
Ezio Auditore walks in the footsteps of the legendary mentor Altair, on a dangerous journey of discovery and revelation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 986 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
perfect
burmalda
9/10 great game
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Danish, Dutch, English, French, German, Italian, Norwegian, Polish, Portuguese - Portugal, Spanish - Spain, Swedish, Russian +3 more
Hours played at review time, across 992 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
đc
玩了一会儿,确实。对新手好多了启示录,闪避和勾倒很宽松了PC,简单打出连段刺杀,哇!能高潮好一阵子🤩😍❤️❤️❤️❤️❤️❤️
Easily the worst entry in the first 4 games (yes even worse than the first) Cons: - Suffers from yellow filter which a lot of places in media suffers. Its when the place is portrayed as a colorless desert if its anywhere outside of europe or america, stems from the belief that eastern civilizations are all Arabs. While Istanbul is quite colorful in reality. - Sultan Suleiman is portrayed like a queer and all the other Turkish characters speak with an Arab accent when in reality Turkish accent sounds like a eastern european accent. - Story pacing is super ♥♥♥♥♥♥♥ slow. Ezio here meant to be an old wolf, he is supposed to be weakened by his age but wise and very experienced nevertheless should've been most dangerous of them all but Yusuf Tazim seems to be better than him. Yusuf is supposed to be the student but its the exact opposite he often ridicules ezio like he is an amateur which is beyond retarted. -Combat isnt any better even though i don't click ezio randomly kills guards with an execution animation. - AND WORST OF IT ALL the ♥♥♥♥♥♥♥ defense games NOBODY HAS ASKED FOR. Constantly interrupting your progress by oftenly raiding the places you have liberated Overall i'm not even sure i can get through this ♥♥♥♥♥♥♥ game.
мои плюсы: + хороший паркур + неплохой сюжет + иногда вызывает интерес дальше играть нежели чем ливать мои минусы: - начало говно, особенно когда тебе надо по веревке добратся до врагов, но прикол в том что веревка со временем рвется и еще тебе надо уворачиваться от камней. так же самое и с лошадьми, тебе надо отталкивать врага и пихать его до места назначения. НО прикол в том что уворачиваться невозможно, управление просто дерьмище - иногда есть ощущения что это не ассасин а тавер дефенс, в константинополе ты один раз по сюжету попадешь в тавер дефенс, и он там довольно херовый и не с первого раза можно пройти - некоторые мини-задания просто звиздец. в одном тебе надо победить в гонке с левым челом по паркуру, то в другом по стелсу ядовитыми дротиками шотнуть куча тамплиеров. и прикол в том что тебе будут мешать прохожие выполнять мини-задание по стелсу (не знаю может кому то такие мини-задания нравятся, я не спорю. это просто мое мнение, мне не очень сильно заходят такие форматы) - если не переименовать один файл игры, у тя весь игровой экран будет колбасить со стороны в сторону - даже с мощным пк бывает фризит итог: не самая лучшая часть игр ассасина, но и не самая худшая. в целом если не смотреть на минусы то игра вполне играбельная, но я не понял пару вещей. поэтому мне не очень зашло моя оценка: 6.5/10
Assassin's Creed Revelations is probably the most overlooked game of the Ezio trilogy. For many people, it's considered the weakest of the three, and I can understand why when you're comparing it to Assassin's Creed II and Brotherhood. But calling it a bad game is something I completely disagree with. This is the end of Ezio's story, and the game treats it that way. There's a feeling of maturity and finality throughout the entire experience that makes it completely different from the previous two games. And then there's Constantinople. The city is absolutely beautiful, but more importantly, it has a very unique atmosphere. The colors, architecture, music, and overall mood give Revelations an identity that neither AC II nor Brotherhood has. It feels warmer, more mysterious, and somehow melancholic at the same time. The story is also fantastic. Seeing Ezio at this stage of his life, while also connecting his story to Altair's, makes the whole game feel like a proper conclusion to the trilogy. The ending is one of the most emotional and memorable moments in the entire franchise. Gameplay-wise, it also improves on the previous games. The hookblade makes parkour more enjoyable, combat feels smoother, and there are several new mechanics that add variety without completely changing what made the previous games work. It may not have the same impact as Brotherhood, but I think that's partly because it's trying to do something different. Revelations isn't about becoming Ezio the Assassin — it's about finishing Ezio's journey.
Хорошая часть, но экономика душная — нужно АФК стоять, чтобы деньги накопить на всё. И просто "гениальное" решение: добавить достижения и после этого отключить игру от Uplay, а из-за этого не работает "Похождение Дезмонда". Плюс они ещё и убрали DLC из магазина, просто ♥♥♥♥♥ гении
good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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