
London, 1868. Lead your underworld organization in the midst of the Industrial Revolution to break the corrupt stranglehold on the city in a visceral adventure filled with action, intrigue, and brutal combat.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 18 → 6.6/day in the week after.
About
As the brash, rebellious Jacob Frye, put up your dukes and take enemies on with lightning-fast multikills and countermoves with your arsenal of weapons. As his twin sister Evie, master the art of stealth as a relentless Assassin who has perfected the silent, swift strike.
From Buckingham Palace to Big Ben, fight and triumph across the massive open world of Victorian London. Use parkour across moving vehicles to track down enemies or escape after a daring raid, hijack carriages to engage in a no-holds-barred street race, or blaze a trail of destruction aboard steamboats along the River Thames.
Establish Great Britain’s fiercest gang, the only force that can challenge the elite and defeat rival gangs. Infiltrate enemy strongholds by using an arsenal of weapons to take over London’s underworld. From robbing trains to rescuing child laborers, bring justice to London’s dangerous streets.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−80% | 33.1Kreviews | 80% | — | $4.1M |
| $29.99 | 44Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1024 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game
Под пиво сойдет.
мусор а не игра
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Aug 11 → 8.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Dutch, Hungarian, Japanese*, Korean, Polish, Portuguese - Brazil* +3 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bello
the game is really lacking a lot of thing to be good is a soulless game , the stealth features are just existing with no attentive care to its functions, its just their and its sucks i never seen a company that fights its own ideas like climbing, every building is far way so you gotta use the zipline witch is unfortunate because its limited in its ideas and the climbing is nerfed and the stealth and its element are either weak or useless like the blending in with the crowd they just step away or cant blind in the game has even worse issues no proper mission designs and no world design and barely any characters that worth remembering gameplay never enhance you just fight the same enemy with different skins its just a bad duplicate from an ok game that just has a superior climbing mechanics they should learn from their previous games like the ezio trilogy it was a masterpiece overall its playable game
en iyi ac
2026,3,28 据说是最容易全成就的一代刺客,本来想打的,但没想到狗碧这会就初具罐头加工厂的雏形。不论是地图上的任务还是收集品都是一样的空洞无趣,剧情也是何意味,头一回玩上这么催眠的游戏,主线没打完就弃坑了,感觉还不如新刺客。
yes
Ну вот что я могу сказать об этой части Assassin’s Creed. Игра вроде бы реально стала лучше в плане движка, графики (хотя как будто та же, что и в Unity), механики боя, паркура. Враги стали намного сильнее и более-менее интереснее, появился смысл покупать оружие, и даже его можно улучшить, и от оружия реально будет толк и необходимость, если, конечно, сравнивать с остальными частями игры. НО мне очень сильно не нравится тот факт, что игра идёт в сторону ММО РПГ, где нужно качать уровень персонажа, дабы покупать и использовать крутое оружие, броню и т. п. Что в плане сюжета: ну, не худшее, что было, по крайней мере до среднего уровня он дотягивает, хотя тупые моменты были. Как по мне, это изюминка для Ubisoft, так как нормальные игры за 1–2 года не делаются, и из-за этого конвейера страдают видеоигры. Кстати, забегая наперёд, как-то странно было видеть концовку, когда ты убиваешь антагониста, видишь, как жизнь стала налаживаться у наших главных героев, видишь, что происходит в нашем времени, и всё, тебя сразу бросает просто продолжать играть в игру. А вот вопрос: куда делись титры, которые были всегда в игре после её прохождения? Баги в игре были, и их немало. Баг с паркуром, мне кажется, это база для этой игры, ведь почти в каждой части его встречаю, уже как бы и смириться с этим можно. Так же баги с убийствами тамплиеров бывают очень дёрганными, да и враги замечают тебя по странному: вроде ты уже спрятался за стеной, а они как-то тебя заметили и начали гнаться. Небольшой плюсик в этой игре можно поставить нашим главным героям, так как Джейкоба и Иви сделали харизматичными: сильный брат, который сперва делает, а потом думает, и умная сестра, которая сперва думает, прежде чем что-то делать, ну и решает проблемы брата, который не посмотрел на последствия. Странную механику сделали разработчики игры, показав нам разговор с убитой нами целью. Если раньше мы общались напрямую, то тут почему-то фактически главный герой общается с поверженным напрямую, но визуально нам показывают, что врагу всё ок и он нам стоя всё рассказывает. Когда в игре ты получаешь Шанбяу, которое можно использовать только для того, чтобы перепрыгивать с одного здания на другое, геймплей начинает быть похож на человека-паука, хотя вещь реально полезная и помогает быстро подниматься по зданию и перепрыгивать с одного на другое.
its great its fun the grind is fun tho i dont exactly know how to farm levels so i just use cheats and its stqill fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $3.1M | 20.9K | 84% | $5.99 | |
| $6.2M | 13K | 90% | $19.99 |
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| $4.1M | 14.2K | 92% | $19.99 | |
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| $4.1M | 13.3K | 98% | $9.99 | |
| $4.1M | 15.8K | 80% | $9.99 |