Énorme diversité de builds 3. Très belle direction artistique et musiques magnifiques 4. Excellente durée de vie 5. On sent vraiment que les développeurs maîtrisent leur sujet - Et quelques petites choses que j’aimerais voir à l’avenir Sachant que le jeu a déjà reçu énormément de mises à jour de qualité, donc c’est vraiment pour faire l’enfant gâté :’) : 1. Avoir un deuxième choix de sort signature pour chaque personnage. Malgré la récente mise à jour qui améliore énormément ce système, certains personnages comme Calie ou Octave ne me procurent pas beaucoup de plaisir avec leur sort actuel. 2. Pouvoir choisir précisément un Imprint, comme c’est déjà possible pour certaines Auras ou certains Échos (ou au moins avoir un reroll). - Petit bug rencontré : Concernant le nouveau personnage (que je trouve incroyablement stylé, autant en chara design qu’en gameplay, au point que je ne joue presque plus Ayla ;’( ) : Lors de mon combat contre Scorpio, pendant son attaque spéciale, je ne pouvais pas toucher les losanges de saut avec mon arme (j’avais équipé la griffe du Berserker sur l’épée). Voilà, merci pour ceux qui auront eu la patience de lire jusqu'au bout, j'ai vraiment été passionné aussi par l'écriture de ce gros pavé, l'écriture n'est pas vraiment mon fort d'ailleurs ... Donc désolé si ça a piqué les yeux, ou si je me suis répété :x Peace, et merci encore pour ce très beau jeu ! <3
Super fun game carried entirely by its gameplay alone. I wanted to start off with the negatives, but I feel it's better to mention the positives first: The gameplay is top-tier. Possibly god-tier. You literally fight gods (zodiacs) and defeat them with the power of basic attacks and abilities, but what sets this apart from most roguelites is how insanely strong those abilities are. You can melt enemies in a single ability, which is mostly unheard of, but of course the bottleneck here is your mana, which is both limited by how much you have and regenerated by (mostly) basic attacks. There is no ability cooldown, which is.... SO ♥♥♥♥♥♥♥ REFRESHING in a sea of games where timer cooldowns dominate everything. What IS on cooldowns are special "echoes" which provide powerful effects from attacking enemies all on screen to healing you, buffing you, or debuffing enemies. This is a welcome balance. The graphics are gorgeous. They're pixel art but look so well done some of the anime-ish sequences look legit like hand-drawn anime art. I love it. You'll very likely love it, too. Now the negatives... when I said this game is carried entirely by its gameplay, I wasn't wrong. The story is essentially nonexistance. I've played for almost 100 hours, seen the endings, and couldn't give less a ♥♥♥♥ about these characters than I do now. I honestly don't know anything about them, don't care about them, and play them for their unique weapons when I'm bored with one. That's it. That also leads me to the dialogue, characters, and overall writing: all are weak. I didn't care. Basically every reviewer doesn't care. You likely won't care. Difficulty is a mixed bag. This uses a Hades-like Heat system where you replace Heat with Destiny and ramp up all the Destinies you can by 4x. I think you can go to Destiny level 100? I've made it to 35, and that's enough for me. It's kinda a letdown from Dead Cells, the king of action roguelites that has a fixed amount of Boss Cells that goes up to 5 and that's it. This provides some insanely unfair Destinies I can't ever see myself equipping like "lose 5 quartz [in-game currency] on every hit", or "lose 1 mana on hit" (which I mentioned is necessary to do your abilities) to even a ♥♥♥♥♥♥♥♥ one that says "enemies regain 10% health per hit and bosses regain 4%." And mind you, ALL of those destinies can be equipped multiple times, meaning enemies can regain 20% health if they hit you and bosses can regain 8% health every time they hit you, too. Like I thought Dead Cells was unfair back in the day but this? That's just ♥♥♥♥ game-design, I'm sorry. I've made it to Destiny level 35, as mentioned, and it makes the game super difficult but beatable and fun, but I have no incentive to find a way to beat the entire game without taking a single hit. Like which developer would think that's fair or even fun? Again, even Dead Cells isn't that bad. At the end of the day, this game lets you feel like a god and melt enemies until you decide to put on all the destinies, in which case it becomes worse than even the worst game slogs out there, demanding *literal* perfectionism, which I have never been a fan of. If you're cool with that or cool with never going that far and enjoying what it has to offer, then this game is hands-down one of the greatest action roguelites out in existence. It still doesn't beat Dead Cells imo, but it's not trying to. It's more trying to be its very own thing, a niche game that truly enjoys anime with over the top attacks, lots of ♥♥♥♥ going off at once, and decently cool boss battles.
角色多,体系多,内容量大。具有庞大且完整的独特星座世界观架构的故事情节(我认为星座支线比主线剧情好)随着解锁内容的增加,可玩内容逐渐增多,属于越玩越爽的游戏。隔壁cdk个位数入手,建议搭配dlc食用(如果你喜欢玩苍翼,你会在它身上找到熟悉感😋)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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