
Fright Knight Legend on Steam is a hardcore beat 'em up game that challenges even the most skilled players. Save Brightmore Kingdom by fighting enemies, avoiding traps, and collecting gems. But beware, the game's defining feature is its punishing difficulty. Are you up for the challenge?
Modeled estimate, not a reported figure. How we estimate →
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Beat 'em up + co-op + challenging = Final Fight and TMNT style side scrolling action. Choose from 3 characters to play. Block and counter enemies while managing your energy bar. [h1][url=https://store.steampowered.com/curator/35180752-3-point-play/] Follow our curator for similar games [/url][/h1]
Like the old school beat'em ups from the 90s.
Love the game gave me a full nostalgia hit of arcade feel the combat feels good and bosses are unique
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
[url=https://store.steampowered.com/curator/35178318/]Follow co-op suckers for more co-op reviews![/url] To start right off, I want to say I've seen more effort put into this game than some of way more known beat em all from the past years. Yet I can't recommend this game. As to why, let's start with the negatives: - The general art direction is ugly. I know a pixel artist or a true 3D creator are expensive, but this reminds me of the first attempts at doing 3D games with CGI graphics in the late eighties and the nineties. - I'm not sure why but the dev went for something rather medieval and yet the three characters fight using their fists and feet. That's really off-putting. Why not give them weapons instead? - The story, and as a matter of fact every single line of text feels off, as if an AI had written it. I'm not accusing the dev of using ChatGPT or anything of the sort, just that it doesn't feel natural to me. - Some of the traps are nigh impossible to avoid. They're either too fast or lack graphical feedback for the hitboxes. - Upon the time we played, we've had 4 crashes to desktop, no sound, or couldn't progress to the next level without going back to the menu (not everytime though). - The temporary items are a classic trope of beat 'em all, but they're badly implemented in my opinion. Some of them are straight OP while others, with their slower attack animation, actually punish you for using them. - Last but not least, everything feels floaty. Now, there are a few positives: + The gameplay is quite dynamic. You can kick and punch FAST and that is satisfying. + Although you tend to mostly fight the same enemies, there is enemy variety with different attacks which keeps you on edge. + The bosses have interesting mechanics. So yeah. I feel like the idea for a good game is there, but this definitely needs more work as well as investment. As it is, I can't seriously recommend this game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $6.8K | 22 | 82% | $14.99 | |
| $29.5K | 45 | 42% | $29.99 | |
| $1.4K | 15 | 80% | $4.99 | |
| $2.8K | 16 | 75% | $6.99 | |
| $2.8K | 11 | 100% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $664 | 74 | 96% | $0.99 | |
| $659 | 56 | 86% | $0.79 | |
| $665 | 55 | 84% | $0.99 | |
| $656 | 69 | 97% | $0.99 | |
| $668 | 52 | 85% | $0.99 | |
| $653 | 66 | 95% | $0.99 |