
Assassin’s Creed Valhalla is an action-adventure game in which you are a Viking warrior raised on tales of battle and glory. Explore a dynamic open world set in England’s Dark Ages. Raid your enemies and grow your settlement to earn your place among the gods in Valhalla.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Become Eivor, a mighty Viking raider, and lead your clan. Advanced RPG mechanics allow you to influence the world around you. With every choice you make, from political alliances and combat strategy, to dialogue and gear progression, carve your path to glory!
Sail from Norway’s icy coasts to England’s lush kingdoms. Roam a vast open world, hunt legendary beasts, and lay bare the secrets of a fractured land.
Unleash the ruthless fighting style of a Viking warrior and dual wield axes, swords, or even shields against fierce, relentless foes. Choose your tactics and dismember opponents in close-quarters combat, riddle them with arrows, or assassinate them with your Hidden Blade.
Construct and upgrade buildings that allow for deep customization, including a barracks, a smithy, a tattoo parlor, and more. Recruit new members to your clan and personalize your Viking experience.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 45.1Kreviews | 69% | — | $9.2M |
| $59.99 | 85.5Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1914 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bloated story but ending was fire
If you enjoyed the previous game, Odyssey, you will probably enjoy this one as well. However, be prepared for a very long game if you want to complete every side quest and explore every region. It took me 157 hours to finish the base game, including the main story, side quests, and the additional regions of Ireland and Francia. So, if you enjoy thoroughly exploring the world as you did in the previous game, Valhalla requires a significant commitment. One of the game’s biggest drawbacks is its length. In my opinion, half of it would have been more than enough. The story often feels unnecessarily drawn out, and it includes many plotlines that seem pointless. The developers clearly wanted to include as much as possible from the world of that period even allowing us to travel to Vinland for a while. There are also several frustrating issues. Most importantly, the game’s freezing problem was never fixed. During my 150-plus hours of playtime, it froze approximately 15 times. The stealth mechanics are also very poor. I will not go into too much detail, but even whistling is unreliable: enemies often barely react or refuse to move towards the sound, no matter how many times you whistle. Unfortunately, most of the storylines are fairly average. What disappointed me most, however, was the ending of the main storyline. It felt completely anticlimactic because it simply gave us yet another battle inside a settlement, something we had already done countless times throughout the game. In my opinion, the final battle should clearly have been a large, open-field clash between two armies, with the player fighting in the middle of it. As it is, the ending was a major disappointment for me. Overall, it is a good game if you enjoyed Odyssey, but it requires considerably more patience. It is also only partly historical. Unfortunately, many of its characters and storylines are based more on legends or half-truths than established history. The game is therefore better understood as the developers’ artistic interpretation of the period, its gods and its legends. As last note: the world is nicely done and enjoyable to discover, it is lively and feels good to be part of it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best BR #47, worst CN #100 · 8 markets collected
Reviews, worldwide (the counter carries no country): 22.14/day in the week to Aug 12 → 25.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Simplified Chinese, Traditional Chinese, Korean, Spanish - Latin America, Japanese*, Polish +2 more
| $59.99 |
| 19.7Kratings |
| 72% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good game but 2020game crashnig very nice
A great viking saga that everyone must experience
Best open world game i have ever played.
if you dont play it as an assassins creed you will like it
Душнота
.
This is a conflicting game for me. On one hand, it somehow bottled enough magic to make the thought of playing this game somehow appealing, and yet on the other hand, the actual act of playing it is incredibly... boring. It starts off strong plot-wise, but for some reason, as soon as you get to England, any semblance of raison d'être evaporates. What was once a plot gives way to a whatever the ♥♥♥♥ Order prances around in England that you for some reason would want dead all of a sudden. To rag on the writing a bit more, it's unbelievably and almost surprisingly simple. Most of the "World Events" you run into feel like they were written in the span of a few minutes, with the smallest amount of thought involved in their writing. I mean for ♥♥♥♥'s sakes, one of them is about a dad that believes his smell makes him powerful and now his family suffers because he stinks. Colour me impressed. Wow, poopy poop, very quality. Beyond the irony, I think that if the game wants me to spend time in its world, please don't waste it. Most of the world events are frankly childish writing. The only reason one would actually engage with these things is either material reward, or a meta sense of completionism to make it so this region is "complete". This defeats the purpose of exploration completely. I don't want to tick things off, I want to see magic, by which I mean the kind of magic that makes one listen to a random person you just met on a bar for the whole night because holy sh*t they're interesting. And it's a shame, because some world events do approach that! In Norway, there is this event that is about some dudes trying to find a comb in a lake in order to court some lady. Eivor finds it and has a little moment with said lady. But then it gets a bit more sincere, and the lady straight up tells Eivor she likes how they seem to have this rugged sense of vulnerability that is intriguing, after which they just spend a wholesome moment enjoying the view. This is good! It adds layers to Eivor, AND the world, because all of a sudden I'm interacting with the semblance of a person, and not some low hanging pop-culture reference or bad joke. This isn't even amazing, it's just decent. The game starves one of quality so bad you cling to anything really... I understand these games took inspiration from the Witcher 3. How in the hell have they missed their lesson so thoroughly that they even considered they could have such writing for what is basically the side quests? Nobody talks about the Witcher 3 because they thought it plays well or because it had things to do. People remember and talk about Witcher 3 because of quests like the Bloody Baron, Fyke Isle, or Hearts of Stone. And, unfortunately, this game ain't got it. I feel like a lot of Ubisoft's design philosophy is to fill the game with as many progression systems, procedural gameplay systems, building systems, etc. out of some perverted game design approach that feels very academic but also completely devoid of any wisdom. It's as if they believe players are cynical little goblins that don't need a reason to do things other than they can be done. I don't know if people out there are like this, but I feel like my own humanity gets buried by the blandness and lack of purpose this game provides. I mean at this point, just make a damn roguelike and drop the pretence. As if the lack of purpose and writing isn't enough, I also feel like the combat is a little wonky. AI-wise, I found it frustrating that when I run into a huge Saxon fort, what ended up happening was that I had a maximum of a handful of soldiers actively try and do something, and the rest of the time, there were like 10 archers just STANDING THERE. They weren't moving, they weren't shooting, they just stared at me and did nothing. Some of them didn't even run away. It ought to be noted I played in the hardest difficulty. It's a shame, because the combat feels otherwise quite brutal. It ALMOST engrossed me, but the AI is ridiculous, and the magic fizzles. Another small note on combat, I'd like to add that some boss fights feel off. You got your Order of the Ancients fights you find around while exploring, and fighting them can often feel frustrating and arbitrary. Dodging has incredibly long i-frames, the combat flow is interrupted by un-parriable attacks, and worse yet, the game seems to be trying to read your inputs to adjust what the enemy AI does in an egregious and unnatural way. When they throw things at you, the projectile trajectories are overly adjusted according to the player's direction and speed, and when you hit them when vulnerable, they sometimes immediately react with an un-parriable attack that is almost instant. It just feels weird, and unpleasant. Not impossible, but learning the fight is unintuitive and involves me figuring how the game works instead of figuring how the enemy fights. With all that said, this game does have a few things I liked that make it harder to let go completely. I love that the game has Fly Agaric trips layered across the map. The game lets me and Eivor trip our balls out. Imagine how cool it would be to raid while tripping on shrooms... The seer visions, at least while in Norway, are also quite engrossing. The game mechanic of distrust is also quite nice, in the way that becoming this hooded traveller to blend in somehow captures a fantasy of Odin I did not expect to be experiencing. I thought the vibe was quite cool. And finally, believe it or not, I thought Eivor could be occasionally quite charming, in their own way. But if all they encounter are parody level characters, they can never truly shine now can they? In conclusion, cool vibes can not make up for a complete lack of purpose or respect for one's time. A lot of my frustrations could be solved if: A) The game puts in some serious effort in its writing. I need a reason to play the game, and playing for its own sake does not cut it. B) Ubisoft stops pretending they care about narrative, and makes roguelike games. This game could then soar on the merit of its systems, and we won't have people like me coming in for narrative anymore and giving this identityless game a negative review.
Я хочу чтобы эта игра не заканчивалась НИКОГДА. Давно такого не испытывал, потрясающий сюжет, персонажи и графика. Я почти её прошел, осталось не много. Я облазил каждый угол дабы насладиться видами стран представленными в этой игре. И вот меня ждет Заря Рагнарека, я погружаюсь в видение. Просьба к разработчикам, на дорогах грязь мерцает и дергается. Пожалуйста почините это. Помогает если ставить настройки графики не на максимум а на среднее. Всем советую пройти.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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