
Have you ever wondered what it feels like to stop time? Ascend to ZERO is a time-bending action-roguelike where you can use your unique ability to freeze time and fight your way to the top.
Modeled estimate, not a reported figure. How we estimate →
About

The clock is ticking, but luckily you can manipulate and bend time to your will! Every second is another weapon in your arsenal - learn to wield it better with every passing run!

Unlock a variety of skills, chips and abilities to become a force to be reckoned with!
Increase your stats, enhance your awesome weapons, and upgrade your massive arsenal of gear to be the ultimate avatar of time!
Want to be a glass-cannon swordsman? Slice and dice through your obstacles!
Range is the name of your game? Lock and load as you zip around your enemies!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 642 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
上头的很,一路piu~piu~piu~过去,爽就完事了
游戏还算可以,创意也不错,但是BUG太多了,现在只要打完一把上一把的属性直接继承到下一把,要么移速高的我地上东西都捡不到,要么范围大到一个无人机比最终BOSS还大,然后还吞我伤害,我所有角色结束时停的大招一点伤害都没
재밌네요
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, Korean*, Simplified Chinese*, Japanese*, Traditional Chinese, Russian, French, German, Spanish - Spain, Portuguese - Brazil, Italian*languages with full audio support
Hours played at review time, across 644 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我玩到现在一把都没通关过,不是太菜或者伤害太低,我玩枪手打到第四章boss,一套技能把boss打出狂暴锁血,然后就完全没有伤害,我开始还在想是不是锁血或者打不动的原因,毕竟顶着75免伤,但是玩着就发现boss身上一点伤害都不跳,只有debuff还能正常附加,也没有伤害,这就算了,时间耗尽重开一把第一关一样没有伤害,小怪都打不死,我连续试了好多次我才察觉会不会是bug。游玩体验极差!!!
This is a simple rogue like, that has a lot of twitchy action. It doesn't do anything new, but it is solid and polished for its limited scope. Its got a nice roster of characters that let you try different ways to play and several upgrade systems. The game is very hard to make progress in early on, but once you get about two hours in it plateaus into something difficult, but that you can see progress being made. Solid, polished, simple rogue like. 7/10
Very cool game the concept is fun
이미 여러 차례의 베타, 데모를 통해 크게 관심을 갖고있던 게임입니다. 긴시간의 테스트를 통해 게임자체의 완성도를 크게 끌어올렸다고 생각되며 결국 본 작에서 상당히 완성도 높은 결과물을 보여줬습니다. 빈껍데기 얼리억세스로 출시해 최소한의 완성도를 보여주기 까지 긴시간이 소요되는 최근의 게임트랜드를 비교할 때에 제작사의 행보에 더욱 응원하게됩니다. 게임은 조금은 새롭고 혹은 단순한 하나의 새로운 개념에서 시작되지만, 그 안에서 보여주는 작동방식은 단순히 조금 참신했던 아이디어에서 끝날 수 있는 한계를 어느정도 충분히 극복해 냅니다. 저는 그간 워낙 출시전 테스트기간중에도 재미있게 즐겨왔던 지라, 운 좋게 이벤트를 통해 제품을 지급받게 됐지만, 게임자체의 가격과 내용을 볼때에 충분히 구매할만한 좋은 게임이라고 느낍니다.
손에 익으면 재밌게 파밍 할수있고 괜찮네요 부담스러운 가격도 아니고 추천합니다.
带局外BD的暖雪,时停还有自己的特色,感觉比暖雪爽
数值游戏,bd、局外成长几乎没有,第二张图好不容易过完第三关完全打不动,后续获得提升的地方太少了,数值根本拉不上去,拉不上去就卡关打不过,要不还是学学别的肉鸽游戏吧
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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