
A massive-scale real-time strategy game where you command entire armies on a dynamic battlefield. Conquer multiple worlds across several single-player campaigns; or play with your friends in multiplayer combat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 8 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 823 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game crashed before even loaded LMAO !!!!! Stay away from this blue-screen windows-crashing piece of garbage! Crashed more than 10 times in less than 2 hours. Tried to set up a private multiplayer game. My friend got disconnected, deadlocked, his PC crashed completely. Game crashes randomly. Crashes in beginning, crashes in the middle - no big armies or stuff like that... Just plain GARBAGE OH but it has 9 DLCs - buy all the DLC go go buy buy buy! Did you buy the DLCs yet? Why make a stable product just add content.. More money, right? That's the way to do business guys go get the DLC crash your PC letssss gooooo
"Ashes of the Singularity: Escalation" delivers a truly epic RTS experience, with massive armies clashing across vast landscapes. The game's Nitrous Engine is groundbreaking, allowing for incredibly large and detailed battles with thousands of units on screen.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 2.9K | 79% | $29.99 | |
| $2.9M | 2.6K | 81% | $17.49 | |
| $2.9M | 9K | 89% | $17.49 | |
| $2.9M | 3.9K | 73% | $19.99 | |
| $2.9M | 15.9K | 63% | $9.99 | |
| $2.9M | 3.7K | 89% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.4M | 14.7K | 84% | $29.99 | |
| — | 0 | — | — | |
| $3.4M | 11.6K | 79% | $13.99 | |
| $80.3K | 285 | 94% | $11.99 | |
| $46.2K | 81 | 81% | $17.99 | |
| $16.1K | 52 | 67% | $9.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Italian, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 825 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is hardly playable, keeps crashing the entire time.
Very replayable, even after 70 hours.
It's Almost Supreme Commander Forged Alliance good.
Nine years after release finally had a chance to play. No secret it was a spiritual successor to supreme commander / total annihilation and there are a lot of opinions about that. But personal experience is always the best, right? :) So here is my review for 9 y.o. game: What i liked: - The music and overall soundscape are awesome. - The controls feel familiar and does not asks you to learn much, at least after countless hours in supcom. - Not yet another starcraft clone. The next list going to be bigger. What I disliked: - The visuals. It looks on pair with original supreme commander from 2007, but this game is from 2016! Supcom-2 (overly simplifyed gameplay aside) In terms of visuals blows this out of the water. - Control of army formation is bad and barely usable. - How to select single engineer, not all of them? - In battle units drift like a s**t in a drain and seems like doesn't even have proper collision detection. - Explosions are bad: no definitive crack when something dies, no good visuals. - Order markers wanky and inprecise. Sometimes it is hard to click on exact unit and the marker itself is obstructed by 3d models. In a dense fight it becomes impossible to select particular unit nor give it precise order, especially when there are planes flying above. The battle becomes barely controlable. - No healthbars by default (can be turned on in menu, though) and even when they are on they are pale and hard to read. - Buildings are all looks the same: a bunch of sci-fi gribblings mushed together. Even some gun turrets looks bad. F.e. in supcom just by looking at the structure first time you instantly know if it is power generator, factory or a gun. - Leveling up is some weird mixture of starcraft and total annihilation/supcom: some stuff is unlocked by building structures, some - by upgrading or having higher level engi. You must learn this s**t and memorize how to distinguish buildings, there is no logic. - Capturable power nodes is ok from game design point (a way to control territory) but breaks logic. Super-advanced civilization who easily controls matter - can't build a generator?! - No navy. - No tactical/strategic missilies stuff? - No experimental / superunits. - No shields. - The total number of unit types is low compared to supreme commander. - After zomming out, can't zoom in at the bottom of the map without additional edge scrolling. - Using strategic zoom orders are not shown or skipped at all, f.e. ordering a pan (flying scout) to fly some route around the map. Very simple task is made painfull to execute. - When the number of units is hi, the game starts to ignore some orders or units may loose order and stop midway. - The game regulary hangs on startup unless run in "safe mode". - Base building is somehow not fun. All buildings are tilted and not form satisfying grid, almost no adjustment bonuses (except for refineries and repair bays), no reason to place buildings in some particular way. Just place everything somewhere and start producing units ASAP. - No range indicators for combat units. - No strategic artillery (on the other hand there are orbital abilities allowing to do nasty stuff right from the orbit). But I still think the game may be worth to play and hold it's own ground in some way.
Can't remap controls, so I can't really play, so I can't really review. RTS games from 20 years ago had this feature... how did we go a step backwards 10 years ago? Wasn't looking great otherwise, though, since there are also no text/UI options and it crashed to desktop one of the 3 times I opened it.
我们需要中文 we need Chinese 中国语が必要 우리 중국어 필요 Нам нужно на китайском языке Necesitamos chino ونحن بحاجة إلى صيني Vajame Hiina Treba nam Kineski Нуждаем се от китайски ما نیاز به چینی Potrzebujemy chiński Vi har brug for en kinesisk Wir brauchen einen Chinesen Tarvitsemme kiinalainen Nous avons besoin chinois We moeten een Chinees Nou bezwen yon Chinwa
我们需要中文 We need Chinese 中国語は必要 Nous avons besoin de chinois Wir brauchen chinesisch Necesitamos chino potrzebujemy chin Precisamos de chinês Нам нужно китайский เราต้องการภาษาจีน Χρειαζόμαστε κινέζικα
Interesting concepts but not executed well. Semi Rock/Paper/Scissor sytem but more like Rock>Paper>Scissor, where stronger units are just so Strong they make smaller units obsolete. Army system is nice where you can just produce in the army and it automatically produces in an idle facility and adds later on to the army. Big problem is that every unit icon looks the same. It's just a blue blob in slightly different forms. Strategy in this game is too shallow imo.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.