
Have you ever wondered what it feels like to stop time? Ascend to ZERO is a time-bending action-roguelike where you can use your unique ability to freeze time and fight your way to the top.
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About

The clock is ticking, but luckily you can manipulate and bend time to your will! Every second is another weapon in your arsenal - learn to wield it better with every passing run!

Unlock a variety of skills, chips and abilities to become a force to be reckoned with!
Increase your stats, enhance your awesome weapons, and upgrade your massive arsenal of gear to be the ultimate avatar of time!
Want to be a glass-cannon swordsman? Slice and dice through your obstacles!
Range is the name of your game? Lock and load as you zip around your enemies!
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Themes across 642 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it's a power fantasy roguelike, wrapped in a time loop ribbon you will die quickly, then you'll one shot every normal mob, elite mob, bosses, and be wondering exactly how to tweak your build so that it does it even faster than instant if you resume time everything hasn't vanished, you still have work to do
I beat the entire game using 21 Timestops and almost beat it with time slowed down to the point where every second was 6 of them I am tired now i am going to sleep
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $378.1K | 2K | 87% | $9.99 | |
| $378K | 1.2K | 87% | $14.99 | |
| $378.3K | 5K | 89% | $4.99 | |
| $377.8K | 888 | 64% | $29.99 | |
| $377.8K | 2.6K | 91% | $9.99 | |
| $377.8K | 1K | 84% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $486.8K | 1.8K | 85% | $7.99 | |
| $4.4K | 23 | 91% | $7.49 | |
| $2.6K | 20 | 95% | $5.99 | |
| $1.9K | 7 | 71% | $8.99 | |
| $1.4K | 5 | 60% | $9.99 | |
| — | 0 | — | — |
Languages: English*, Korean*, Simplified Chinese*, Japanese*, Traditional Chinese, Russian, French, German, Spanish - Spain, Portuguese - Brazil, Italian*languages with full audio support
Hours played at review time, across 644 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
とりあえずクリアはしました ステージ2までのデザインは良かった それ以降はデザインが思いつかなかったんだろうな 体験版の範囲まではいい出来だけどそれ以降は発展要素もないしただのDPSチェック
Fun game, with relatively quick loops. Sometimes it can be difficult to tell what is dealing damage to you, but the game does offer options to make your attacks more transparent which is honestly a necessity. Very fun to see the numbers go up higher and higher - I do wish skipping some of the levels would grant you a set number of tech chips since it feels like you aren't allowed to skip anything if you want to have a good run.
槍娘でひたすら火力を上げて敵の理不尽無敵攻撃は時間で受ける ストーリークリアまでは回避したりいろいろ試行錯誤できる。装備の強化等も必要ありませんでした。 多次元(所謂やりこみ)は大雑把に言うと敵の動きなどはほとんど気にしなくてよく、回避もアバタースキルも大して使わずに適当に敵のまわりをうろうろして張り付いてこちらの火力を押し付けていくモードです。最終ステージの理不尽無敵攻撃は制限時間を大量に盛っていけば関係なくなる。ただし火力さえあれば近づくだけで敵の無敵時間を飛ばして文字通り秒で倒すこともできます。 開始から最高難易度 多次元20クリア 個人的にはおすすめできるゲームです。
很矛盾,不符合期望,但玩起来又没有特别大问题,最终还是因为没有充分实现卖点选择差评。 首先,这是一个增量游戏,一遍遍重复就是为了攒资源和打更好的装备,该打不过的不会因为技术或者build就打得过。因此后面的所有前中后期参照的都是整个游戏寿命。 其次,肉鸽元素仅仅体现在不同的局内大流派,中期基本上在进游戏的开局选项确定,后期根据你的配装就已经确定。局内大部分游玩时间的差异只有你拿到不同组件的顺序罢了。在游戏寿命中期能稍微增加多样性和新鲜感,至少不是每局都一样,后面则是完全无感。 最后,也是最遗憾的,时间的限制在游戏初期很显著,但中期开始就完全不同了,变成了血条的感觉,基本上就是发育出几分钟的时间然后看你能不能在掉完之前打死boss,甚至人物生命归零也就是掉时间,那不就是血条了吗。时停在各种输出检测器的面前没有什么意义。我刚买这个游戏的时候设想了一些,比如我是不是要跟时间赛跑去搜打撤,是不是会有限时解谜之类的拼上限环节,但完全没看到,只有数值。 我对定价和节奏合理的增量游戏也没太大意见,但看到一个不错的点子做成增量,以及商店页面看不太出来,总还是有点遗憾和失望。如果喜欢在增量的基础上来点新元素的,倒是大可以买来试试,玩个十几二十小时应该还是挺好的。
[h1]时间紧,任务重,给我个30秒,我还能再顺带解救世界[/h1] 当其他类幸存者游戏还在研究“怎么活下来”时,《零秒:时光的归途》已经逼着你去思考“怎么才能跑得更快”。 本作品以类幸存者为主要玩法作为操作框架,然后又在此的基础上还另外引入了一个颠覆性的时间倒计数机制,玩家会被要求在[b]30秒钟内直接通关连续一整场的战斗[/b],事实上这本身就是一个不太可能的事情,基于此所以游戏引入了时停这一机制,于是,一场与时间竞速并回溯到过去拯救世界的玩法就此展开。 简单来说,这个所谓的30秒其实只是一个幌子,当击败BOSS、或者完成挑战房间里的挑战后就可以延长30秒的倒计时、而中途拾取到的对应肉鸽三选一增益,也有一部分会影响时间的流动的构筑存在。游戏这样设计除去契合剧情以外,其主要的目是还为了鼓励玩家在游戏中快速决策,主动去寻找BOSS击杀,而不是保守地待着一个地方练级。玩的时候不妨将倒计时当成另一种资源,玩的时候也就没那么有紧迫感了。 游戏最大一特色还当属于,有着极其强烈的反馈体验了,从养成性上来说,是玩家一开始的人物面板的属性值从零到有构筑,主基地随着后续冒险的深入探索,使得功能逐一解禁,看着人物基地越来越大,天赋树点的越来越满,可以说这就是极其正向的正反馈,此外基本做到了每次出门打怪都能收获慢慢的回家,游戏的节奏性这点给予好评。 从对局中来说,作为一款类幸存者游戏而言,游戏的挑战设计是基于[b]等级数值膨胀[/b]建立的,游戏中玩家角色的等级数值增长的非常快,它要求玩家按照地图中划分对应的等级区间去进行练级与挑战,当够格(等级足够)时,即可奔向下一个房间进行挑战。 只要你角色当前的等级不够高时,直接闯进还立即对玩家进行提示,此时基本不足以对本场房间战斗的小怪造成伤害,可以说打不过那就是打不过,却没办法像一般的动作类RPG那样依靠自己游戏理解与技术来智胜过关,你能够做到最好的地方,无非就是靠点战斗间隙进行的小走位,还有及时反应来规避少吃点伤害仅此而已。 但你要说这完全是缺点嘛,我个人又觉得倒也不算完全是,你可以代入这么一个视角:看着游戏里角色,从第一个房间开始起的[b]0级[/b],再到后面关卡的[b]上10w+[/b],后期地图随手攻击一下就是跳动上百万的金色伤害数字,可以说这个数值的膨胀的看着还是很带感的,颇有那么点增量游戏的味道。 《零秒》这个游戏总体感受玩下来呢,也是基本不需要动啥脑子,开着时停只管呼呼一顿猛冲,沿途的BOSS见到就刷,见到了好的装备及时换,及时冲刺躲掉BOSS红色攻击区域就行。可以说在幸存者前人的基础上,也很好的彰显自己的游戏特色,各种肉鸽局内构筑词条足够丰富,系统设计上都有老道且成熟的表现,但个人还是喜欢玩那种与交互性比较强的游戏,在如今这个同质化游戏频繁昙花一现的年代,还是更加想看到有敢于大胆创新玩法的游戏,而《零秒》这个游戏没有固步自封,做到了自己见解中的那份创新,这就已经足够了。 官方B站就有号,今年的深圳核聚变就有参展,游戏定价良心,画风与场景表现力优秀,首发八折仅38.4,可以交个朋友。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
Un juego de acción roguelike con una ambientación muy lograda, que combina combates rápidos con una mecánica para detener el tiempo. Avanzas intento tras intento dentro de un ciclo; cada muerte te ayuda a comprender mejor a los enemigos, mejorar tu ruta y probar otra forma de ascender. Los menús, la atmósfera, los controles y los efectos están muy bien realizados. La música también acompaña muy bien la acción, aunque a la larga puede volverse algo repetitiva. En general, es un gran juego, muy bien construido, y lo recomiendo.
A lovely little incremental roguelike. You slowly get overpowered as you upgrade yourself and understand the game better. Each loop takes between 20-60 minutes, but you are constantly rewinding time. It took me about 13 hours to defeat the final boss for the first time. + Each run is pretty different. + The upgrade mechanics are very solid. + Powerups are varied and affect gameplay significantly. + Graphics are solid and mostly clear. - I disabled the music after a while. While decent, it's very repetitive. Especially one song is very whistly. - The game got bugged once or twice if you die while in a slow-down field. - You either win instantly or barely survive. No in-between. - It's often hard to even know what's happening. - The game could really use a few QoL improvements. Like seeing which bosses you've defeated on the map, teleport to visited areas and more. It's a fun little incremental game. It's worth it and not too expensive.
每次打到一半就会出现角色弹道全部消失的bug,包括投射物。这么恶性的bug居然没有一个人反馈或者留评论吗?很难想象炮手一把打完或者黄金射手一把打完技能一点伤害都没有。你就算时停了放技能的无敌帧,那个b蜗牛还能日你掉血,隔着给怪当肉便器呗?体验非常差,一天bug不改我差评挂一天
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