
Lock and load with Strike Force Delta in this action-packed sci-fi FPS! Play solo or team up to blast through hordes of Gacrux alien invaders, save humanity’s colonies, and dominate intense PvP showdowns. Gear up, soldier, and get ready to lead the Assault on Proxima!
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Get ready for the ultimate showdown in Assault On Proxima, a fast-paced sci-fi FPS that puts you in the ranks of Strike Force Delta to battle the relentless Gacrux alien invaders. The year is 2915, and humanity has begun colonizing star systems close to Sol. On Proxima C5, Terran mining colonies have become the target of a brutal alien assault. As a member of Strike Force Delta—an elite interstellar commando squad—it’s up to you to reclaim the colonies and push back the Gacrux threat. Choose to fight solo, join forces with friends in co-op, or face off in adrenaline-fueled PvP arenas across a stunning, futuristic landscape.

Assault On Proxima offers fluid, intense gunplay designed to get you right into the action. Fight your way through challenging missions that mix skillful shooting with strategic objectives:
Solo Campaign: Brave the alien threat alone, diving into a narrative-driven campaign full of dangerous encounters and larger-than-life alien foes.
4-Player Co-Op: Team up with up to four friends in co-op mode. As enemies grow stronger, teamwork becomes vital to survival and success.
PvP Matches: Compete against other players in fast-paced PvP matches to prove your dominance. Test your skills and tactics in modes like Capture the Flag, Conquest, and Free For All. In multiplayer PvP, choose to fight as the human marines of Strike Force Delta or take on the role of the Gacrux aliens, each side offering unique abilities and playstyles.

Fast-Paced Combat: Assault On Proxima features accessible, adrenaline-filled gunplay that rewards sharp reflexes and skillful play.
Dynamic Scaling in Co-Op: Experience scaling difficulty in co-op mode, where enemies adapt to the strength and coordination of your team.
Over-the-Top Alien Encounters: Every inch of Proxima C5 teems with hostile aliens hell-bent on shooting or eating you first. Face relentless Gacrux invaders with unpredictable tactics, from swarming drones to the massive, armored Gacrux crabs—a towering foe that can be launched into orbit with the right firepower.
Diverse Environments: Navigate a range of treacherous landscapes, from abandoned colonies to alien-infested wilderness, where every mission challenges your survival skill.
Unique Art Style: Immerse yourself in a vibrant comic-book-inspired sci-fi universe that makes every encounter a visual thrill.
Play as One of Four Classes: Choose from Assault, Soldier, Recon, or Medic classes, each tailored to different playstyles. Customize your role with a selection of powerful weapons, character perks, and a range of explosives.

Every bullet fired, every alien vanquished, and every objective completed brings humanity one step closer to reclaiming Proxima C5. Whether you’re shredding alien invaders solo, coordinating tactics in co-op, or testing your mettle in PvP, Assault On Proxima is a high-energy FPS that delivers relentless action and unforgettable moments.
Join Strike Force Delta—gear up, soldier, and lead the Assault on Proxima!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This feels like someone's first fps game. I like the aesthetics, and nothing else, really. It lasts like 30 minutes, max, has braindead basic AI, and the level design is very straightforward. It's empty.
Great game but without a save an old man like me cannot keep starting over.
[quote][url=https://store.steampowered.com/curator/6142328/][b] With 1,400+ reviews, make sure to follow The Cpt Froggy Club Curator Page for plenty more![/b][/url][/quote] Assault on Proxima: ~~~~~~~~~~~~~~~ Proxima C5 is one of the outer space stars that had been colonised by humans by the year 2915. But recently, Proxima C5 was invaded by a powerful and dangerous alien race known as the Gacrux. You have been sent with your squad, Strike Force Delta, to Proxima C5 as the lead force to defeat the invaders and reclaim the colony. Are you ready for the Assault on Proxima? Assault on Proxima is a Sci-Fi first-person shooter developed and self-published by Delta Video Games on the Steam platform on the 13th of May, 2023. This game is currently in early access so the content might change significantly before the full-release version. The game consists of a single-player campaign of five missions that you also can play co-op, and three PVP modes. As I write this review, I have reached the fourth boss on the single-player campaign and tried to set up a few PVP games with bots as I couldn’t find any live servers when I played the game. It is unfortunate that the game doesn’t have many followers at this stage, and it is undoubtedly a substantially negative point. Especially as it provides several multiplayer modes. The other downside is that the AI is not the greatest if you want to have a quick go at any of the multiplayer modes by setting up your own games with bots. Yes, it is an early access game, and the content is limited and that is to be expected. On the bright side, I really like the colourful cartoon-style visuals, and the controls (mouse and keyboard) are smooth and work well. The campaign mode is fun! Each of the missions has several objectives to complete, along with the boss fights at the end of the stage. At the start of each mission, you’ll have to choose one of the four classes available, and also choose your primary and secondary weapons, and a few perks. You’ll have a limited supply of ammunition, but don’t worry about that too much, as there are plenty of ammunition crates, and health for that matter, within each level. You’ll encounter many enemies of a few different looks and sizes between objectives, which is fun. As I smoothly and quickly finished the first three missions, I thought it was going to be a walk in the park to finish the campaign. Nope, I am happy to report that I am stuck at the end of the fourth mission, and the boss is rather difficult to kill. So, we do have a bit of a challenge in this game. As mentioned, the graphics are good, and I like how the controls feel. But there are glitches and the AI is not the greatest. Positives: ~~~~~~~ + Colourful cartoon-style visuals + A campaign and three multiplayer modes + Provides a challenge from the fourth mission + Mouse and keyboard controls work well Negatives: ~~~~~~~~ - Lack of online players - AI is not great - Difficult to set up a multiplayer mode with bots - No achievements or trading cards as yet Assault on Proxima has fun visuals, but it really is a work in progress. Let’s see where it ends up! 6/10 Key provided by the developer/publisher for review purposes. Any opinions expressed are entirely my own! [quote][url= https://www.zeepond.com/zeepond-reviews][b]READ EPIC REVIEWS FROM “THE CPT FROGGY” AND MATES, UP NOW ON ZEEPOND, THE HOME OF THE ALMIGHTY FROG![/b][/url] [url=http://steamcommunity.com/groups/thecptfroggyclub#curation][b]FOLLOW THE CPT FROGGY CURATOR PAGE HERE[/b][/url] [url=https://www.youtube.com/channel/UCZchpsMdA2hDYJKZgOPdo_w?view_as=subscriber][b]SUBSCRIBE TO THE CPT FROGGY YOUTUBE CHANNEL[/b][/url][/quote]
this is the first game to actually drive me to write a review: visuals are nice but this game should not have been released yet. There's nothing to really do, no sense of achievement for completing missions as theres nothing to gain or grow on. Enemies just respawn and you quickly figure out you just need to run to each objective without any need to fight look at my play time, thats how quickly i got bored lots of potential, sadly currently disappointing to be more specific: - all enemy AI sucks: in co-op they only target the first person they see until they die, i dont think they have pathing coded, they respawn anywhere. - bosses: more like BULLET SPONGES!!!!! they struggle to hit you, get stuck easily and just take endless bullets to kill. It also just waits in its spot while you run off and restock your ammo - tbh the whole ammo system should be thrown away, with the fact enemies endlessly respawn the whole needing to run back to ammo restock crates is a major time waster - again you dont have to fight the enemies as there is no purpose to this, you just need to run to the objectives and hold F (the prompt is also basically invisible) - dont even get me started on the timed grav lift jump pads - the objectives you do get to, you consistently have to activate twice before they register - the sound design is horrid: guns sounds like they are shooting bubbles and dont even think about using sound to hear where enemies are because you wont hear it - there are no real goals or any kind of progression other than: shoot (or dont), run, press f, next mission visuals were nice tho lol would rather hide under my bed and listen to drill it was only £3.99 and my friend bought this for me, which i thought at first was a nice gesture - i now realise this was an insult and a declaration of war. If i could refund the £3.99 to my friend i really would
Fun little game to pick up. You play as one of four classes that you can switch on starting level or if you died. They basically give you different stats like armor and health amount among other stats. You pick your weapons on starting level and clear objectives. combat feels smooth, headshots are very satisfying. Cool movies and cutscenes and bossfights. There are a few minor bugs though, but nothing gamebreaking.
I dont know how anyone can play this game and not have fun...super fast pace...exciting...challenging...good graphics...just an overall good time!
This is a mixed bag. I played this single player on Steam Deck, and I can't say that I feel like this is a full game. I'm giving this a negative review purely because of the amount of problems I experienced and the amount of content available. I was going to give it a positive review, but there's just too much wrong about it to justify telling others to buy it in the current state, especially for $10. I hope more games like this come out that do a better job, but this just isn't it. Pros - Controls are fluid and responsive. I never felt like there was a point where I was frustrated from controlling my character. This doesn't happen often in indie games, so great job making it feel comfortable. - You can explore anywhere you can reach. This means you can softlock yourself in the environment, but that's your own fault if you climb into a hole you can't jump out. - The game looks nice. Not only that, but the frame rate never dropped regardless of the amount of enemies. - Having the campaign split up between levels and being able to start wherever you left off is a nice touch. Cons - The classes only give you one different perk between them, and they have different stats that are unbalanced. The perks are insignificant ammo refills. They let all classes have the same weapons, so it's boils down to picking the one with best stats and ignoring all the other classes. - The enemies are very boring. There's 6 types excluding bosses that I counted (this includes the same enemy with different guns being counted separately), and they all do the exact same things; they just lock on and nonstop attack you full force with no strategy or defensive concept. This does include bosses. Also, all enemies have an attack range of where they'll chase you when you aggro them where they completely lose interest and walk back to their spawn point. This makes it easy to shoot them from afar or find a crevasse on the map and attack them from it with no repercussions. Very cheesy! - When enemies die, they stay on your radar for waaaay too long. It makes your radar useless when you're fighting multiple enemies from different directions, and from sneaking around enemies. - You'll get hit markers on enemies, but it won't hurt them. It happens too often for it to be okay. An enemy that dies in one shot taking 20 shots before registering you hit them has killed me a few times. I think this has to do with wonky hit boxes. Environmental hit boxes blocking shots that show hit markers on the enemy is a definite thing I tested to be true. I just don't understand when it happens in close proximity with no blockades, but it does. You can shoot bosses with multiple clips of ammo before it even registers you're attacking them. They're the only enemies that show life bars, so it's very obvious there. - The jump pads it this game are awful. If you don't full run onto them and aim exactly where you're going, you won't make the jump. This must be why there's checkpoints between all the ones you have to use. - The biggest gripe I have about this is that it's just too small. The levels feel short. The enemy variety is slim. There's vehicles on the maps you can't use. The levels all feel the same except the last one. - The objectives are all the same thing: Go here and activate/deactivate this. Fight thr same few types of enemies on the way to the next point of interest where you do the exact same thing. Finally, make it to the drop ship to leave after fighting a boss if there is one. - The difficulty is weird. You're as strong as the enemies you fight, but you get so many checkpoints and ammo/health drops that you feel invincible. When you die and respawn, the enemies you have defeated already stay gone, and you spawn very close to where you were already. Bosses even stay damaged as much as you've hurt them. It makes dying feel incredibly insignificant to the point where you don't avoid it. - There's no achievements. This is a must in gaming, and not having any is an issue. Nintendo will eventually learn this, so should indie devs. I don't mean to deter people from playing something, but more get problems addressed and fixed, even if it's in a new game made by devs based on feedback. This game feels like a demo for an alpha game that someone gives playtesters access to get this feedback, not a full release of a game that has 5 levels that you could finish in an hour if you didn't experience a ton of bugs fighting you moreso than the game itself. I just playtested an alpha game with drastically more content made by one person. Want some ideas on how to release a game, check out VoidBreaker. He's doing it right.
I had a chance to play *Assault on Proxima* in greater detail, and I have many thoughts. The graphics are amazing; that was my initial impression. Toon-shaded graphics really stand the test of time. To all those who say it's "childish," I respectfully disagree. Toon graphics combined with great gameplay is a national treasure. The variety of guns is impressive, and as a natural sniper, I found it to my liking. The enemy variety is also amazing. I also want to discuss the level design aspect. The levels are clearly designed to be played with friends, and there’s no primary protagonist. Instead, you’re part of a squad. This reminds me of *Borderlands*, and I’ll be honest, it’s an aspect I really liked. Yes, in *Borderlands*, you can select any of the characters, but the game itself doesn’t have "one" protagonist—it has many. That aspect of storytelling is fascinating because it emphasizes that we all have a part to play in shaping events. It really brings the world to life.
Potential to be a fun game but the hit detection is abysmal and the enemies are brain dead and get stuck on the environment. It needs a lot of work but I do applaud the effort. Hopefully more will be done with it in the future.
This is a review of the single-player campaign only. Assault on Proxima presents you with visually impressive graphics and captivating environments but that's where the positives end for this game. The bland soundtrack and absence of impactful sound effects fail to immerse you, leaving the experience feeling incomplete. The disappointment continues with the underwhelming boss battles, who are mere bullet sponges with predictable behavior and lackluster AI. They have no special attacks so all you have to do is run away and shoot them until your ammo runs out and you're forced to go out of combat to get more from a nearby crate. The first boss I encountered was even projected into space by my grenade and I had to travel to the other side of the map so I could slowly drain his HP while he stood there unable to overcome the simplest obstacle, like all the other enemies in the game who get easily stuck behind anything. Also, there is complete absence of explanations or descriptions for its fundamental mechanics, for instance there is no information about what the different classes are, all the information you get is an icon for each. While the game looks promising, Assault on Proxima lacks the necessary polish and engaging gameplay elements to deliver an enjoyable experience at this stage (Early Access).
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