
Dash, evade, and smash your way to the truth as the corporate spy, Asaru; or the reckless CIA agent, Amelia! Uncover the dark secrets of the Negabot mega corporation as you save the company from a hostile takeover. Assault Spy is a stylish, fast paced, pure-action game with a dash of comedy.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.1Kreviews | 92% | — | $450.8K |
| $19.99 | 29ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nails the feel of a CAG. Including the bosses. (in a genre known for terrible boss fights, they went out of their way to make them as annoying and frustrating as possible).
👍
一个人,一支军队 《Assault Spy》最令人震撼的地方,在于它几乎完全由一人开发。 开发者Wazen身兼程序、策划、美术、音效、关卡设计于一身——整个游戏从零到一,都是他一个人敲出来的。有豆瓣玩家感叹道:“作为一个人开发,整个游戏太超班了”。Metacritic上的评测者也特别提到,这款游戏的体量和深度“是大多数人不会期待从一个仅由一人开发的游戏中获得的”。 这种“一人成军”的背景,让《Assault Spy》的每一个细节都显得格外珍贵。建模粗糙?那是技术力的局限,不是热情的缺失。剧情简单?那是资源的取舍,不是能力的不足。正如一位豆瓣玩家所说:“除了技术力,几乎找不到缺点的,非常优秀的华丽动作游戏……鉴于本游戏几乎只由一人开发,我的评分可以更加宽容,这是对一个游戏制作人的尊敬”。 这不是一款用钱堆出来的游戏——这是一款用心堆出来的游戏。 刀尖上的舞蹈:堪比《鬼泣》的战斗深度 如果说画面是《Assault Spy》的短板,那么战斗系统就是它的灵魂——而这颗灵魂,足以让任何硬核动作游戏玩家为之倾倒。 游戏采用快节奏的3D动作战斗,高速冲刺躲避子弹,以花哨的连击动作了结敌人。而真正让这套系统脱颖而出的,是它对《鬼泣》系列精髓的精准捕捉与独到创新。次元斩、转剑、真升龙——这些刻在《鬼泣》玩家DNA里的招式,被Wazen以令人惊叹的精度复现在了这款独立游戏中。 有Steam玩家评价道:“Assault Spy is a true hidden gem. While its budget limitations are obvious and many aspects outside the combat feel unpolished, the combat system itself is an absolute masterpiece that rivals the best in the genre.”(“《Assault Spy》是一颗真正的隐藏宝石。虽然预算限制显而易见,战斗之外的许多方面都显得粗糙,但战斗系统本身是一件绝对的杰作,堪比同类游戏中的佼佼者”)。另一位玩家更是直言其“动画和机制深度堪比《鬼泣》”。 而真正让这套系统与众不同的,是它对新人的友好度。豆瓣上有玩家评价道:“真的非常简单却一点不会觉得构筑浅的ACT,即使是动作苦手也可以打得很炫酷”。另一位玩家则说:“一个动作游戏最重要的就是节奏吧,这游戏拿捏的就特别到位,而且也比较轻松休闲,适合萌新动作游戏玩家入坑”。 易上手,难精通——这六个字看似简单,却是无数动作游戏穷尽一生都无法抵达的境界。而《Assault Spy》,一个人做到了。 双主角,双倍乐趣 《Assault Spy》的另一大亮点,是它的双主角设计。 玩家可以扮演自诩精英的企业间谍Asaru,或者鲁莽冲动的CIA特工Amelia。每位角色都拥有截然不同的战斗风格和独立的剧情线。有玩家精准地概括道:“Asaru拥有类似但丁/Yamato/幻影剑的混合动作模组(还有水银终极技和骗术师移动),而Amelia则拥有类似Beowulf/Pandora的模组(魔人化和皇家守卫)”。 Asaru的主线流程约六小时,加上Amelia篇和可解锁的更高难度,为游戏提供了远超预期的可玩性。而这种“双主角、双路线”的设计,也让玩家在通关后依然有充足的理由再打一遍。 一颗被低估的宝石 《Assault Spy》当然不完美。建模质量一般,部分操作不够顺手,锁定系统被玩家诟病,视角偶尔有瑕疵。正如Metacritic上一家媒体所评价的:“《Assault Spy》很有趣,但缺陷也很明显”。 但正是这些“缺陷”,反而让它的优点更加耀眼。有玩家在玩了近20小时后写道:“If you‘re a hardcore character-action or hack-and-slash enthusiast who loves deep mechanics, you simply cannot afford to miss this game. Don’t let its rough edges fool you — the combat is genuinely top-tier.”(“如果你是一个热爱深度机制的硬核风格动作或砍杀游戏爱好者,你绝对不能错过这款游戏。不要让它的粗糙外表欺骗了你——战斗是真正顶级的。”) 另一位玩家则说得更加动情:“Love letter to dmc fans from dmc fans”——“一封来自《鬼泣》粉丝写给《鬼泣》粉丝的情书”。 结语 《Assault Spy》不是一款完美的游戏。它画面粗糙、剧情简单、建模廉价。但它的战斗系统,是献给动作游戏黄金时代最真诚的致敬。 一个人,一把剑,一场关于热爱与坚持的冒险。它证明了:伟大的动作游戏,不一定需要几百人的团队和上亿的预算——它需要的,是一颗真正热爱动作游戏的心。 92%的Steam好评率,90分的媒体高分,豆瓣玩家的一致力荐——这些数字背后,是无数硬核动作游戏玩家用“再来一局”的执着投出的信任票。它可能永远不会成为《鬼泣》那样的现象级作品,但在每一个真正懂动作游戏的人心中,《Assault Spy》都是一颗不该被遗忘的宝石。 正如Metacritic上那句精准的总结:“Assault Spy is a hidden gem that you rarely see nowadays”——《Assault Spy》是如今难得一见的隐藏宝石。 如果你热爱《鬼泣》,如果你相信一个人也可以做出改变行业的作品,如果你愿意给一颗粗糙但光芒四射的宝石一次机会——那么现在就是最好的时机。Asaru在等着你,而这场关于速度、连击与热爱的冒险,值得每一个动作游戏爱好者亲身经历。 因为它值得。它真的值得。
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Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
打击感很棒,动作性很强,手感方面一个人做的游戏,哪怕是卡普空前员工,一个人的力量也是有限的,这一点尤其是跳跳乐的时候可以体现出来,惯性做的很让我不舒服,不过总的来说act游戏荒的话买这游戏就对了。
액션게임좋아하면추천. 액션겜좋아하는데 잼슴. 갓옵워,데메크,베요네타,닌가 등등.. 노말로 캐릭터2명 엔딩까지 10시간정도걸린듯.. 한글화안돼잇어서 일본어로뭐라하는거듣느라 한글이엇으면 글만읽고넘겻을텐데, 일본어대강 말하는것만 어느정도알아먹어서, 글만읽고넘기거나 스킵하면 더 빠를듯..? 엔딩가니가 캐릭터도교체가능해서 콤보가더많아짐. 인디게임치고 되게잘만들은듯. 무기나능력도 꽤다양하고, 액션성매우높음.. 데메크 마냥 콤보도만들수있고, 데메크 블팰 모드비슷한거있는데 그거말고도 보스러쉬 있어서맘에듬. 왠만하면이런액션게임들 스킬한번찍으면 취소못하던데 이겜은 스킬찍으면, 취소해서도바로돌려받아서 다른거 원하는거 찍을수있음. 매우 맘에듬 그리고 2회차정도면스킬다찍음. 노말깨고 이지해보는중인데 노가다 막엄청안시키는것도맘에듬. 인간형로봇보스2명쯤잡으니 다 찍음. 여캐만 남캐는 하드까지돌아야돼네 ㄷㄷ; 좋다.. 한글화안돼잇긴한데 이런게임들이그렇듯 딱히없어도겜하는데 지장은없음.. 이당시겜인데 여캐도잇고, 서브컬쳐에 액션도 시원함. 매우 맘에듬.
Took me a while to warm up to it, but it develops into a competent 3D stylish action game that knows what parts of DMC's game design work. It is stylish, mostly fluid and very pick up and play. My main critiques lie in the minutiae: would've liked more crowd interactions i.e. knocking enemies into other enemies, lack of clarity on what attacks are cancellable and what locks you into an animation. These are utmost levels of polish that I'd expect from DMC or Bayonetta, though. In that sense, the worst flaws I can pick out is that this isn't made with a full dev team behind it. For a solo dev, really remarkable stuff.
1. When it is on sale for $0.99 it is worth 2. Janky and awful to play at first but once you unlock most of your skills and adjust your controls it become okay 3. Story is meh...need to play both sides to get the real ending should take less than 6 hours on easy mode 4. It is light on dmc combat. 5. Never buy this game at full price. 6. I only recommend on the sale.
# Çıtır Çerez Steam Deck Oyunu – 65/100 Hack & Slash manyağıysanız ve yeni bir oyun arıyorsanız bu oyunu sizlere önerebilirim. Keza ben de öyle biri olduğum için oyunu bitirebildim. Fakat H&S türüne çok uzak duruyorsanız açıkçası pek önermem. Oyun, iki farklı karakterin aynı bölümleri farklı gözden hikayeyi anlatması üzerine kurulu. Tabii farklı karakterler ve farklı kombolar olduğu için bölümleri tekrar oynarken bu durum fazla göze batmıyor. İlk olarak Asura abimizle oynadığım kısmından daha çok keyif aldım. Karakterin kombo sistemi ve hızlılığı çok daha fazla hoşuma gitti. Bölümler kısa ve çıtır çerez. Biraz fazla konuşma var ama anime seviyorsanız bundan pek rahatsız olmazsınız. Seslendirme sanatçıları da gayet iyi iş çıkarmış. Hikaye klişe ortalama anime işi işte dümdüz.Asura'nın kısmını bitirip Amelia'ya geçtiğimde biraz afalladım. Sonrasında toparlasam ve yeni kombolar falan öğrensem de Amelia, Asura kadar iyi hissettirmedi. Son 1 saatlik kısım ise gayet iyiydi. Çünkü gerçek son gibi yeni bir kısım başlıyor, karakterler anlık olarak değişebiliyor ve bölümler de daha farklı bir yapıya bürünüyor. Oyunun birçok eksisi var ama bence en büyük eksisi kendini tekrar etmesi ve süresine nazaran yeterli içerik sunmaması. Daha kısa, salt 3-4 saatlik bir deneyim olsaydı çok daha fazla keyif alırdım. Yine de H&S hastası biri olarak oyunu bitirdim ve bu türü sevenlere de 1-2$ bandındayken öneriyorum. Oyunun bir diğer göze batan eksisi ise bazı boss'ların anlamsız zor olması. Bu arada oyunu Steam Deck'te Lossless Scaling x2 açık şekilde oynadım. Çoğu yerde sabit 60 FPS verse de bazı bölgelerde 20 FPS'lere kadar düştü ve bu da pek hoş değildi.
デビルメイクライ開発スタッフによる個人製作の作品 同作者によるフリーゲームのノベルゲーム原作『アサルとスパイ』のスピンオフ的な作品 登場人物は大体同じだが一部キャラクター同士の相関性が変わっています コンボ重視の爽快バトルアクション ダッシュで攻撃をキャンセルして様々なコンボをつなげて、素早く的確にスタイリッシュに戦闘することで 高評価を得られるシステム アサル編とアメリア編2種類のストーリーが用意されています 会話パートでは原作BGMなども使用されており思わずニヤリとしてしまいました
act爱好者可以无脑入的游戏 缺点就是小怪发的弹幕太多
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