
Choose one of four heroes and explore the Garden, an astral prison guarded by 12 powerful mystical bosses: the Zodiacs. Challenge them with dozens of unique spells and faithful friends by your side to unfold the story of this platform roguelite with lightning fast combat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 24 → 3.43/day in the week after.
About


Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.6Kreviews | 95% | — | $2.9M |
| $9.99−60% | 695ratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
可解锁、提升的内容如同这游戏的名字一样多,宇宙般的内容体量。 缺点就是双人玩的时候太多花里胡哨的特效容易分不清敌我弹幕,很乱,导致技术含量不高,成型了就是猛猛灌伤害。
爽游+良心制作组
The gameplay is nice. However, the story presentation reminds me of forspoken.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 521.83/day in the week to Jul 17 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Simplified Chinese, Traditional Chinese, Korean, Russian, Japanese*, Portuguese - Brazil, Spanish - Spain*languages with full audio support
| $24.99 |
| 32ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | #29 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 905 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jedyna w swoim rodzaju. Piękna wizualnie. Gameplay fast-peaced ale wymaga umiejętności. Bossy trudne do przejścia bez dobrego buildu. Animacje płynne. Polecam każdmu spróbować.
连技和打击手感超级棒,不同类型的房间及道具功能也一目了然,局外成长收效明显,难度曲线合适,通关boss正反馈强,npc会热情和你打招呼很温暖。个人感觉强于哈迪斯一代。
游戏的角色动画和移动系统技术力高到太空(孩子没吃过这么好的),但UI交互(比如一个新法术的装备要进行6个操作,其中明显比如选择完后的法术栏是可以直接关闭的,没有省略)和键盘鼠标玩家支持不太友好,感觉操作逻辑完全硬搬手柄的逻辑(具体体现在无法使用Esc退出 诸如法术栏、背包栏等,并且完全没有利用鼠标的指针优势) 除此之外,游戏基本都是优点,整体上非常不错。 2026.5.18 多人联机何时才来,同屏协作和远程畅玩不够好。
Astral Ascent es un roguelite de acción y plataformas 2D con un mundo de fantasía moderna vibrante y lleno de personalidad. El juego te pone en la piel de uno de varios héroes únicos con diferentes estilos de combate, y tu objetivo es escapar del Jardín, una prisión astral custodiada por 12 poderosos jefes conocidos como los Zodiacos. Cada run combina combate rápido, plataformas precisas y una gran variedad de hechizos y mejoras que permiten construir estilos distintos y experimentar con nuevas estrategias. La rejugabilidad es alta, ya que progresar desbloquea más historia, personajes y habilidades, y cada intento se siente fresco. El arte pixelado es llamativo y la sensación de progresión —aunque desafiante— engancha, haciendo de cada partida algo emocionante. Si te gustan los roguelites con acción intensa y exploración, este título vale la pena,
Beat the first loop with my wife in co-op, and that’s as far as I go. I hate the tone of this game, the writing is awful and Ayla as a main was a very poor choice. That’s a real shame since the controls and pixel art are quite good. The music, like the main character is too delicate and boderlines on being a lullaby in some sections. Upgrades feel rather weak, you’ll gain distance quicker by learning how to dodge well, rather than make good builds. Spaming spells will beat most bosses with little problem. Ophiuchus said it best, “Ayla, quit your insufferable howling...” the missus and I agree.
7/10 Solid game. Recommended. This game started out as a 5/10 to me but after a few hours with it I grew to appreciate what were originally some questionable decisions. I'm still not thrilled with devoting so much of a run to unlocking spell slots and I think the fodder enemies between the bosses aren't terribly fun. I don't care at all about the story either. This is not a game to compete with the best in this space. The bosses fights are a major highlight of this game. There is a ton of progression to keep you playing if you enjoy the game. I'd say the game is slightly easier than others in this space and I'm told the co-op is really fun and probably the main draw but I only played solo. I fully understand how you could get 100+ hours out of this. Good game. Well worth the money. Just not at the level of your Rogue Legacy 2, Hades, Children of Morta or Undermine.
旧游补评 51 游玩时期:2023&25 顶级横板动作肉鸽,重玩价值很高,但比较吃熟练度(很多招式初见有红光也容易反应不过来),且局外提升幅度极大,因此前期体验可能挫败感较强,爽感主要来自初次完全通关后的挑战高难 即便这几年出了好些新dlc,一旦放下就很难再拿起来,大概也是这种动作游戏的共同宿命
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 32 | 92% | $24.99 | |
| $76.8K | 4.5K | 85% | $0.89 | |
| — | 0 | — | — | |
| $276K | 786 | 72% | $19.99 | |
| $96.8K | 414 | 96% | $8.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 4K | 69% | $29.99 | |
| $2.9M | 3.5K | 67% | $39.99 | |
| $2.9M | 2.6K | 95% | $39.99 | |
| $2.9M | 6.9K | 96% | $19.99 | |
| $2.9M | 2K | 85% | $38.99 | |
| $2.9M | 2.3K | 80% | $59.99 |