
Paris, 1789. In this action-adventure game, experience the French Revolution through the eyes of Arno Dorian. Become an Assassin and expose the true powers behind the Revolution for the fate of a nation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best BR #100, worst PL #100 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Play as Arno, an entirely new breed of Assassin more lethal than his ancestors. Take down your prey with a range of new weapons such as the Phantom Blade, a Hidden Blade with crossbow capabilities.
Enjoy a high degree of freedom and control over your Assassin, with parkour mechanics for seamless free running, a revamped fighting system, and enhanced stealth gameplay.
The French Revolution turns a once magnificent city into a place of terror and chaos. Explore the stunning, full-scale open world city and witness history unfold. Experience key events, from the storming of the Bastille to the execution of King Louis XVI, as France's fate is shaped in the streets of a city on the edge of transformation.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 79.1Kreviews | 78% | — | $11.3M |
| $7.49−75% | 74.9Kratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Of all the Assassin's Creed games that I've played, Unity is the only one that I both like and dislike in equal measure. Let's not waste too much time and dive into the pros and cons so that you'll get a better idea of where I stand on the game. [Pros]: * For a 12-year-old game, the graphics still hold up nicely! * Combat in itself is ok. It's nice that the player is allowed the liberty to pick their own battles! * The historical backdrop of the game is an interesting choice. Instead of the relatively ''smooth'' revolution we witness in AC3, the revolution we witness in Unity almost destroys France. * The level of content spread across Paris was a bold move by the developers! There are times when too much content is just too much. *looks at Valhalla and Odyssey* [Cons]: * Mishandling of the narrative! There's a lot to go on about that. So, I'll try not to elaborate any further than the fact that it WAS mishandled. * Missed opportunity to, at the very least, MENTION Shay Patrick Cormac! He gets a minor nod in AC3 when Achilles warns Connor that, in his haste to save the world, not do destroy it. That is a nod to Shay unintentionally causing the deadly Lisbon earthquake. Now, about Unity. There is NONE! It is as if Rogue was made either after Unity OR during Unity's development but within its shadow. Now, I know Shay makes his own luck, but golly! How unlucky to not be mentioned in Unity! * Characters with British accents. Is this Britain or France? No need to answer that, as that was a rhetorical question! The voice actors/actresses should've at least faked the French accents. Or, heck, the devs should've brought on board actual French voice actors/actresses! * Skill tree. What the blazes! Unity didn't have to continue the whole ''grind to improve the betterment of your protagonist'' that Black Flag started! * Co-op...or lack thereof. As much as I love playing with other players, I can't help but feel that the reason co-op feels, well, baren is due to how Unity was handled by the devs on Day 1. With hardly any TLC (tender love and care) is how! With all that bein' said, I give this game no less or more than an 8 out of 10 or, for those who rate via stars, 3.75 out of 5 stars!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 23.25/day in the week to Jul 21 → 43.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Japanese*, Korean, Polish, Portuguese - Brazil, Russian*, Traditional Chinese +1 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
El año 2014 fue horrible para Ubisoft y terminó aún peor con este AC Unity al convertirse en un meme y un chiste debido a su estado deplorable el día de su lanzamiento con bugs infinitos y grotescos y un rendimiento tan pobre que a día de hoy debe ser uno de los peores juegos triple A en este aspecto de toda la historia. Se les acabó el tiempo y sacaron el juego a medio hacer y el resultado fue este pero las consecuencias de todo esto siguen vigentes en la actualidad porque se perdió la confianza en la compañía y se inició un descenso que, con altibajos, continúa hoy por hoy. Pero sin bugs, ¿es tan malo? Para nada y eso es lo triste. El primer juego de una nueva generación, con todo lo que ello implica y las expectativas que había, debía ser un nuevo punto de partida tras la etapa americana colonial con entregas un tanto raras y alejadas de la columna vertebral de la saga y lo tenía todo para ello (gráficos, animaciones, mejoras de sigilo y parkour, vuelta al formato inicial con solo una ciudad gigantesca como escenario, introducción de nuevas mecánicas como ciertos toques RPG,...) pero la c4g4ron a base de bien manchando el que, obviando sus fallos y apartado técnico, podía haber sido uno de los mejores juegos de la franquicia pero terminó siendo uno de los peores. Tampoco ayudaba la repetición de viejos errores como su IA mononeuronal, su control un tanto meh, ciertas chapuzas por aquí y por allá y, sobre todo, una historia muy olvidable y que no aporta gran cosa al lore general y esto ya venía pasando desde Black Flag. Lo mejor que tiene es su apartado visual, su gran parkour, su ambientación y la introducción de la mecánica más revolucionaria y audaz de la que se tiene registro en los videojuegos, un añadido que a nadie se le ocurrió debido a lo sofisticado del mismo y que solo unos pocos individuos tienen la capacidad intelectual de vislumbrar e implementar siendo Ubisoft la gran afortunada de tener a esa gente selecta y superior en su plantilla; me refiero a la mecánica de..... AGACHARSE. Sí, lo sé, esta revelación abre bocas y explota seseras pero Unity tiene el honor de tener en su jugabilidad esta maravilla. Por esto Ubisoft pudo revolucionar el mundo del gaming y en nombre de todos los jugadores de todas las generaciones: GRACIAS. En fin, más allá de semejantes innovaciones no se pueden obviar sus mlerdas y señalaré las que considero son las que pueden determinar si compras o no el juego: -Historia muy floja y personajes muy, muy, muy desaprovechados. -La Revolución Francesa está por estar, en algo influimos pero parece más un escenario estático que algo orgánico. -Mucho y muy repetitivo contenido opcional y sí, tú decides si hacerlo o no pero eso no significa que no se lo curren y que si en vez de tanta misión de chusta me alargas la trama principal casi que te lo agradezco, Ubisoft, hijo mío. -Bugs, bugs y bugs y más bugs, y se supone que habían arreglado la gran mayoría pero este es un bug jugable y con historia, horrible. -Peor que lo anterior es su rendimiento y optimización. Es un quematarjetas gráficas y da igual lo que tengas, de hecho a mitad del juego me compré una nueva y mejor, de 16 GB, y no iba mejor. Si lo jugáis estad atentos en la penúltima secuencia porque puede que no la podáis superar por la mezcla de bugs gráficos y rendimiento horrendo que llega a tener unos 15 FPS y bajando, casi tiro la toalla aquí. -Y lo peor del juego y que, de haberlo sabido, hubiera provocado que no lo comprara: la voz del "actor" de doblaje de Napoleón. En fin, muy buen juego arruinado por su apartado técnico y que sigue muy chungo en 2026 y es una lástima porque si no fuera por eso sería uno de las mejores entregas de AC. Nota: 6,5
怎么设置成中文语言啊
-Un'ambientazione affascinante rovinata da un'esecuzione tecnica e strutturale deludente: Sulla carta, Assassin's Creed Unity possedeva un potenziale notevole: la riproduzione di Parigi durante la Rivoluzione Francese è visivamente spettacolare e ben realizzata. Purtroppo, sotto questa splendida facciata si nasconde un titolo piagato da evidenti limiti tecnici e da una gestione di gioco che tradisce una netta mancanza di cura. -Gameplay, I.A. e Problemi Tecnici: I limiti strutturali emergono rapidamente sul fronte del gameplay. Il sistema di movimento e parkour risulta spesso rigido e impreciso: un gesto semplice come l'entrare da una finestra si trasforma frequentemente in un'azione farraginosa e frustrante. L'Intelligenza Artificiale degli NPC è insufficiente e priva di evoluzione rispetto al passato, ma se nei primi capitoli della saga gli si poteva concedere il beneficio del limite tecnologico dell'epoca, qui la giustificazione non regge più. A peggiorare l'esperienza di gioco si aggiungono inspiegabili cali di frame rate che spezzano il ritmo e rovinano l'immedesimazione. -Trama, Struttura e Design della Mappa: La narrazione si attesta su livelli piuttosto poco incisivi. L'aspetto più penalizzante resta tuttavia la struttura delle attività secondarie: la mappa di gioco si presenta satura di un quantitativo spropositato di icone, generando un senso di disorientamento nel giocatore. Lontano dall'offrire una reale varietà, questa mole di contenuti si traduce in una sequenza di missioni ripetitive e prive di scopo, chiaramente inserite al solo fine di allungare artificialmente la durata del titolo. -Conclusione: La sensazione generale è che lo spirito dei primi, storici Assassin's Creed — quelli guidati da una vera passione creativa — sia ormai un ricordo lontano. Titoli con questa impostazione, così come le produzioni più recenti del franchise (tra cui Mirage e Shadows), dimostrano una deriva lontana dall'identità originale della saga. Assassin's Creed Unity è un'opportunità sprecata che non mi sento di consigliare.
muito bom, historia boa, pena que é esquecido
Good if you like older AC's, Mid/Boring if you like newer ones.
la ambientacion es hermosa, la historia es buena y el parkour es placentero
В такую ♥♥♥♥♥ вы ещё не играли ребята, это просто ♥♥♥♥♥♥
Příběh 7-8/10, parkour 10/10, combat 8/10
ps4 上玩过一次了,这次重温,可惜有两个联机奖杯不能全成就
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.3M | 13.9K | 60% | $39.99 | |
| $11.3M | 10.9K | 92% | $24.99 | |
| $11.3M | 17K | 88% | $29.99 | |
| $11.3M | 4.1K | 73% | $59.99 | |
| $11.2M | 12.8K | 89% | $24.99 | |
| $11.2M | 10.4K | 78% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 15.9K | 63% | $9.99 | |
| $47.8M | 78.6K | 88% | $39.99 | |
| $3.9M |
| 31.1K |
| 80% |
| $5.99 |
| $18.4M | 129K | 86% | $8.99 |
| $3M | 26.8K | 88% | $4.99 |
| $3.1M | 20.8K | 84% | $5.99 |