
Choose one of four heroes and explore the Garden, an astral prison guarded by 12 powerful mystical bosses: the Zodiacs. Challenge them with dozens of unique spells and faithful friends by your side to unfold the story of this platform roguelite with lightning fast combat.
Modeled estimate, not a reported figure. How we estimate →
Media

About


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Simplified Chinese, Traditional Chinese, Korean, Russian, Japanese*, Portuguese - Brazil, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 51 reviews with recorded playtime.
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Wonderfully animated, fun game play that keeps you coming back for more. Music is great. I picked up the DLC and their previous game just to support them more. Can't wait for their next game!
Really fun Roguelike game. Build variety is solid and combat is satisfying. Each character has a unique special attack and a couple dozen unique spells to cycle through and upgrade. Took me 15 hours to beat it with 1 character and there is still some solid end game content if you like the additional challenges.
五星推荐+ 画风满分,特效满分,内容丰富度满分 要说缺点的话,那就是一局时间太长,1-1.5个小时,如果能把怪变少,再把每个怪的收益提高,应该会好些 不过从另一个角度看,这游戏挺适合消磨时间,不知不觉就一个小时过去了 这游戏真是叫好不叫座,我是从蜥蜴君那里听说的,当时还是demo,试玩了下,还不错,后来趁打折买了,最近才玩,挺上头 游戏不是太难,角色的机动性很高,闪避的无敌帧很长,很好躲技能,我在学会不贪刀以后,就很少死了 十二星座的设定,让前期的BOSS也能不重复,减少了重复游玩的无聊 局外成长很丰富,足够玩很久 有联机功能,我没试过好不好用,但这游戏很适合联机,难度适中,打起来还爽,和朋友开黑会很爽,特别是双手柄同屏,会是一个开心的下午 我目前火男和男枪通关命运0,剩下的打算留着和朋友开黑玩 【记录】 话说,战斗的时候真的有人会看左下角的技能栏,来切换需要的技能吗,只能是记释放过的技能吧 竟然能同屏联机 火人的防御反击的判定竟然这么宽松,爽啊 打败一个星座以后,竟然会换人 找到感觉了,一口气打到了天秤座,被抬走了 真是消磨时间啊,一局打了一个半小时 竟然还有霞,角色挺多,联机应该挺有趣 9小时,进第四关 10小时,首次通关,冰巨像 你妈才是虫子,明明是老子赢了,操蛋的剧情杀 我去,男枪的伤害也太高了,随便放两个技能就秒了 双鱼座是男枪的老师啊 这尼玛是水瓶?确定不是双子 【攻略】 ——角色推荐 推荐火男,带弹反,无敌帧超长,容错率高 其次男枪,数值的美 ——战斗技巧 空中攻击可以缓慢降落,下+攻击=快速下落,再加上空中闪避,三者搭配可以躲很多技能 BOOS战,打两三下就走,别贪刀 ——附魔推荐 大范围低段数,搭配,击中目标的附魔 多段数,搭配,概率生效的附魔 屏障、虚弱、激怒、回蓝这些通用词条,如果等级高经验可以拿一些,三个流派词条搭配一个通用词条 ——光环选择技巧 只挑自己流派的光环,选别的属性会导致随机池太杂,宁愿卖掉也别乱拿 同属性的前期可以拿,后面有需要可以换 高等级的虚弱、屏障光环可以拿一两个 ——钥匙和药水优先度 钥匙优先开药水,大后期才考虑羽毛 幸运抽奖优先钥匙 护甲>实力>攻速>生命 ——房间选择 望远镜房不用进 回声>星宫挑战(只需要一个)>锻造=星座法术=太阳>光环>虚空(如果能打过)>附魔>探索房(钥匙大于5)>钥匙>水晶 进商店前可以看情况打一些水晶 ——场外成长 优先光环数量,其次生命 ——技能推荐和流派构筑 技能只用T0和T1就行,T3往下都锁住 流派构筑在合集里 https://www.bilibili.com/video/BV18fGi6QEKL ——新手攻略 https://www.bilibili.com/video/BV1Eu4y1V7fN
This game has been quite an unhealthy obsession for me and my friend for a good month now. Which is not what I expected at all. I had expected this game which seemed to come out of nowhere to entertain me for a good 4 days and maybe I won't play it anymore. Nope, this game is surprisingly polished. Not to say that it's perfect, no, it has its flaws. But for what it's worth, it's a very enjoyable experience. The mechanics fit nicely and the music slaps. I even find myself enjoying the music just as much as the game. The shenanigans you can get up to in this game is astounding. Some runs you can't even see where you are just from the sheer amount of ♥♥♥♥♥♥♥♥ on the screen. Which is in my opinion the flaw in this game for me. Sometimes, my eyes can't keep up from all the lasers, particles, and ♥♥♥♥♥♥♥♥ going through the air and lose track of my character. It's pretty annoying especially when you're trying to perfectly clear room after rooms But this is where the flaw kinda fades away because it changes a lot when you're playing multiplayer. Maybe it's just because I suck ass at this game when playing alone. But the experience changes quite drastically when I'm playing with my friend. We clear rooms faster, perfectly clear a lot more rooms, and just generally having so much more fun. Though I have to say, steam remote play is kinda finicky with this game. So I resorted to sunshine and moonlight with my friend to play together when we're not close by. Also, brief linux experience with this game: it runs great with proton. I personally never encountered a problem on linux after forcing the game to run on proton. Basically, the game's great and I highly recommend it to people who like roguelikes. Thumbs up!
The game just lacks on making variety useful with spells not being your main source of damage and instead on activation or hit abilities being your main source of damage leading to the cheap spells with high hits just being way better than the expensive ones. This also leads to different characters not really feeling super different since you are putting the same on hit affects for damage on different spells. This also takes down the idea of chaining spells for the most part since it is just on hit affects or on activation affects. And finally the character specific abilities for weapons don't affect your build in any way making it feel like just filler and not something that matters.
9 our of 10. The only thing holding it back from a perfect 10 is the gorgeous pixel art from the cutscenes and character intros not being how the game looks all the time. Don't get me wrong, the art is gorgeous either way but every character intro, I'm glued to the screen just based of prettiness alone. And I've seen them several times now and I still watch every single time. Gameplay is beyond solid. Replay loop is bountiful. There are upgrades on upgrades on upgrades. Several different weapons for each playable character. Each weapon with a possible selection of 3 different passives. Spells galore. At least 30 unique ones per character and dozens of spell modifiers that you can mix and match however you please. Auras, special attacks, super special attacks, super duper special attacks!!! The build differentiation is tremendous. The sheer depth in the gameplay loop is enough to keep any roguelike fan satisfied for dozens if not hundreds of hours. The composer had no business going this stupid with the score. This is the first game I've ever played where I turned the music up higher than the sound fx and vocals. I idle around on several different stages just listening to the music despite there being a jukebox in the rest areas. My only issue with the game is there aren't enough tooltips. When you're choosing some upgrades (the level upgrades specifically), you can't see which upgrades you already have and you can't hover over them or select them. There's just the vague icon indicating that you have an upgrade already. Also, the tooltips when checking your spells is lackluster. I'd really rather have the option to select each icon in the UI and get a small tooltip rather than dig through the menus to understand what each icon means. A solid SOLID 9/10. I'd almost rank it up there with Hades. It's on par with Dead Cells, gameplay-wise. The score lifts it above Dead Cells imo. This game falls short in secrets and branching paths compared to that game though.
便宜又大碗
Got the game for Ben Starr, but I was amazed by the journey. There is definitely a lot of love put into making this masterpiece.
好玩,构筑多样。角色性能非常高
就我玩了几天而言,bug还是挺多的,1.玩枪那个有时候武器任务100实力那个,会触发两个一直在那闪,2.大地望远镜每次退出重进会自己刷新。3.dlc的怪物前两关就不打我,没有攻击欲望。暂时就这么多,好像还有点记不清了
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Trine 4: The Nightmare Prince | $1.5M | 14.2K | 89% | $5.99 |
| Spacebase DF-9 | $1.5M | 4.3K | 18% | $9.99 |
| Maximum Action | $1.5M | 3.7K | 89% | $19.99 |
| Intravenous 2 | $1.5M | 4.6K | 95% | $10.99 |
| Carrier Command: Gaea Mission | $1.5M | 1.2K | 48% | $32.99 |
| Critter Cove | $1.5M | 1.9K | 95% | $24.99 |