
Smash it Wild is a tactical turn-based game combining volleyball and dodgeball in a fantasy universe. Upgrade your players and defeat your opponents in an intense roguelike competition!
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About
Dive into a fantasy world where champions face off in an unforgiving tournament. In Smash it Wild, every match counts, mixing volleyball and dodgeball in tactical turn-based gameplay. Upgrade your players, kit them out with powerful items, discover unique synergies and do your best to survive this roguelike competition where defeat means starting all over again.

Take charge of a team of animals with varied abilities. Each team has its own strategies, offering a different challenge in each match. Unlock formidable attacks and choose your synergies to perfect your playstyle.

In this roguelike tournament, the cup can only be won with a string of unbroken victories. Any defeat means starting all over again. Each failure gives you an opportunity to learn and improve. Choose your training sessions, skills and items carefully to gain an advantage over your opponents.

Between matches, take care of your team and make the right decisions to ensure your victory. Each day between matches lets you upgrade your players, gain objects and face unexpected events. Your decisions will have a direct impact on your tournament progress.

Take on challenges and accomplish missions to earn greater rewards. Whether that's by taking on secondary objectives during matches or dealing with unpredictable events between them, each choice affects your chances of victory. Can you balance risk and reward to lead your team to victory?
Turn-based tactics: play matches mixing volleyball and dodgeball where every action can make a difference!
Sailpunk universe: take part in a tournament in a fantasy world filled with animals with a wide variety of abilities.
Roguelike progression: win consecutive matches to find victory. One defeat means starting from scratch!
Perfect your strategy: each team has its own synergies and combos, offering a variety of gameplay styles and strategies to adapt to each match.
Create combos: train your champions, unlock new attacks and equip them with powerful items.
Secondary challenges: complete bonus objectives during matches to gain additional rewards.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I have mixed feelings, because I love this game and it's concept. But like every review, both positive and negative, there is just not enough content to stay engaged for more than 10ish hours maximum. And even after just 90 mins of playtime, I feel like I have a very good handle on everything this game has to offer outside of winning on some of the harder difficulties. My main worry and the reason I'm getting a refund is that I'm not confident that any additional content is coming. It's concerning to see dev responses saying that 'more content is contingent on game performance and community feedback.' Maybe if this game was still in early-access...but this is a full release. And while monthly game patches are pretty common, it's been a month since release and not even the larger bugs that have been brought up in earlier reviews have been patched yet. I'm definitely going to keep my eye on this game to see if more is coming. And I'm even willing to pay a few more bucks for the release if the replayability was there.
排球题材的回合制肉鸽策略游戏。将排球、回合制跟肉鸽养成等元素揉在了一起,风格挺少见的,初见体验下来感觉蛮新鲜的。玩家将选择并培养一支由三位可爱福瑞组成的队伍去打排球对抗比赛,虽然基础规则参考了排球,但底层玩起来更像在解一盘动态棋局,需要算位置、算移动,算攻击,整体带一点点小烧脑,但不会复杂到把人劝退。 把球顺利砸进对方场内且无人接球就能得分,拿到两分就算赢。开局后行动顺序会固定,敌我角色轮流行动,轮到玩家时,需选角色、选落点、决定怎么打;轮到对方,就看对方怎么选角色、怎么防。每个角色都有体力、移动、攻击、防御四个基础属性,其中体力相当于血量,由于归零会无法行动,所以“如何封锁对方行动,使其无法接球”就成了对局里非常关键的因素。 肉鸽部分比较常规,按天数推进,每天可以在训练、商店、随机事件、粉丝馈赠中进行各种奖励三选一,解锁新技能、强化角色属性、获取专属特质等。到固定天数就会打正式比赛,游玩节奏比较舒服。游戏里一共有四支小队,每队三人,风格和机制差别不小,有主打击退的冰块流,有主打伤害叠加的标记流,有主打提供增减益的图腾流,还有强化技能的能量流。 整体上手门槛不高,熟悉规则后玩起来会比较顺,难度适中。不过内容体量不算大,敌人种类不多,角色主动、被动技能数量有限,每人只能带一件装备,装备池也不算深,各种组合的随机性会弱一些,玩久了会慢慢摸到固定套路,新鲜感会下降。 总的来说,《动物排球社》跳出了传统球类游戏的思路,把竞技拆成棋盘式回合对抗,节奏轻松、动脑不累、画风可爱,偶尔玩一两局挺解压的。玩法有新意,不过体量偏轻,后期重复感会比较明显。如果能加上多人对战,想必会更耐玩一些。 [quote] 加入[url=https://steamcommunity.com/groups/ADZZW]爱の榨汁屋[/url]&关注[url=https://store.steampowered.com/curator/34815366/]爱の鉴赏家[/url],用爱品鉴世间作品,用心流淌真情实感。 [/quote]
Really fun; doesn't overstay its welcome. Drenched in personality. Pick between 4 pre-made teams of 3. Do roguelite encounters and events and spread various types of upgrades across your three players. Win the final match. Practice matches (basic encounters) are one round, real matches (elite encounters) are best 2/3. You get a free upgrade for each round regardless of win or loss. Pros: - really fresh and innovative concept done well. - lots of different avenues for in-run progression - getting an upgrade on round loss is a grade catchup mechanic for runs that are struggling. It can create a risk-reward situation for skilled players. - unique and exciting character design. Mixed: - Pretty overwhelming to get into, especially when trying a new team for the first time. The game works much better when you just learn by playing. - Not a _ton_ of content overall. There are only 3 difficulty levels. by the time you've gotten a decent grasp on the fundamentals of the game and made some progress on meta-progression, the hardest difficulty isn't much of a challenge. They could have added a lot more avenues of meta progression, heavily inflated meta progression costs, or just put real big numbers on another difficulty level, and I'm mostly glad they didn't. I don't really have cons. More "it would be cool if" It'd Be Cool If: - matches and rounds had the ability for an instant replay. Due to tactical gameplay and all the ui stuff to make it work, the pacing of the match on screen is pretty slow. Using an event log to reenact a round in real time would be a neat way to showcase all the neat animations and reward stylish play. Could be great clip fodder for streamers and other content creators to get the word out about this game. - Greater team flexibility. each playable team has a locked starting composition of 1 light athlete, 1 medium athlete, 1 heavy athlete. Each playable team also has unique mechanics that depend on multiple athletes sharing those mechanics, so mixing and matching athletes from different teams wouldn't really work. But by the time players have beaten the current highest difficulty I think we would be ready to have an expanded roster of playable athletes per team. Verdict: Smash it Wild is a game that is worth every second played. In its current state it's a bit short lived, but that's okay. a $12 game doesn't need to always have the promise of thousands of hours of skinner box grinding dressed up as "content." It's a great pick for anyone that has an extensive library and is looking for a good use of their *time*.
I adore this game. I've always been a huge volleyball fan and seeing a game that uses its themes really well made me happy. I've already gotten all the achievements, which is so fun to do. The only hiccup I ran into was that it would crash every so often and full restart my PC. I don't know why my computer disagrees with this game, but I've had a lot of fun with it already.
played 3 rounds, I dont get this game, and I hate it.
I had fun
Creative take on tactics-style gameplay with a fun theming and art style. It focuses a lot on positioning over combat, though does often regress to simply knocking the opponents to 0 due to the later difficulty enemies having extra movement. Overall, I think a lot of the roguelike elements and player stats could be tuned differently, but still very enjoyable if you like a more puzzle-based tactics game.
Excellent mix de rogue-lite et de tactical, sur un thème sportif. J'ai passé un très bon moment sur ce jeu ! Fini à 100% en une dizaine d'heure environ. Les différentes équipes, chacune avec leur différences de gameplay, sont intéressantes à découvrir. Il y a un vrai sentiment de "one more run" à chaque fois qu'une partie de termine, que ce soit sur une victoire ou une défaite. Il y a assez de variété, entre les différentes équipes, passifs, attaques, etc. pour qu'on ait toujours envie de tester quelque chose de différent. Les différents évènements entre les matchs sont rapides et satisfaisants, avec de vrais choix tactiques. La DA brille particulièrement : c'est original, coloré et vraiment frais. Si je devais mettre en avant un petit point négatif, le jeu pourrait avoir un peu plus de contenu. Il y en suffisamment pour s'amuser un moment, mais quand on apprécie en veut évidemment plus. On peut espérer que de nouvelles choses seront ajoutées plus tard ! Bref, un jeu unique et fun, bien réalisé, que je recommande absolument !
it's good! quite fun. the art is appealing and the gameplay is quite interesting. there's some fun ways to outsmart opponents and end games early by getting a touchdown, but there's also the option to brute force your way through your opponents health bars and get a touchdown that way. a unique concept in general too which i appreciate. can confidently say it's the first tactical volleyball game i've ever played. my one gripe so far is that going from the easy tournament to the medium difficulty tournament is quite a big jump. it doesn't help that there's some parts that aren't super well explained in the tutorial. there's a rulebook too, but it answers the questions in a pretty basic way, leaving a lot up to interpretation. a common experience i'm finding myself in as i play the game is thinking. 'alright, all set, i'll be fine on the next turn' - only to be blindsided by an attack i didn't understand well enough after reading it in the enemy team's attack list. or to find out that characters no longer regenerate stamina to full after a match on the higher difficulty. Since this is a relatively new game, there's not much info online, and i find myself trying to look stuff up, both online and in the game's manual, only to not find anything and get a bit frustrated. i'm confident i'll get over it though, and eventually learn the mechanics proper by just playing. and i'd rather have it be a little too hard than be a little to easy, at least personally.
[h2]前言:排球题材的回合制策略肉鸽 [/h2] 《动物排球社》是一款回合制肉鸽策略游戏。玩家控制一支由三只动物组成的排球队,在棋盘场地上与对手轮流进攻。 获胜条件很简单:让排球击中任意一格空地、让对手接不住即可得分,三局两胜。当然,实际对局,由于双方球员的移动范围都能覆盖大半场地,初始就想“打空位”得分自然是不可能的,真正有效的手段还是先将部分对手的体力耗尽,最终创造一个防守漏洞。 [h2] 玩法:消耗对手体力、创造防守漏洞 [/h2] 整体5×3的棋盘场地,但有效攻击区域仅限于中心2×3区域 。玩家每回合根据行动条依次指挥三名球员行动,执行移动、接球防御、扣球进攻。而无论是自主行动还是被动接球,角色在场内每移动一格都会消耗1点体力,接球时也要根据对手力量来扣减等量体力。 当体力耗尽后,虽然球员仍可在原地接球或扣球攻击,但却无法继续移动,并会像障碍物一样阻挡其他球员的路线,从而导致团队能够照顾到的场地面积大大削减。 大致来说,游戏的玩法就是依靠各个战队的特性、技能体系,或“佯攻”诱引敌人走位、或击退迫使敌人相互碰撞、或debuff不断叠加,不断削减对手体力、保留己方实力、确保自身防御不出差错的情况下,制造对手的防守漏洞。 [h2] 体验:玩法新颖、体量太小[/h2] 整体游戏玩法新颖、决策体验新鲜、美术精致出色;流程之中,也通过肉鸽元素,在各个比赛前的准备时间中进行各种随机事件的强化养成,什么装备抽奖、被动技能学习、粉丝赠礼、新增主动技能等等,为队伍提供不同的发展,带来每局游戏的随机性差异。还具备一定的局外养成系统,解锁新的装备/圣物/机制/加成。 但坦白来说,整体游戏的体量太小了。 虽然游戏提供了三重难度+四个队伍:寒境战团、伊利西安、萨满战团、光耀战团。每支队伍都有足够差异的技能体系,有的主打冰块地形与击退、某些特殊攻击可以“击碎冰块来连击”定下胜局,有的能够嘲讽并叠加瞄准标记,有的放置图腾和灵体提供增益减益,有的积累太阳能量来强化技能、在场外创造“得分区”出奇制胜。但基础打法、战术其实都相似。 大致来说,面对高难度的数值压力、轮次间回血不足,基本也是靠着“吸血鬼手套”啥的让队员反复仰卧起坐、不断苟命,算是换皮不换骨。只能说各个队伍间有一定的差异解题思路,但仍是重复感居多。 基本6-7个小时、四个队伍都打通最高难度、或者游戏全成就获取之后,新鲜感与持续游玩的动力就已然褪去大半。 [h2]总结[/h2] 总之,本作游戏体量上稍显不足,不能指望耗上了几十小时的空闲时间,但相比一众其他肉鸽作品,玩法差异度还是十分鲜明的,算是值得一试的创意佳作! 喜欢回合制策略玩法的玩家可以试试~ [quote]加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]咱的鉴赏家[/url],不定期为大家带来游戏体验分享,也期待您来一起分享自己的游戏体验干货~[/quote]
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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