
Have you ever wondered what it feels like to stop time? Ascend to ZERO is a time-bending action-roguelike where you can use your unique ability to freeze time and fight your way to the top.
Modeled estimate, not a reported figure. How we estimate →
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About

The clock is ticking, but luckily you can manipulate and bend time to your will! Every second is another weapon in your arsenal - learn to wield it better with every passing run!

Unlock a variety of skills, chips and abilities to become a force to be reckoned with!
Increase your stats, enhance your awesome weapons, and upgrade your massive arsenal of gear to be the ultimate avatar of time!
Want to be a glass-cannon swordsman? Slice and dice through your obstacles!
Range is the name of your game? Lock and load as you zip around your enemies!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean*, Simplified Chinese*, Japanese*, Traditional Chinese, Russian, French, German, Spanish - Spain, Portuguese - Brazil, Italian*languages with full audio support
Engagement
Hours played at review time, across 328 reviews with recorded playtime.
Reviews
Themes across 328 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
nice game!
Самая затягивающая игра в мире!
每次打到一半就会出现角色弹道全部消失的bug,包括投射物。这么恶性的bug居然没有一个人反馈或者留评论吗?很难想象炮手一把打完或者黄金射手一把打完技能一点伤害都没有。你就算时停了放技能的无敌帧,那个b蜗牛还能日你掉血,隔着给怪当肉便器呗?体验非常差,一天bug不改我差评挂一天
간단한데 은근 중독성 있어요. 그래픽도 분위기랑 잘 맞고 가격대비 완성도가 좋음
面白くて正式リリース待ってたけど 追加要素も少なくて体験版でいい気がした
豪爽,一口气刷了9个小时,但是感觉樱花的BD好像只能玩冲刺,出血和范围烧人感觉不太行,而且大伙前期解锁黑客一定要用!刷币超快!玩了8小时的樱花感觉没有黑客1小时刷的多,吐血
6 hours in, and I’m enjoying it more than I expected. The 30-second limit sounds like a gimmick at first, but it works well with the progression system. Early on, you barely get anywhere, but each run makes you a little stronger and helps you reach new areas faster. Combat feels good, and the time-stop mechanic adds more decision-making than I expected. Builds can vary quite a bit depending on the gear and chips you find, though some runs are obviously better than others. It still has a few rough edges, but the progression is satisfying and it has a solid “one more run” loop. Worth checking out if you like action roguelites.
데모 때 엔딩까지 봤는데 드디어 정식출시. 초반만 플레이해봐도 훨씬 다듬어져 나왔다는 게 느껴짐 아트, 사운드가 특히나 세심하고 게임 컨셉 -시간정지/풀면서 스킬 사용-이 확실해서 좋다. 거너로 엔딩 볼 때까지 달릴 예정
目前还不错,玩得下去 玩得确实爽,根本停不下来。但感觉通关之后乐趣会少一半,不过也可以去收集各种装备武器之类的,有的武器特别帅,很不错,能感觉到制作的用心。但玩法还可以拓展一下,以后多出点剧情玩法dlc的话这游戏能更好。还有我觉得塞斯好可爱◐▽◑
时间作为本作的核心设定,在面对后期的怪物时完全成为了负资产,你拉高的血量防御减伤等属性,在对方针对剩余时间的攻击时完全沦为鸡肋属性,并不能提高任何容错率,你所能做的只有无脑提升输出端,以追求快速击杀。 而本作的数值设计和引导更是堪称灾难,出门时已经堆叠到100%的减伤,在进入3/4关,提升了数十万等级之后,反而会回归到六七十的程度,找不到任何原因;出血、中毒、烧伤等等buff与debuff都没有明确的文本说明。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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