
Join Asterix & Obelix in a brand-new original story in… Hibernia! Explore this crazy action-adventure in a local coop mode up to 4 players !
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Languages: English*, French*, Italian, German*, Spanish - Spain, Czech, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The only good A&O is Asterix & Obelix XXL: Romastered...
Kein Fullscreen ,sondern nur 15 cm auf 20 cm in der linken Ecke und keinerlei Option dafür.Sieht leider wieder nach Pay to Win von der Grafik aus und springen is wiedermal nicht drin !!! No full screen, just 15 cm by 20 cm / 6 inch to 8 inch in the left corner and no option for it. Unfortunately, the graphics look like Pay to Win again and jumping is once again not possible!!!
Yes.
mieux que le 3, MAIS, beaucoup de bugs techniques et un boss final très mal foutu, dommage ! 5/10 pour moi
Assez ressemblant au jeu XXL3 ,moins d'énigmes, et d'énigmes compliqués , plus de bastons , mais des bastons plus durs ,comme XXL3 des graphismes plus proche du Dessins animé que de la BD, le jeu reste un bon passe temps .
Can't even get past the Microids Logo
10/10
A lot bugs. No controller support. No chance to change the keyboard buttons, they will always reset. Multiuplayer doesnt work because of the keyboard and controller issue. DONT BUY THIS VERSION!
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Asterix & Obelix XXXL: The Ram From Hibernia is a lively, top-down action-adventure that captures the slapstick charm and exaggerated heroics of the classic Asterix comics while shifting the series into a new gameplay structure. Developed by OSome Studio and published by Microids, this chapter sends the indomitable Gauls across the sea to Hibernia, where a stolen sacred ram and Roman meddling set the stage for yet another chaotic adventure. The narrative is light, humorous, and intentionally cartoonish, maintaining the tone that long-time fans expect. Characters speak in playful quips, the Romans are as bumbling as ever, and the story moves briskly from one situation to the next without bogging down the action. The gameplay adopts a top-down, arena-style beat ’em up format that emphasizes crowd control, environmental interaction, and cooperative play. You can choose from several characters including Asterix, Obelix, and their allies, each capable of punching, tossing, slamming, or swinging improvised weapons at the endless Roman forces. The controls are intentionally simple—basic strikes, heavy hits, special abilities, and object throwing—making the game approachable even for newcomers. What keeps the action lively is how often the environment becomes part of the combat: crates, logs, barrels, and even sheep can be picked up and hurled into enemy ranks, adding a layer of chaotic amusement that fits perfectly with the series’ tone. While not mechanically deep, the moment-to-moment action has a cartoonish energy that can be genuinely fun, especially with multiple players involved. Co-op play is the strongest aspect of the XXXL format. The game supports up to four players locally, and this transforms the experience. What feels repetitive in solo play becomes chaotic fun when a roomful of Romans is being launched in four directions at once. Puzzles that rely on character switching or teamwork feel more natural with multiple people, and the constant chatter and shared momentum help disguise the game’s structural simplicity. Levels are built with group play in mind: obstacles are often arranged to encourage collaboration, and large enemy waves clearly cater to the joy of collective brawling. For families, casual gamers, or groups of friends, this cooperative angle brings out the best in what the game offers. Visually, The Ram From Hibernia embraces a colorful and expressive style that draws from the comics without directly imitating the hand-drawn look of some earlier adaptations. Character animations exaggerate every punch and tumble, landscapes are vibrant and varied, and the tone remains bright throughout. The art direction supports the whimsical nature of the story, staying consistent across towns, coasts, forests, and forts. Music and sound design lean into comic-style timing as well, punctuating hits and pratfalls with exaggerated effects. Though not groundbreaking, the presentation is cheerful and cohesive, giving the game a comfortable identity that suits its lighthearted gameplay. The areas where the game falters tend to stem from its simplicity. Combat, while amusing, lacks depth, and even with environmental objects at your disposal, the patterns become predictable. Enemy variety is limited, and the game frequently leans on the same type of Roman encounters to fill space. Puzzles are mild and often feel like brief interruptions rather than integrated gameplay elements. Technical issues, while varying between platforms, can include inconsistent collision detection, occasional freezes, or minor camera quirks. None of these are severe enough to derail the experience entirely, but they do prevent the game from feeling fully polished. The short runtime and modest difficulty mean that players looking for a long-lasting or strategically rich beat ’em up may feel underwhelmed. Ultimately, Asterix & Obelix XXXL: The Ram From Hibernia succeeds as a light, colorful cooperative brawler that embraces the comic’s personality more than it pushes the genre forward. It shines brightest when shared with others, offering a few hours of cheerful mayhem built around a beloved franchise. Its shortcomings—repetition, limited depth, and some technical roughness—keep it from standing out as a major action title, but for fans of the series or anyone seeking a simple, family-friendly beat ’em up, it provides a fun, spirited romp through the world of Asterix with just enough charm to leave a smile. Rating: 5/10
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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