
Ready for a huge adventure? Welcome to the magical world of Asguaard, and delve into an RPG that can span over 100 hours! Dwarves in the cold region of Roya believe that only a human with a soul can overcome the dreaded Thanatos and its Pandora Box... are you this one?
Modeled estimate, not a reported figure. How we estimate →
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About




Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's a great game, and it's incredibly cheap. You literally do not lose anything.
I played this game recently and in the end would recommend it with a caveat. Its an old game on an old engine. If you are the type who insists all games run at 3560 x 2440 or whatever the hot resolution is now at 144 fps or whatever, forget it. This game first came out almost 15 years ago before any of that existed, using an engine that had no idea those resolutions would ever exist. At time the original game came out (before the Steam release) the common resolution was 640 x 480, and controllers were still a relic that PC's hadn't gotten good support for. So keep ALL of that in mind before you play. With that caveat. the game overall plays a lot like 80s/90s RPGs. If you play and like those you will like this. Plot is simple and does its job. I saw some complained about flow of the plot and do agree with some of the points brought up, but it didn't detract from the game for me. But I also grew up on games that the most plot it had was Go slay wizard. Battles are old school balance, which means prepare to get your bones ripped to shreds from time to time. However you can set difficulty all the way down to Story Mode at start of game (which is what I did in the end and how come I beat it in 8.3 hours) and turn most fights into easytime. Overall though if you want to play a game like an older 80s/90s RPG or grew up on those and want to play a new game like it, you will like this. Though I might suggest playing it once on Story or Easy mode to get a feel for the game and where everything is first time through as well.
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Really enjoyed this one. - The challenge is there (pick the top difficulty setting), the content is definitely there (60+ hours to 100%, think i had ~5 hour on the non steam release) - The secret rooms and gear in this game gets really interesting later on. The story/characters are silly, but in a good fun way. Just don't it too seriously and you can really enjoy it. Milk!!!
Really loved this very original style game. A lot of features and mechnics the trainers remind me of the elder scrolls lol 10/10 would play a sequel.
"Asguaard," a JRPG with potential, ultimately falls short in delivering a well-rounded gaming experience. Its high points, such as appealing tile art and an engaging battle system, are overshadowed by a plethora of drawbacks. The game's use of skill trainers offers a unique twist to character development, yet this feature alone can't carry the entire experience. Regrettably, the character art is a significant letdown, lacking in professionalism and resembling amateurish, middle school-level drawings. This, combined with poorly executed cutscenes, detracts from the game's overall appeal. A unique but frustrating feature, the experience baskets, demands excessive time to collect without providing clear feedback on the benefits gained, making them more of a chore than a feature. Music in "Asguaard" is another sore point. Each area's soundtrack consists of short, repetitious melodies that quickly become tedious. The lack of variety in the audio landscape significantly detracts from the game's atmosphere. The game's technical aspects also leave much to be desired. The absence of controller support is a notable omission, limiting accessibility and comfort for many players. Additionally, the restrictive resolution options—full screen or a minuscule window—pose a challenge. The developer's failure to guide players on using graphic card scaling to maintain the game's original aspect ratio in full-screen mode is a glaring oversight. Asguaard's world-building efforts are undermined by its overuse of secret rooms and areas, which disrupt the game's immersion. This issue is compounded by the developer's assumption that players are familiar with their previous works, leading to obscure cameos and references that are lost on most. Character development in "Asguaard" is abrupt and lacks subtlety. Relationships and character growth jump from nonexistent to fully-fledged with little in-between, missing out on the opportunity for nuanced storytelling. NPC dialogue, primarily serving as filler, contributes little to the game's lore or player guidance. The developer-provided guide is another weak point. Rather than offering a logical, optimized route through the game, it merely lists hidden, trainer and rune locations at the end, with nearly useless screenshots and outdated world map links. This reflects a lack of effort on Aldorlea's part to provide players with a comprehensive and up-to-date guide. In conclusion, while "Asguaard" has some redeeming qualities, such as its tile art and battle system, these are not enough to offset its numerous flaws. From its amateurish character art to its lackluster music and poorly executed guide, the game is a disappointment. Players seeking a rich and immersive JRPG experience would be well-advised to look elsewhere.
bon RPG
Another great Aldorlea game and a stand alone game. So much thought and detail goes in to these games and they always have a great story line and lots of secret rooms and discoveries to make. I love them.
we need chinese. 202304,steam,steam掉卡抵扣,t a o宝,支付宝红包,humble,indie gala,daily indie game,fanatical,杉果,它处自定义包入的本体约4元。爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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