
Lock and load with Strike Force Delta in this action-packed sci-fi FPS! Play solo or team up to blast through hordes of Gacrux alien invaders, save humanity’s colonies, and dominate intense PvP showdowns. Gear up, soldier, and get ready to lead the Assault on Proxima!
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About

Get ready for the ultimate showdown in Assault On Proxima, a fast-paced sci-fi FPS that puts you in the ranks of Strike Force Delta to battle the relentless Gacrux alien invaders. The year is 2915, and humanity has begun colonizing star systems close to Sol. On Proxima C5, Terran mining colonies have become the target of a brutal alien assault. As a member of Strike Force Delta—an elite interstellar commando squad—it’s up to you to reclaim the colonies and push back the Gacrux threat. Choose to fight solo, join forces with friends in co-op, or face off in adrenaline-fueled PvP arenas across a stunning, futuristic landscape.

Assault On Proxima offers fluid, intense gunplay designed to get you right into the action. Fight your way through challenging missions that mix skillful shooting with strategic objectives:
Solo Campaign: Brave the alien threat alone, diving into a narrative-driven campaign full of dangerous encounters and larger-than-life alien foes.
4-Player Co-Op: Team up with up to four friends in co-op mode. As enemies grow stronger, teamwork becomes vital to survival and success.
PvP Matches: Compete against other players in fast-paced PvP matches to prove your dominance. Test your skills and tactics in modes like Capture the Flag, Conquest, and Free For All. In multiplayer PvP, choose to fight as the human marines of Strike Force Delta or take on the role of the Gacrux aliens, each side offering unique abilities and playstyles.

Fast-Paced Combat: Assault On Proxima features accessible, adrenaline-filled gunplay that rewards sharp reflexes and skillful play.
Dynamic Scaling in Co-Op: Experience scaling difficulty in co-op mode, where enemies adapt to the strength and coordination of your team.
Over-the-Top Alien Encounters: Every inch of Proxima C5 teems with hostile aliens hell-bent on shooting or eating you first. Face relentless Gacrux invaders with unpredictable tactics, from swarming drones to the massive, armored Gacrux crabs—a towering foe that can be launched into orbit with the right firepower.
Diverse Environments: Navigate a range of treacherous landscapes, from abandoned colonies to alien-infested wilderness, where every mission challenges your survival skill.
Unique Art Style: Immerse yourself in a vibrant comic-book-inspired sci-fi universe that makes every encounter a visual thrill.
Play as One of Four Classes: Choose from Assault, Soldier, Recon, or Medic classes, each tailored to different playstyles. Customize your role with a selection of powerful weapons, character perks, and a range of explosives.

Every bullet fired, every alien vanquished, and every objective completed brings humanity one step closer to reclaiming Proxima C5. Whether you’re shredding alien invaders solo, coordinating tactics in co-op, or testing your mettle in PvP, Assault On Proxima is a high-energy FPS that delivers relentless action and unforgettable moments.
Join Strike Force Delta—gear up, soldier, and lead the Assault on Proxima!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Tried getting into this, but this feels like a terrible first attempt at a mobile FPS or something, its trash.
It won't allow me to change the camera sensitivity or the zoom. I hit Apply and Accept and no matter what it stays on default. It's a sad situation. I like everything else about the game and it most definitely has potential. But when you make a Fps , kinda sorta play other Fps Shooters and see what they get right and copy their mechanics.
where do I start.. first the negative reviews seem to be just trolls because me and 2 teammates just got done sinking 3 hrs into it and it was a lot of fun, it is fast paced and thats whats fun, limited ammo so you have to find ammo and health regens also fun, constant non stop respawn of enemies also fun, run around and finding better weapons also fun, picking up dead boss weapon and kick a$$ also fun so yes buy it it is well worth it and will support dev so we get more missions, no glitching lagging or crashes btw
This is a review of the single-player campaign only. Assault on Proxima presents you with visually impressive graphics and captivating environments but that's where the positives end for this game. The bland soundtrack and absence of impactful sound effects fail to immerse you, leaving the experience feeling incomplete. The disappointment continues with the underwhelming boss battles, who are mere bullet sponges with predictable behavior and lackluster AI. They have no special attacks so all you have to do is run away and shoot them until your ammo runs out and you're forced to go out of combat to get more from a nearby crate. The first boss I encountered was even projected into space by my grenade and I had to travel to the other side of the map so I could slowly drain his HP while he stood there unable to overcome the simplest obstacle, like all the other enemies in the game who get easily stuck behind anything. Also, there is complete absence of explanations or descriptions for its fundamental mechanics, for instance there is no information about what the different classes are, all the information you get is an icon for each. While the game looks promising, Assault on Proxima lacks the necessary polish and engaging gameplay elements to deliver an enjoyable experience at this stage (Early Access).
I had a fun time playing with the dev and we played through the whole playable levels released. It was playable, there were things like checkpoints I thought needed to be added. Dev confirmed that its a working mechanic he needs to still impliment across all levels.
I got this on sale and for $4.99. I didn't buy this for the PvP Multiplayer, but for the Co-op. What I got was 5 campaign stages with 4 player coop. I can't really complain too much as the game is fun, fluid, and functional. For $5, it is what it is. If I bought it full price though I'd probably be more upset.
Its pretty rough I feel like some of the updates before 1.0 were better. Hit registration is inconsistent, enemy AI is... something.... the second act is likely never going to happen so the game is technically in an unfinished hiatus state unless they come back to it after Mythrealm releases. As it stands there is only 5 levels and they are all pretty subpar. The bot modes are working finally but that damn bug that makes you hear every characters voice is back in 1.0. Female model variations were suppose to also be added but it has not been done. I love the art style, the gunplay could be alright but it needs some work, music is alright, the objectives and boss fights are really meh. It might be worth a run for like 2 bucks but I cant really recommend paying for it unless they actually finish it.
Das Spiel hat eine echt nice Comic Grafik und das Kill System ist echt nice, das feedback beim kill fühlt sich gut an. Es hat die Qualität der echten Klassiker mit der Grafik eines modernen Unreal Engine games. Alles im Allem wirklich nices Erlebnis. Disclaimer, ich habe das Spiel in der Beta bereits durchgespielt.
I managed to find a rocket launcher on one of the destroyed ship and sent a massive scorpion alien slowly into space 10/10
Really fun game experience..Made by dedicated indie developers. Difficulty is spot on..Enough to give the player a challenge without getting frustrated Game runs very smooth i have a 175hz monitor and i get max fps..Runs like butter overall i enjoyed my time spent playing assault on proxima visually appealing graphics make a nice interesting atmosphere
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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