
Deadly missions for a deadly group! TH3-M15 Guild is a bullet hell survival game with rogue-lite elements. Undertake assignments, fighting off against armies of robots and creatures alike. Use an arsenal of unique skills, weapons, and items! Do you have what it takes to finish the job, mercenary?
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Deploy into battle as the TH3-M15 Guild, the deadliest group of mercenaries across the land! Hauntingly, there exists no reported sightings on any of the active members, making the people wonder if the guild even exists. Those that do know them, are either in awe or in fear of the guild’s prowess and efficiency. With the world now at war, between the Aigam Council and Phian Federation, TH3-M15 guild has once again been hired and is on the move. They’ll do whatever it takes to complete their mission…
In this rogue-lite, bullet hell game, players will undertake dangerous assignments, fighting off armies of robots and creatures alike. Use an arsenal of unique skills, weapons, and items to mow down your enemies!
Do you have what it takes to finish the job, mercenary?
Go into battle in uniquely created maps, against hordes of enemies and bosses. Each map will have its own hazards and mechanics to give players a great challenge.
Fight an array of bosses, all with their own special designs and attacks.
Earn and loot a diverse set of weapons, armors, and items to strengthen your mercenary.
Overdrive your skills and weapons, evolving the carnage to the next level.
Mix and match your favorite mercenaries with your best weapons together for endless possibilities!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
[quote][b]Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url] , [url=www.youtube.com/curatorhhf/]YouTube channel[/url] and [url=x.com/hhfcurator]X(Twitter)[/url]![/b][/quote] [EA/Anime/Action] Not only a Survivors-genre bullethell game with pixelart graphics also solving mission challenges against gimmicks. Passive powerups, various characters, roguelite. [早期/ACT] ドット絵VS系にミッション要素を追加した感じのゲーム。早期とは思えないくらい要素が備わっており、普通以上に楽しめる。
So far a pretty good Garlic Like. The unique character abilities are interesting but need some balancing. The maid is barely usable, while pharoa is insanly easy The same as the stages, the first one is very crammed making it hard to dodge. And the second is the exact opposite were you can just run around and dodge most enemies and let your passive damage do the job. I really like the art style and menu desing. While in gameplay the few enemie protectials can sometimes be almost invisible. Definitly worth a look.
A promising gem within a VERY crowded genre. The core gameplay follows the basic formula of similar horde survival games but the individual characters are very mechanically distinct. The game also relies less on RNG than many of its peers, which is always a boon in my book. It achieves this by giving each character a set of personal skills (a main automatic attack, an active skill and a ultimate with cooldowns and two passive skills) and letting you choose from a common pool of skills and items on top of that. Each stage has a main mission and a few sidequests that add a bit of color to the experience and help pass the time. The music is alright. I really liked the art and the overall color palette. All the characters available are good and playable (although the old man can be a bit infuriating due to paper thin health). And last, but not least, my main girl does the Kaneda drift after her ultimate, so, points for style. What is here is pretty good already and I’m looking forward to the release version (a growing rarity nowadays).
バージョン 0.4.0.0時点での感想。初期3キャラをプレイ。 まだパワーバランスが整えられておらず、俺強ええええ、は無理。 どんだけ強化しても基本後退しながらの引き撃ちになってしまう。 プレイキャラも敵キャラもサイズが大きく、マップで移動可能部分が狭いためどうしても窮屈な感じ。 対してドット絵の感じは悪くない。SFC時代を思い起こさせる。可視性が悪いのも調整待ちって感じ。
Excellent game overall. Feels similar to Vampire Survivor in terms of genre, but the artwork,music, and character abilities are unique enough to set it apart in a fantastic way. Varying character difficulty adds to the challenge, with the hard modes being a lot harder than the normal stages. Overall an enjoyable game, and looking forward to further developments and updates! Keep it up. +Rep
とりあえず現状実装されている2ステージクリア。 基本的な流れは下記。 ①提示されているミッションをクリア ②20分時点で出てくるステージボスを撃破 ③ステージから脱出 ①の後に出現する扉でLv6にした武器のオーバードライブ(強化)が可能。 全体的に地味で非力だった武器が強化されるが、 そもそも敵の硬さがオーバードライブ前提な感じ。 ②の時点で扉が消えるので強化はそれまでに済ませる必要がある。 ・良いところ キャラが可愛いくてバタ臭くないとこ。 繰り返しによる全体的な強化に加えてキャラ個別も強化できるとこ。 キャラごとの長所短所にかなりの個性があるとこ。 ・良くないところ 見っづらーい! 強化後の武器の演出で敵と敵の弾が見えない。マジでまったく見えない。 たまに入る味方の通信で画面下が見えない。 屋内の様子が一切見えない。入って目の前に敵はザラ。 ・総評 理不尽な被弾がマイナスだけどその被弾前提にビルドを選択するのはちょっと楽しい。 ただ理不尽な被弾自体が楽しいわけではないのでそこは何とかして欲しいところ。 可愛いキャラでVSライクをやりたいよって人向け。
play old man if ur not a weenie
At it's current state, heavily flawed, but fun. The objective-based nature and the defined maps are a good split from the "survive in a massive arena" formula that you usually see. Only 2 maps so far, but they have very defined themes, threats, and tactics with how they're designed and how you go about winning. The characters are all very unique. Not just a starter weapon and some stat bonuses, but very different kits and playstyles, such as Pharaoh's emphasis on summoning, standing still to buff her minions, and her limited weapon selection. Or, my personal favorite, Shooting Star Witch and her hypermobility on her bike, complete with Akira Slide references. It's got a really strong "sci-fi-fantasy mishmash" in the big city vibe, where we've got ninja maids, old martial arts masters with bad backs, cyborg ninjas, and idols that are also mercenaries. It's got flaws, obviously. Balance is pretty bad for some cases. Pharaoh, a slow-moving minion summoner with limited weapon selection, is nerfed heavily in the 2nd map because of one type of mob that moves significantly faster than she can, able to hug her to death. Other characters have terrible early games that can easily lead to early defeats. The item system is poorly explained the first time you get anything, and I don't particularly like the long cooldowns and how the access and buying of them is. Sometimes, they're too expensive for you to buy (especially with the money gates), other times, it's hard to see what they actually contribute past a certain point. There's very limited content right now, with probably just three well-designed maps and standard boss encounters. Aside from the characters and limited rerolls, the replayability of this will probably rely on character builds and their playstyles rather than mixing up maps and objectives. Still, a project worth backing, especially with its price. I look forward to seeing how it could still improve.
Started playing since the demo and played a few hours in early access Compared to the demo, the early access game has so much replayability and never gets boring. I can tell the devs are putting a lot of efforts since the demo. The demo had like 3 characters and 1 map. Now, the early access has 5+ characters and 2 map. In terms of game play, the first 2 minute is slow and easy, but it gets challenging over time, which makes it pretty addicting and exciting. Each character and side missions are different, so making each run unique and exciting for me. I can't wait until the full games come out
Early Impressions- As of this writing, it says that I’ve played the game for .2 hours. N-N-No, not TWO hours, but POINT TWO hours! (To be honest, I don’t even think I made it that far in) But what I did do, was spend a ridiculous amount of time on the demo, which was a totally different beast altogether (unfortunately, you can’t see this for yourself, as it’s gone now), regardless, I can tell you that as long as the developers support this game up to the end, it will go down in history as one of the best games in this genre. It’s TOUGH! Not difficult, “difficult” implies that you have a better than 50/50 chance of defeating a run, and I’m sorry son, but I don’t think you’ll be getting through this run, the next run, or 10 more after that! So how can it be so good if it’s damn near impossible? Well, I’m not quite sure how to explain it, I just know that even though I didn’t get very far in the demo, I didn’t care because I had so much fun just trying to earn enough credits to upgrade my character! Shame there’s no demo for you to try, because that would show you, and it’s hard to trust any reviews you see, because nobody has your exact taste (plus, they could be shills). I give it at least 7/10 but will update after some proper time played.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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