
Have you ever wondered what it feels like to stop time? Ascend to ZERO is a time-bending action-roguelike where you can use your unique ability to freeze time and fight your way to the top.
Modeled estimate, not a reported figure. How we estimate →
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About

The clock is ticking, but luckily you can manipulate and bend time to your will! Every second is another weapon in your arsenal - learn to wield it better with every passing run!

Unlock a variety of skills, chips and abilities to become a force to be reckoned with!
Increase your stats, enhance your awesome weapons, and upgrade your massive arsenal of gear to be the ultimate avatar of time!
Want to be a glass-cannon swordsman? Slice and dice through your obstacles!
Range is the name of your game? Lock and load as you zip around your enemies!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean*, Simplified Chinese*, Japanese*, Traditional Chinese, Russian, French, German, Spanish - Spain, Portuguese - Brazil, Italian*languages with full audio support
Engagement
Hours played at review time, across 328 reviews with recorded playtime.
Reviews
Themes across 328 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
爽刷装备,爽构筑
核聚变上唯二让我眼前一亮的游戏,手感很好,而且居然没啥挫败感,能让人一直玩下去,手柄玩才能体会到手感,键盘总感觉差点意思
Советую к покупке
就喜欢这种节奏舒服又能爽刷的游戏,完全停不下来,不过今天已经玩得够多了,要不是明天要上班真想一口气刷通关!枪神最屌!
挺喜欢这个美术风格,题材机制也挺新颖的,值得一试。
Very good game. The roguelite systems feel rewarding and the limited time per run is unique and fun to play around.
好!玩!
Ascend to Zero was not the game I expected. It's genre is "Action Roguelike" but you'll probably find yourself spending more time crafting builds, upgrading gear and inventory management. Which isn’t necessarily a bad thing, if you like games where you have fun buildcrafting and min maxing your character to the absolute max. This game has that. The core gameplay loop of build management followed by quick paced bursts of gameplay activates the dopamine receptors in my brain in a weird way. I got a little addicted to it. It feels like all of this shouldn’t work, but it does. Though I think the speadsheet management to gameplay ratio could use a bit more balancing. On the negative side, the game is rough around the edges in a technical sense with some really bad cases of audio mixing, the story is competent, but if you find yourself moving through the game too quickly it can break the story a bit. And I think the game does get a little too grindy towards the end. On the positive side the soundtrack is very good. It's very electronic with some nice chillstep, dubstep and conventional EDM that sounds terrific. and also the game plays very well on steam deck. Full Video Review: https://youtu.be/YUApjiQCA4o
If Heisenberg made roguelikes instead of meth he would have made this game.
나는 원한다 멀티를
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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