
Experience an epic action-adventure story set in feudal Japan! Become a lethal shinobi assassin and powerful legendary samurai as you explore a beautiful open world in a time of chaos.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
“Shadows is some of the most fun I’ve had with a stealth game in a decade” —PC Gamer
Play as Naoe, a quick-witted shinobi, and use light, sound, and shadows to evade detection. Infiltrate enemy strongholds with many parkour options including the new grappling hook, distract guards with shuriken or smoke bombs, and assassinate your targets with your Hidden Blade. As the samurai Yasuke, use silent bow takedowns or unleash devastating melee combos with your katana or naginata.
Switch between these two heroes to adapt your strategy and experience feudal Japan through two radically different approaches – stealth and strength, shadows and steel.
“Assassin’s Creed Shadows creates one of the best versions of the open-world style.” —IGN
Step into feudal Japan like never before! From majestic castle towns to serene shrines and sweeping countryside, Assassin’s Creed Shadows offers a breathtaking open world where dynamic seasons, shifting weather, and environmental destruction affect your tactical approach.
And, to get full immersion, experience the game through Japanese voiceover.
“It leads to one of the most dynamic, fun, and best-looking open-world games I’ve played this generation.” —Kotaku
Experience a true next-gen leap with Assassin’s Creed Shadows, powered by the updated Anvil engine. Explore a world brought to life with ray-traced Global Illumination, real-time reflections, virtualized geometry, and dynamic wind and environmental particles.
From the shimmer of lantern light on rain-slick rooftops to the rustle of cherry blossoms in the wind, every detail is crafted to immerse you deeper into feudal Japan.
Whether you are a veteran Assassin’s Creed player or new to the franchise, feudal Japan awaits you! Join a community of millions of players and discover a title GameSpot describes as "an absolute blast to play," Eurogamer.es as "the best Assassin's Creed of the modern era" and GamingTrend as “the new benchmark for the series.”
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−60% | 39.7Kreviews | 75% | #45 | $55M |
| $69.99 | 40.4Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1885 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
흑인 사무라이도 이해하겠고 게임성도 솔직히 늘먹던맛이라 이해하겠는데 짜증나는건 안그래도 유비식오픈월드라 게임 하나당 대략 40 50시간 걸리는거 이번엔 심부름 뻉뺑이만 돌다가 100시간까지 즐기셨으면 했는지 물건을 찾는것도 인물찾는것도 뻉뺑이 도는것도 정성스럽게 직접 찾으라고 그냥 단서만 주고 중요한것들은 직접 찾으라고 만들어서 미션 하나하나 뒤지게 오래 걸리게 만듦 안그래도 맵 점점 커져서 이동시간 비중도 커지는데 도저히 못해먹겠네 유비 너넨 앞으로 게임만들지 말고 어디 박물관이나 공공기관 이런곳 3D 가상체험 이런걸로 맵이나 만들어서 돌아다니는 프로그램이나 만들어라
Bosses are so much harder and some have really annoying borderline impossible mechanics. Some very obvious "what were they thinking making this decision" things in this game. Very long and base building feels tedious
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $55.2M | 342.1K | 97% | $9.99 | |
| $54.7M | 66.9K | 93% | $39.99 | |
| $55.4M | 48.5K | 90% | $49.99 | |
| $54.6M | 89K | 96% | $29.99 | |
| $54.5M | 45.5K | 79% | $59.99 | |
| $55.9M | 97.8K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 12.3K | 76% | $14.99 | |
| $1.6K | 80 | 50% | $0.99 | |
| $34.5M | 188.6K | 89% | $11.99 | |
| $18.4M | 129K | 86% | $8.99 | |
| $96.8M | 96.7K | 94% | $59.99 | |
| $66.2M | 30.2K | 81% | $53.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best KR #16, worst JP #90 · 13 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Portuguese - Brazil*, Russian, Simplified Chinese, Traditional Chinese +1 more
| $31.49−55% |
| 6ratings |
| 66% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
巧克力味的屎 动态天气,建筑风景都挺不错,处决终结技很爽 剧情一般,清据点收集材料坐牢,已经清完的据点为了每周任务还要再清三个(找据点大将更是折磨中的折磨) 价格不超过150,没有强迫症的可以入
1. 任务交互BUG高频出现 大量支线存在互动失效问题,「忠犬伸冤」任务房屋钥匙光球完全无法拾取,严格按流程正门进屋、鹰眼扫描、补足探子点数都没用,只能反复读取手动存档重置;多个支线NPC原地卡死不触发对话,任务线直接卡住无法推进,浪费大量时间反复重试。 2. 地形、场景判定漏洞多 古墓洞窟攀爬点识别失灵,经常卡在山体缝隙出不去,地图传送偶尔黑屏加载十几分钟;跳落、攀爬判定飘忽,明明有抓手却无法互动,徒步探索全程提心吊胆怕卡地形。 3. PC性能优化拉胯,频繁闪退掉帧 处决、大范围战斗动画会断崖式掉帧,部分装备铭刻自带帧率BUG;无规律闪退,经常跑图半小时没存档直接清空进度,验证游戏完整性、更新显卡驱动都无法根治。 4. DLC与豪华礼包解锁逻辑混乱 高价购入高级版,开局找不到赤龙全套外观,必须推进主线解锁营地储物箱才能领取,新手极易误以为购买内容缺失;大型DLC《淡路之爪》无前置提示,通关主线前地图完全不显示DLC标识,误导玩家以为DLC未到账。 5. 大量细节BUG:音画不同步、UI界面随机消失、收集道具不进背包、成就解锁失败,补丁修复速度跟不上新BUG出现的速度。 画面美术虽有亮点,但层出不穷的恶性BUG直接毁掉游戏核心乐趣,频繁卡任务、丢进度严重消磨耐心,高价售卖半成品内容,不推荐任何玩家购买。
il gioco continua a crashare randomicamente su steam deck, nonostante sia verificato (A volte dopo un dialogo, a volte dopo una fight, a volte dopo aver cambiato un'arma, a volte mentre sto correndo) e questo sta mettendo a dura prova la voglia di completare il gioco. La grafica, le ambientazioni e l'atmosfera sono belle, ma il gameplay é abbastanza mediocre, le collisioni e gli appigli nella natura sono imperfetti, spesso non si arrampica dove dovebbe, correre nelle foreste per andare da una missione all'altra o per raggiungere un punto panoramico è tragico e ci si ritrova a non vedere nulla perchè lo schermo sarà occupato da migliaia di foglie, arbusti e alberi tutti troppo vicini in modo confuso. Viste le distanze è ottimo che abbiano messo il percorso automatico, ma la dinamica dell'usare le reclute per cercare le missioni sulla mappa allunga soltanto il gameplay che è già molto lungo di suo. I dialoghi sono spesso molto clichè, lenti e sembrano scritti da una IA. Le animazioni facciali sono spesso minime o troppo artificiali e i momenti che dovrebbero far commuovere mancano di quella scrittura e regia che le renderebbe d'effetto. la maggior parte delle missioni danno l'impressione di essere troppo sidequest e perdono l'importanza che dovrebbe spingerti a farle, invece di essere lì solo per fare contenuto per chi vuole livellare (almeno questa è stata la mia impressione) Insomma, un mappazzone di cose belle e brutte, mal gestite, scritte e dirette in modo poco ottimale e mal ottimizzate su steam deck. c'è poca originalità, i rift sono contenuti mediocri che non aggiungono molto e non fanno venir molta voglia di cercarli per completarli. Qui bisogna cambiare strategia.
Once again I played another mixed reviewed AC and altough I quite enjoyed spending a lot of time into the word here developed (as I always most do) it's very clear how much this game needed to be rethinked in a lot of ways, won't dive further but would only recommend if you want to spend so mindless time having fun exploring a new game world, otherwise it's pretty frustrating.
내돈내산 플레이한 유저로써 글쓴다 방금까지 하다왔는데 욕이 모니터를 부술정도로 심각하게 나온다 제작자가 생각이란 필터를 걸치고 만든건지 의문이다 1.길찾기 욕나온다(길도 길이지만 그지역가서 퀘스트 또찾아야함) 2.전투 아무리 내가 강화해도 몹이 나보다 더욱쌤 현타옴 3.난잡한 스토리... 나지금까지 아버지 복수? 뭐시기만 기억난다..맞냐이거?
首先呢 写给萌新的 如果你是想这一部作为你的刺客信条的入门篇 我觉得还是算了 任务动不动就几千米马指引走路不注意就给怪打死 双主角的感情线就是狗屎 小江不是小偷就是拉拉 黑哥们更是狗屎 安排一个日本女性要么就是gay 先不说什么先 已经让我犯恶心了那么多差评是应该的 还有游戏优化问题 到现在都是卡无ui 要么就是技能点不到 地图打不开 我相信不止只有我这样 网上说机械硬盘才这样 我作为台式 硬盘都是固态硬盘也还是这样 排除了硬盘问题 又有人说是驱动问题我也检查过了也更回以前版本也还是一样的问题 相反还不如不更 无ui技能点不出 打开地图黑屏 打开物品栏慢种种原因 我玩刺客信条那么多代是第一次遇到这种问题 如果说我设备不行 我玩黑旗重置也不会这样 我朋友的30系也会出现此问题 如果有人看到此评论有方案希望给我点建议谢谢啦 当然这一部依旧一坨
too repetitive, graphic are very good, but the gameplay stood the same as 10 years ago
ne kadar kendini tekrarlasada aşırı hoşuma gitti
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.