
Jump, slide and shoot! Kill a player or wipe the entire enemy team with your one-shot-no-scope-super-laser-aiming skills and use gadgets to your advantage, in a 4v4 arena shooter with dynamic game modes and fast paced movement mechanics. May the better team win!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Cant play online ... ok
Zıpla, hareket et ve ateş et! Dinamik oyun modlarına ve hızlı tempolu hareket mekaniklerine sahip 4v4 arenada nişancı oyununda, tek atışta dürbünsüz süper lazer hedefleme becerilerinizle bir oyuncuyu öldürün veya tüm düşman ekibini yok edin ve gadget'ları avantajınıza kullanın. Daha iyi olan takım kazansın!
Online oynayamadım. Çalışmadı malesef. Modemden port açmak gerektiğini falan yazıyor. Uğraşmak lazım yani oynamak için.
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Concurrent players on Steam, sampled daily since tracking started.
A Fast paced well rounded FPS, really enjoyable to play, recommend it!
Très convainquant pour un premier jeu ! Bravo à toute la team. Malgré les quelques défauts (notamment l'absence de configuration clavier qui est en qwerty par défaut), le jeu est tout de même fluide et assez fun dans son style flash game avec un gameplay à la Quake !
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oynanmaz bence ya. Sevemedim pek... Oyunum kasmasa yada botlarla değilde online oynayabilsem belki bi miktar oluru olabilirdi ama hâlâ içim sinmedi bu oyuna.
免费 没中文 没成就 霓虹狂热 《霓虹狂热》是一款 4v4 动作竞技场射击游戏,全场仅有一种武器 —— 激光步枪。借助模块强化射击威力,运用装备解锁全新技能,为团队荣誉浴血奋战吧! 两支队伍 —— 光束男孩队(Beam Boys)与激光小子队(Laser Lads)展开竞技,率先达到 3000 积分即可获胜。你可以通过击杀敌方玩家得分,也能参与动态游戏模式获取积分: 山丘之王(King Of The Hill):队伍需在无遮蔽的关键区域坚守阵地,争夺控制权 抓鸡狂奔(Chicken Run):玩家必须抓住 “鸡” 并长时间持有,同时躲避敌方射击 单场游戏时长为 10 至 15 分钟,全程节奏火爆、悬念拉满,毫无喘息之机。游戏会记录你的对战历史与数据统计,让你可以向好友炫耀自己的 KD 值(杀敌数与死亡数的比值)! 《霓虹狂热》是光束男孩队(Beam Boys)推出的首款、也是目前唯一一款游戏,作为舍布鲁克大学(University of Sherbrooke)视频游戏开发专业(DDJV program)2023-2024 学年的团队毕业设计作品诞生。 开发团队成员(按姓氏排序) 阿尔班・加来(Albin Calais) 纳文・钱纳(Narvin Chana) 马丁・迪富尔(Martin Dufour) 亚历山大・勒马尔布 - 巴雷特(Alexandre Lemarbre-Barrett) 梅林・鲁迪耶(Merlin Roudier) 约书亚・范霍勒贝克(Joshua Van Hollebeke) 特别感谢文森特・莱韦克(Vincent Lévêque)创作的精彩原声配乐! 所有素材授权信息可在游戏文件中查询,其中大部分素材均为开发团队在制作过程中原创。 ⣿⣿⠿⢿⠿⢿⣿⣿⣿⠿⢛⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣇⠄⠠⠄⢀⡿⠏⣁⣢⡶⠄⢿⣿⣿⣿⣿⣿⣿⠿⠿⠛⣛⠙⣿⣿ ⣿⣿⣆⣄⣰⠎⣠⡾⣯⢷⣟⡃⢌⣉⣉⡉⢍⣉⣤⡾⣞⡿⡯⡆⢺⣿ ⣿⣿⣿⡿⢁⣼⢿⢽⢯⣟⢲⢸⢼⣯⠣⡪⣞⣯⢷⣻⡽⣯⣟⡇⣼⣿ ⣿⣿⠿⢣⡾⡏⢟⣯⢿⡽⣦⢿⣽⢾⣼⣺⣻⣞⣯⢷⣟⣷⡻⠄⣿⣿ ⣿⣧⢺⣺⣽⠤⠠⠘⢻⣽⢿⣿⣿⣿⣾⣗⡿⠺⠙⠻⣺⣞⡇⢰⣿⣿ ⣿⠋⣼⣳⣇⣨⣤⢶⣿⣿⣬⣯⣝⣫⣿⣥⡀⡈⠰⣶⣟⣾⡻⠄⣻⣿ ⣿⡂⡻⡚⡡⠑⠄⠌⠉⠻⠟⠋⢉⠉⠍⡙⢻⢶⡴⣗⣟⡾⣶⣄⢻⣿ ⣿⣷⠩⢈⣄⡈⠄⠂⠁⠄⠂⠈⠄⢄⣂⡈⠢⠹⣝⣯⢷⢿⡕⢡⣾⣿ ⣿⣿⢰⣿⣿⣷⠁⠪⠂⢀⠈⠄⡁⣿⣿⣿⣷⣦⣕⠮⣹⢹⢲⠈⣿⣿ ⣿⣿⢸⣿⣿⣿⠄⠈⠄⠄⠄⡄⠄⢻⣽⣿⣿⣿⣿⣿⣮⣌⠰⣾⣿⣿ ⣿⣿⣄⢻⡽⠆⢄⠄⠄⠄⠐⠘⠈⠄⠳⣻⢿⣿⣿⣟⣷⣻⣳⣌⢻⣿
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.