
SILKROAD Project blends a dynamic combat system, where player control two characters simultaneously, with guesthouse management gameplay, featuring unique mini-games and activities. Plan your day by welcoming guests, organizing your routine, and defending your caravanserai to keep it thriving.
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About

SILKROAD Project is a dynamic character action game that incorporates guesthouse management elements, and is made by Guedin, a solo dev.
It blends 2 game genres:
Tense and challenging action game with complex combat mechanics, with a smart system that lets the player easily control two characters simultaneously.
A unique management game where mini-games deliver surprising depth rarely found in the genre.
Think of this game as a blend

Fast-Paced, Aggressive Combat
Inspired by Bayonetta and Devil May Cry, combat rewards constant pressure and aggressive play.
Dual-Character Gameplay
Fight alongside a spirit companion controlled in parallel to create combos, positioning plays, and crowd control.
Movement & Timing Focused
Master dodges, repositioning, and enemy reads to control the tempo of every encounter.

Daily Routine
Start each day by welcoming a new guest, negotiating their stay, then talking with them to understand their needs and desires.
Time Management
Manage your day efficiently and end it with a good meal that grants buffs and debuffs for the following day.
Guest Satisfaction
The more satisfied a guest is with their stay, the greater your rewards: larger tips, new skills, and reputation gained through word of mouth.

Gameplay Variety
Each mini-game introduces classic mechanics, reimagined through unexpected situations tied to guesthouse management.
Classic Gameplay, Unique Situations
Fish as if you were fighting in a turn-based battle, cook by combining flavors like a Match-3 game, or entertain guests by using a card deck to build captivating stories.
Guest Synergy
Guests can join activities to improve outcomes and unlock unique bonuses.
Stats
Languages: English*, French, Simplified Chinese*languages with full audio support
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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