
A new Viking age dawns with you at its helm. Forge a thriving colony from nothing in this mythic open-world survival sim. Earn the gods' favor and survive in a land ruled by ancient terrors and unforgiving seasons. Rally unique villagers, expand your settlement and defend your tribe - solo or co-op!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Sep 12 → 5.43/day in the week after.
About
In ASKA, build and sustain a powerful Viking tribe where you and your villagers work, craft, hunt, and fight together. Command intelligent NPC villagers, guiding them through the challenges of survival in a harsh and dangerous world. Play solo or with up to three friends and forge your legend.
Design and construct every aspect of your village - from homes and workshops to altars and fortifications. Each structure serves a purpose, contributing to the functionality and defence of your thriving community.
Construct and live within your village. Build, work, and fight alongside your tribe, witnessing & managing your villagers’ daily schedules. Villagers require food, water, & rest as well as having their individual needs and strengths based on their perks. Witness their individual stories unfold as they contribute to the settlement's growth and resilience. You’re not just building a base; you’re nurturing a living community.
Assign roles and train villagers in various skills, whether in battle or their chosen vocation. Developing skilled blacksmiths will benefit the tribe with tools and weapons, while proficient hunters will be able to explore further into the world gathering additional resources to feed them more effectively. Strategic planning will enhance your tribe's efficiency and preparedness for external threats.
A wise leader prepares for battle even in peaceful times. In these mystical lands, you must be prepared for the challenges of the Blood Moon, and as winter sets in be ready to face the freeze and prevent your tribe from succumbing to the cold, harsh environment. Seek out dark forces scattered throughout the lands and build powerful runestones to improve your tribe and village. Will you be ready?
Solo or co-op gameplay - Live out your Viking dream alone or with up to three friends.
Comprehensive village management - Command villagers, assign jobs, and build your tribe from the ground up, expand your settlement, hunt for resources, and, most importantly, survive against ancient threats and the darkest winters.
Exploration and discovery - Venture into procedurally generated worlds filled with secrets, hidden caves, ancient landmarks, dangerous threats and valuable resources.
Seasonal survival - Experience a realistic and dynamic weather system, with survival priorities shifting in turn with the seasons.
Mythical combat - Fight a variety of legendary creatures in exciting skill-based combat.
Endless customization options - Personalize buildings with functional furniture, dyes and various decorative items to make it your own.
Updates
Engagement
Reviews
Themes across 1016 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game does have a lot of potential to become a great survival game. The current issues I experience is early game progressing. To keep villagers alive and efficient, you need a healing hut, food supply, water supply and housings. In the progress to get this my villagers becomes exhausted and refuses to work gathering the materials. I now have to choose to spend my time and ressources farming food, water etc to get them back to work, only for this to repeat after 15-20minutes, or I can farm the materials myself. I have played for 11hours so far and haven't gotten them self efficient and have spend more time crafting new villagers or keeping them alive. The solo experience makes it HORRIBLE in the early stages due to this and feels like I'm obligated to make custom settings which makes the intented playthrough horrible. I think you need to make a better early game tutorial to get us into the Aska world, UI and general progression, since I could see why many players would leave due to this. In order to progress, I had ask AI questions on how to progress or use the wiki site. You can leave us the option to disable the tutorial if people want to figure out everything by themselfs to "please" every play styles. 6/10 experience so far
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Jul 23 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Romanian, French, Italian, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I do recommend the game, of course its Early Access so it is missing some content and QOL features. Some mechanics are pretty tedious. The inventory system is very small and you cant stack many items. So I find myself playing for a couple hours then stop playing to play a different game. They do still update the game which is awesome but I think I wont play again until there have been more QOL(Quality of Life) updating going on.
superleuke survivalgame!
Looks very optimistic. Waiting for final release
Combat is extremely clunky and is holding back an otherwise enjoyable game. Decay of clothing, tools and other items makes the game a bit stressful, and the penalty of having to pick EVERY. SINGLE. ITEM. up off the floor when you die is absurd. There's no way to disable these negative aspects, and so I checked modding platforms, no one has a solution there either. My friend and I attempted to play for about 3 hours before the skeletons feet from the beach, and the necromancer boss summoned by breaking their spawners, ended our run on a VERY sour note.
This games gathering and building features are as well thought out as ♥♥♥♥ against a wall. And since thats basically the whole game, i wouldnt recommend it if my life depended on it.
It can get a little tedious, but overall it feels like playing hints of Age of empires, Skyrim, and Valheim. Which is awesome. It has a long way to go but I love the ideas here.
g
Fun survival build, best with friends.
frustrating and annoying gameplay and villager management
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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