
Ready for a huge adventure? Welcome to the magical world of Asguaard, and delve into an RPG that can span over 100 hours! Dwarves in the cold region of Roya believe that only a human with a soul can overcome the dreaded Thanatos and its Pandora Box... are you this one?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Controls are so messy, most of the time spent running in circles, not knowing where to go next.
Asguaard, developed and published by Aldorlea Games, is an expansive, retro-style RPG that places a strong emphasis on exploration and scale, offering an experience that feels both ambitious and demanding. Built using RPG Maker, it follows a familiar premise of a young protagonist drawn into a magical world facing a looming crisis, but the narrative quickly takes a back seat to the game’s true focus: a vast, interconnected world filled with secrets, hidden paths, and countless optional discoveries. Rather than guiding players along a clearly defined route, the game encourages them to carve their own path, often with minimal direction. The gameplay adheres to traditional turn-based RPG mechanics, with players engaging in battles that rely on standard systems such as physical attacks, magic abilities, and character progression through leveling and equipment. These mechanics are easy to understand and remain consistent throughout the game, making it accessible at a basic level. However, the combat does not evolve significantly, and over time it can begin to feel repetitive. While there are elements of customization, particularly through skills learned from various trainers scattered across the world, these systems are tied closely to exploration. This means that character growth often depends less on strategic planning and more on how thoroughly the player searches the environment. Exploration is both the game’s greatest strength and its most divisive feature. The world of Asguaard is massive, with hundreds of locations, hidden areas, and optional paths that can take dozens of hours to uncover. For players who enjoy discovering secrets and piecing together their own journey, this scale can be incredibly rewarding. There is a genuine sense of adventure in stumbling upon a hidden dungeon or uncovering a new ability through exploration. However, this same design can also lead to frustration. The lack of clear direction, combined with limited navigation tools, often leaves players unsure of where to go next. Progress can depend on finding obscure paths or revisiting earlier areas, which can result in frequent backtracking and a feeling of being lost rather than guided. The narrative, while present, is not the central driving force of the experience. It provides a framework for the adventure, introducing characters and conflicts that give context to the journey, but it rarely takes center stage. There are moments where the story and character interactions show potential, particularly in quieter, more personal exchanges, but these moments are often overshadowed by the scale of exploration. The pacing of the narrative can feel uneven, with long stretches of gameplay where the story takes little to no progression, making it difficult for the plot to maintain momentum. Visually, Asguaard stands out more than many RPG Maker titles of its kind. While it still uses a retro aesthetic, it incorporates custom elements and more detailed environmental design, giving certain areas a distinct personality. The world feels varied enough to support its scale, even if some locations begin to blend together over time. The soundtrack complements the experience well, providing a range of atmospheric and melodic tracks that enhance the sense of adventure and help maintain immersion during long play sessions. One of the more noticeable issues with the game is its pacing and balance. The sheer size of the world often leads to extended periods of wandering, grinding, or searching for the next objective. While this can be satisfying for players who enjoy methodical exploration, it can also feel tedious for those who prefer a more structured experience. Some design choices, such as hidden progression triggers or easily missable content, add to this sense of inconsistency, making the game feel less refined than its ambition might suggest. Despite these challenges, Asguaard has a clear sense of identity. It commits fully to its design philosophy, offering a world that rewards curiosity and persistence while refusing to simplify its systems for the sake of accessibility. This approach makes it a niche experience, one that will resonate strongly with players who enjoy classic, exploration-heavy RPGs but may alienate those looking for a more guided or streamlined adventure. In the end, Asguaard is a game defined by its scale and ambition. It offers a rich and expansive world filled with opportunities for discovery, supported by familiar mechanics and a consistent presentation. However, its lack of direction, repetitive combat, and uneven pacing prevent it from reaching its full potential. It stands as an impressive but demanding experience, best suited for players willing to invest time and patience into uncovering everything it has to offer. Rating: 7/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I liked this game. It's far from Aldorlea's best, if you ask me (Millennium and the Book of Legends are favourites) but I'm fond of it all the same. It's very focused on exploration, having an overwhelming number of hidden secret areas and rooms across the game. And plenty of optional areas to explore you never need to visit. An ethereal journey through a fantasy world. The plot really takes a while to get going, and I wouldn't say it's super great, but it has its moments. This is more of a character-driven and exploration game than a story one. The combat is generally at least mildly challenging and hey, your status effects are useful in this game! But you better be ready to protect yourself from enemy status effects too!
Interesting game, with a lot of content. Exploration is key! Items, skills are everywhere! My kind of game! Also, the controls are good, with a good story as well. My advice? For a fun time that won't cost you much, try this game out! You won't be disappointed!
This game looks really good in the preview pictures and videos, but I do not like the intro to the game and the beginning of the game as much as some of the other RPG Maker games I have played. This game is also nice because it has an easy mode and a story mode to make it easier to play through.
sıradan kötü rpj olarak tanımlıyorum
Really loved this very original style game. A lot of features and mechnics the trainers remind me of the elder scrolls lol 10/10 would play a sequel.
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Really enjoyed this one. - The challenge is there (pick the top difficulty setting), the content is definitely there (60+ hours to 100%, think i had ~5 hour on the non steam release) - The secret rooms and gear in this game gets really interesting later on. The story/characters are silly, but in a good fun way. Just don't it too seriously and you can really enjoy it. Milk!!!
bon RPG
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $37.3K | 738 | 95% | $2.99 | |
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| $37.3K | 67 | 100% | $19.99 | |
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| $37.3K | 82 | 91% | $19.99 |