
Experience an epic action-adventure story set in feudal Japan! Become a lethal shinobi assassin and powerful legendary samurai as you explore a beautiful open world in a time of chaos.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
“Shadows is some of the most fun I’ve had with a stealth game in a decade” —PC Gamer
Play as Naoe, a quick-witted shinobi, and use light, sound, and shadows to evade detection. Infiltrate enemy strongholds with many parkour options including the new grappling hook, distract guards with shuriken or smoke bombs, and assassinate your targets with your Hidden Blade. As the samurai Yasuke, use silent bow takedowns or unleash devastating melee combos with your katana or naginata.
Switch between these two heroes to adapt your strategy and experience feudal Japan through two radically different approaches – stealth and strength, shadows and steel.
“Assassin’s Creed Shadows creates one of the best versions of the open-world style.” —IGN
Step into feudal Japan like never before! From majestic castle towns to serene shrines and sweeping countryside, Assassin’s Creed Shadows offers a breathtaking open world where dynamic seasons, shifting weather, and environmental destruction affect your tactical approach.
And, to get full immersion, experience the game through Japanese voiceover.
“It leads to one of the most dynamic, fun, and best-looking open-world games I’ve played this generation.” —Kotaku
Experience a true next-gen leap with Assassin’s Creed Shadows, powered by the updated Anvil engine. Explore a world brought to life with ray-traced Global Illumination, real-time reflections, virtualized geometry, and dynamic wind and environmental particles.
From the shimmer of lantern light on rain-slick rooftops to the rustle of cherry blossoms in the wind, every detail is crafted to immerse you deeper into feudal Japan.
Whether you are a veteran Assassin’s Creed player or new to the franchise, feudal Japan awaits you! Join a community of millions of players and discover a title GameSpot describes as "an absolute blast to play," Eurogamer.es as "the best Assassin's Creed of the modern era" and GamingTrend as “the new benchmark for the series.”
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−60% | 39.7Kreviews | 75% | #45 | $55M |
| $69.99 | 40.4Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1885 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
hella good
TLDR: The story drags on and on. The voice acting is pure garbage and so is the writing. Visuals are bad too (I'll explain down below). 3/10 (compared to Ghost of Tsushima which i would rate 9/10, which I think is a very fair comparison to make. Go buy that game instead if you haven't played it, and if you have played it, stay far away from this game). DON'T BUY EVEN AT A DEEP DISCOUNT. Review: Probably one of the top 3 most boring games I've ever played. ENVIRONMENT: They've done a lot here technically. i.e. engine / technology wise its great. But actual design is terrible. Meaning its re-used assets all over the place. See one village and you've seen all of it. The entire map. The only thing that makes things interesting is the season changes and weather effects. But even then after the first 5 hours, you've seen everything there is to see. There are no different biomes, no interesting locations, no interesting set-pieces, nothing. The use of environments in story telling is minimal or non-existant. I.e. if there's a boss fight, it takes place in some random street corner or room most of the time. Where as in ghost of tsushima they'd put these boss fights in amazing arenas surrounded by fields of flowers or a lake with lanterns and they always felt special. Here the developers were just bored and wanted to get it over with. Traversal: There are two characters you can play as, a girl, Naoe, and a guy Yasuke. Naoe is nimble and agile while Yasuke is lumbering and slow. So you never want to play as Yasuke. He has none of the cool moves, no climbing abilities and no stealth. The usual finnicky-ness of the Assassins creed parkour system exists here as well. COMBAT: moment to moment: Gets boring pretty fast. After a while, you find yourself repeating the same move just to get it over with. The areas or provinces in the map are level marked. Meaning if you're lower level than the enemies in that area you're going to be doing minimal damage. It's not that combat is hard, it's just a boring slog. The input lag is attrocious at times (I played with graphics maxed out but around 60fps with frame gen on (RTX 4080, 7800X3D)). It's so bad that you find yourself repeating the button thinking that the input didn't go through. Overall: Enemy variety is also non-existant. It's there visually, but not there in a gameplay sense. You don't really have to take into consideration their movesets or use different tactics against them. You get your light attackers, heavy attackers, and bow-men but there's nothing interesting about them. They are dumb as rocks and if you get spotted, you can climb to roof top and they stop following you immediately. Loot is decent and the skill trees look decent enough but you have to collect 'Mastery points' to level up your skills. Which involves going to a random temple, pressing right trigger (basically witcher sense), seeing where the white dots are and walking to the white dots and pressing a button to 'collect documents' or 'pray'. The most boring quest ever designed. Save points are atrocious. Idk how the devs are still living in 1990s. These guys don't know where save points should exist in a questline. You can sneak through an entire village to follow different NPCs and have conversations, get to the end boss fight and if you lose that fight, the save was before all of that was done. And now you have to repeat all of that. STORY: The premise is: 12 horsemen murdering a certain Lord, and the lords daughter and a Samurai team up to hunt down the 12 horsemen. Now from here on out it's not really one story but 12 short stories. And these short stories don't get enough time or developement so you'll hear name after japanese name of characters and they will come and go like the wind until you forget who's who and who you're supposed to fight. Throw into this incomprehensible mess a hundred more fetch quest gibberish and you arrive at slop where you don't even know which quest you just completed. I'm no exaggerating on that. There were moments where I talked to an NPC with a speech bubble and some quest progressed without me knowing what happened or what i'm supposed to do now. UI DESIGN: For some reason, pressing the button for the map or inventory with result in a 2 second black screen. It feels like a mini loading screen. Inventory management is non-existant. Your inventory will get filled with so many items of varying colors its impossible to know which one is which at a glance. And of course, cz it's UbiSoft there's shop screens everywhere. When you load into the game, you basically load into a client which tries to sell you the other games and battlepasses. Good things: You will enjoy the first 5 hrs. The rest is skippable. complete waste of time. If you don't heed the warning and buy it anyway, switch audio to Japanese. As a non-japanese speaker I found it helped with the bad writing and vomit inducing cringey voice acting. I don't usually review games, but this one was so bad, i had to try and save other people from playing this. Don't waste time or money.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $55M | 32.1K | 79% | $59.99 | |
| $55.2M | 342.2K | 97% | $9.99 | |
| $55.3M | 38.3K | 90% | $49.99 | |
| $54.8M | 66.9K | 93% | $39.99 | |
| $55.3M | 155.3K | 96% | $19.99 | |
| $54.6M | 89.1K | 96% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 12.3K | 76% | $14.99 | |
| $1.6K | 80 | 50% | $0.99 | |
| $31.5M | 172.2K | 89% | $11.99 | |
| $18.4M | 129K | 86% | $8.99 | |
| $96.8M | 96.7K | 94% | $59.99 | |
| $66.2M | 30.2K | 81% | $53.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best KR #16, worst JP #90 · 13 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Portuguese - Brazil*, Russian, Simplified Chinese, Traditional Chinese +1 more
| $31.49−55% |
| 6ratings |
| 66% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
NOOOO👎
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gostei demaize
This has the best AC assassination experience, and maybe the best graphics of any game as of 2026. It feels so refreshing to travel around the map and simply take in the scenery. I also really enjoy the dynamic seasons. You can see the same landscape and the same locations covered in snow, autumn leaves, or the greenery of spring rather than having dedicated seasons for different parts of the map. The combat is superb, although the mastery and ability trees could use some work. The Kusarigama and the staff have been my favorites for Naoe. As for Yasuke, the damage you can wreck with the Kanabo and the elegant reach of the Naginata are amazing. I would like to see more variety in the killing animations. Japan is a setting where I would rather have a fully immersive and faithful experience. That is why I would prefer to hear traditional music throughout the game instead of occasional modern music, which I found out of place. Weak story. It feels as if when they fix the mechanics, the story suffers and when they make the story compelling, the mechanics are awful. This one is definitely the former: good mechanics, bad story. I did not enjoy the two playable character aspect of the game. TL;DR: Great parkour and mechanics, versatile and entertaining combat, best assassination mechanic in any AC game, superb graphics, scenery and world building. Loved the dynamic seasons, but a weak story and a two-character system I didn't enjoy.
This is really a "mixed" review. The world looks amazing but then you realize that after 10+ years, Ubisoft hasn't figured out how to make a horse look like its galloping. They went from being the MASTERS of game animation and Mocap to pure autoslop that makes me wonder if they even have human animators at this point. If you can get past the Ubisoft animations, the game is worth picking up just to see the world they've built (which honestly is the best part of these games). Get it on sale.
解锁技能树真是灾难,玩这么多年刺客信条第一次这么恶心,游戏整体也极度恶心整个个黑人进来咋回事?击杀BOOS用四个任务 结果满世界跑找不到用间谍也不行,所以我给这作最低分
Assassin’s Creed Shadows is the first Assassin’s Creed that actually makes sense to me and fits the legendary combat style perfectly. I have always wondered why they didn't start here in the first place. The entire series would have been far better with Japanese roots.
the main story is meh, and playing as yasuke is really boring. But the rest of the game is so so good. The final missions that have to do with the templars are very cool, the tie in with blackflag was awesome. the DLC story is decent as well as the new weapon and mechanic it introduced. the stealth and parkour is peak of the franchise. and the map is huge with tons of secrets and cool stuff. Any AC fan should play this.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.