
London, 1868. Lead your underworld organization in the midst of the Industrial Revolution to break the corrupt stranglehold on the city in a visceral adventure filled with action, intrigue, and brutal combat.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
As the brash, rebellious Jacob Frye, put up your dukes and take enemies on with lightning-fast multikills and countermoves with your arsenal of weapons. As his twin sister Evie, master the art of stealth as a relentless Assassin who has perfected the silent, swift strike.
From Buckingham Palace to Big Ben, fight and triumph across the massive open world of Victorian London. Use parkour across moving vehicles to track down enemies or escape after a daring raid, hijack carriages to engage in a no-holds-barred street race, or blaze a trail of destruction aboard steamboats along the River Thames.
Establish Great Britain’s fiercest gang, the only force that can challenge the elite and defeat rival gangs. Infiltrate enemy strongholds by using an arsenal of weapons to take over London’s underworld. From robbing trains to rescuing child laborers, bring justice to London’s dangerous streets.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−80% | 33.1Kreviews | 80% | — | $4.4M |
| $29.99 | 44Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 989 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ну такое себе, че за рука из Evil West
Обалденный лондон! старый добрый ассасин,в меру заданий и активностей,прикольный современный сетинг)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Aug 11 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Dutch, Hungarian, Japanese*, Korean, Polish, Portuguese - Brazil* +3 more
Hours played at review time, across 997 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
无脑前期剧情和刮痧战斗手感直接劝退
Absolute lukewarm videogame. AC: Syndicate is fine, even fun in parts. But I'm giving it a thumbs down because there was nothing particularly good about this game. I'm struggling to find a reason to recommend it. If you like open world busy work (can be nice with a podcast) or you're interested in Victorian London then it might be worth getting on sale. Otherwise, there are other games with better stories, better exploration, and better combat. It's a totally fine game.
존나 재밌음 dlc는 도전과제 깨는용 아님 굳이 안사도됨
[h3] Ambientação e Atmosfera [/h3] [b]Londres[/b] Como já é tradição na franquia [i]Assassin's Creed[/i], a recriação histórica aqui é um espetáculo à parte, é inegável que a franquia tem um ótimo histórico com seus mapas e aqui isso também se manteve. O trabalho de reviver a Londres da Era Vitoriana no auge da revolução industrial, as carruagens e os bairros divididos pela desigualdade social, é impressionante. As músicas serem boas eu também diria que é padrão da franquia e essa vibe da condizente com a época sinceramente foi uma das 3 coisas que mais gostei no jogo juntamente com o mapa e o tópico abaixo. [b]Os Personagens Históricos[/b] Pra mim, uma das melhores coisas de qualquer AC é a inclusão de figuras históricas reais diretamente na trama, e o Syndicate faz isso bem. É muito interessante interagir com personalidades como Rainha Vitória, Charles Darwin, Charles Dickens, Alexander Graham Bell e mais alguns diversos outros que não me recordo agora. Além disso, a fenda temporal que se passa na Primeira Guerra Mundial trazendo Winston Churchill também foi bem inesperado. Esse detalhe de misturar realidade e ficção é uma marca registrada da franquia e é um dos detalhes que me faz gostar um pouco mais dela. [h3] Protagonistas e Conexões [/h3] [b]Jacob vs. Evie[/b] Os protagonistas gêmeos são interessantes de certa forma, mas a execução da dinâmica de gameplay deixa a desejar. Eu joguei cerca de 90% do tempo com o Jacob. Sendo bem sincero, se o jogo permitisse usá-lo também nas missões obrigatórias da Evie, eu teria jogado 100% do tempo com ele. O jogo não te dá nenhuma vantagem real além da invisibilidade dela ao ficar parada, a árvore de habilidades era pra favorecer o Jacob no combate e a Evie no stealth, mas o Jacob já faz os dois muito bem, o que faz com que a Evie pareça um tanto desperdiçada no fim das contas. [b]Os Kenway[/b] Outro ponto que me agradou bastante foram os nós atados com o passado da franquia. Toda a investigação no casarão do Edward Kenway e as menções à sua história e à de seu filho templário trazem um fanservice que eu sinceramente gostei bastante. Foi o detalhe da história que mais me chamou atenção apesar de ser breve. [h3] Gameplay e O "Padrão Ubisoft" (Pontos Negativos) [/h3] [b]Potencial Desperdiçado, Combate e Parkour Travado[/b] Infelizmente, estamos falando de um jogo da Ubisoft, e a empresa tem um histórico complicado. O potencial aqui era grande, mas a execução final entrega bem menos do que deveria. A história principal acaba deixando bastante a desejar e falta fluidez na gameplay. Um exemplo claro disso foi a alteração no parkour: essa mecânica de ter que clicar em botões específicos para "subir" ou "descer" tirou aquela fluidez dos jogos anteriores. O gancho pra esse jogo eu achei até que necessário pelo tamanho e distância entre as coisas, mas acaba removendo muito da necessidade do parkour na gameplay, o que é uma característica muito forte da franquia. O combate também é mais um "spamma botão do mouse infinitamente", o que se torna repetitivo muito rápido. [b]Conquista de Territórios[/b] O loop de gameplay consiste basicamente em limpar distritos do Blighters (eu sinceramente ainda não entendo o motivo de só não chamarem essa "gangue" de Templários, pareceram 2 coisas diferentes mas unidas) dominando o território com a sua gangue (os Rooks, meh). No começo é até divertido, mas logo você percebe que tá fazendo exatamente a mesma coisa repetitiva em cada canto do mapa só para esticar o tempo de jogo, o que cansa. No fim, faltou capricho, mas entregaram apenas a mesma fórmula Ubisoft. [h3] Considerações Finais [/h3] [b]Nota: 6.5/10[/b] O veredito é que [i]Assassin's Creed Syndicate[/i] não é um jogo ruim. Ele é divertido enquanto você está jogando, entrega uma experiência satisfatória e o cenário te prende por algumas horas. Porém, ele sofre por ser "só mais um jogo". Não é aquele tipo de obra de arte que, depois de zerar, vai ficar na sua memória ou que você vai sentir vontade de panfletar ele por aí. É um passatempo, mas completamente esquecível por ser "só mais um jogo". Vale a pena jogar, mas só se pegar em uma boa promoção.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⣷⡀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣿⣿⣧ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣾⡏⢿⣿⣆ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣸⡟⠀⠘⣿⣿⡄ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣰⣿⠁⠀⠀⠘⣿⣿⡄ ⠀⠀⠀⠀⠀⠀⠀⠀⢠⣿⠇⠀⠀⠀⠀⠹⣿⣷⡀ ⠀⠀⠀⠀⠀⠀⠀⢠⣿⡟⠀⠀⠀⠀⠀⠀⢻⣿⣧ ⠀⠀⠀⠀⠀⠀⢀⣾⡿⠀⠀⠀⠀⠀⠀⠀⠀⢻⣿⣆ ⠀⡀⠀⠀⠀⣠⣾⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀⠈⢿⣿⣷⣄⣀⠀⢀⡀ ⠀⢻⣷⣾⣿⣿⣿⠇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⣿⣿⣿⣿⣿⣿⠃ ⠀⢸⣿⣿⣿⣿⡟⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⣿⣿⣿⣿⣿ ⠀⠾⠿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⣿⡿⠿⠇ ⠘⠢⡀⠈⠛⢿⣷⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣿⠟⠉⠀⡠⠊ ⠀⠀⠈⠢⣄⠀⠈⠙⠲⠤⣀⡀⠀⠀⠀⢀⡠⠤⠚⠉⠀⢀⠤⠊ ⠀⠀⠀⠀⠀⠉⠒⠤⣤⣄⣀⣠⣴⣷⣤⣀⣀⣤⠤⠖⠊⠁
Game pushes feminist agenda more than schools in America.
Assassin's Creed Syndicate - игра, которую принято ругать, но после прохождения я бы не сказал, что она заслуживает настолько плохую репутацию. Главная проблема игры - сюжет. По сути, ты приходишь в Лондон и начинаешь методично зачищать районы от тамплиеров. Захватываешь территорию, выполняешь одни и те же активности, доходишь до местного злодея и устраиваешь очередную драку стенка на стенку. И всё это выглядит довольно странно для серии Assassin's Creed, где нам ещё с первой части рассказывали, что ассасин должен быть невидимым. Здесь же ты создаёшь собственную банду и буквально ведёшь войну за город. Многих раздражает местный юмор, но лично для меня он не стал серьёзной проблемой. Где-то шутки были к месту, где-то выглядели откровенно клоунскими, но общего впечатления особо не испортили. Главные герои тоже получились довольно стереотипными. Джейкоб - безрассудный шутник, который сначала делает, а потом думает. Иви - его полная противоположность, серьёзная и рассудительная ассасин. Причём по мере прохождения всё больше кажется, что именно Иви является настоящим главным героем игры, а Джейкоб постоянно пытается перетянуть внимание на себя. С геймплеем ситуация интереснее. Сюжетные убийства сделаны хорошо: игра даёт свободу выбора и позволяет устранять цели разными способами. Такие миссии хочется проходить и перепроходить. Дополнительные задания тоже удались. Квесты от Чарльза Диккенса, Дарвина, Маркса, королевы Виктории и других известных личностей эпохи запоминаются гораздо лучше большинства основной сюжетной рутины. Расследования убийств, которые появились ещё в Unity, стали только лучше. А вот открытый мир быстро начинает повторяться. Уже после нескольких зачисток районов понимаешь, что занимаешься одним и тем же. Про коллекционные предметы даже говорить не хочется - это Assassin's Creed, и если вы запускаете эту игру, то должны быть готовы к сотням разбросанных по карте значков. Боевая система максимально простая. Большинство драк сводится к закликиванию врагов одной кнопкой с редкими уворотами и пробитием защиты. К счастью, игру спасает хороший стелс и большое количество инструментов. Отдельно хочется похвалить крюк-кошку. Да, она местами ломает паркур, но при этом остаётся одной из самых удобных и приятных новых механик в серии. В итоге Syndicate оставила после себя смешанные, но скорее положительные впечатления. Здесь красивый Лондон, хорошие миссии с устранением целей, неплохие дополнительные задания и приятный стелс. С другой стороны - несерьёзный тон, шаблонные главные герои и огромное количество однообразной рутины. Это не шедевр и не революция для серии. Скорее сборник идей из прошлых частей с парой собственных удачных находок. Но и той катастрофой, которой её любят выставлять, игра точно не является. Для одного прохождения - вполне себе Assassin's Creed. Справедливое 7/10 Отдельно про DLC «Джек-потрошитель». Для меня оно стало разочарованием. Вместо загадочного серийного убийцы, о котором в истории практически ничего неизвестно, нам показывают какого-то криминального короля Лондона с влиянием, связями и собственной преступной империей. Более того, игра начинает раскрывать личность Джека, но при этом не даёт ему ни внятной мотивации, ни интересного характера. Многие хвалят дополнение за атмосферу, но лично я увидел лишь огромный нереализованный потенциал. Оно могло быть намного лучше того, чем оказалось в итоге. 3/10
挺好玩的我玩第二款刺客信条当时玩的还是psp上的刺客信条血缘也是给自己圆梦了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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