
Have you ever wondered what it feels like to stop time? Ascend to ZERO is a time-bending action-roguelike where you can use your unique ability to freeze time and fight your way to the top.
Modeled estimate, not a reported figure. How we estimate →
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About

The clock is ticking, but luckily you can manipulate and bend time to your will! Every second is another weapon in your arsenal - learn to wield it better with every passing run!

Unlock a variety of skills, chips and abilities to become a force to be reckoned with!
Increase your stats, enhance your awesome weapons, and upgrade your massive arsenal of gear to be the ultimate avatar of time!
Want to be a glass-cannon swordsman? Slice and dice through your obstacles!
Range is the name of your game? Lock and load as you zip around your enemies!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean*, Simplified Chinese*, Japanese*, Traditional Chinese, Russian, French, German, Spanish - Spain, Portuguese - Brazil, Italian*languages with full audio support
Engagement
Hours played at review time, across 392 reviews with recorded playtime.
Reviews
Themes across 392 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The artstyle is just awesome and the combat is fun af
秒秒秒,很爽
哦, 我亲爱的上帝。这款游戏的重玩价值非常高
Вкусняшка
欢迎关注我们的鉴赏家52pcgame: https://store.steampowered.com/curator/26063227-52pcgame/ 作为近期口碑出众的动作肉鸽新作,《Ascend to ZERO》凭借独特的时间机制、自由的构筑玩法和张弛有度的难度体系,在众多肉鸽游戏中脱颖而出,拿下Steam特别好评的成绩。它跳出了传统肉鸽单纯堆数值、刷装备的套路,以“时间操控”为核心,打造出兼具策略性与操作爽感的闯关体验,无论是休闲玩家还是硬核挑战党,都能在游戏中找到专属乐趣。 本作最亮眼、最区别于同类肉鸽的核心亮点,便是独一无二的时停机制,这也是游戏的玩法灵魂。不同于常见的闪避、格挡防御手段,《Ascend to ZERO》将时间变为可控资源。对局内随时触发的时停效果,能冻结全场敌人、弹道与倒计时,唯独玩家可以自由移动调整站位。这套机制让闯关不再依赖单纯的反应速度,更考验玩家的策略规划。面对密集弹幕和围堵敌人时,利用时停规避致命伤害、规划输出位置,每一次操作都精准又解压,让紧张的战斗充满操作质感,也是游戏可玩性的核心支撑。 在玩法构筑上,游戏的自由搭配体系极大拉长了游玩寿命,兼顾了深度与容错率。装备搭配空间十分充裕,游戏支持同时携带六把武器,搭配十格设备、一格防具和一格宝物的超多装备栏位。海量的武器、设备与宝物相互组合,能衍生出无数实战流派,每一局的构筑思路、战斗节奏都截然不同,彻底规避了肉鸽游戏后期玩法同质化的通病。同时游戏十分贴心,照顾到不同玩家的游玩习惯,设置了自动拾取、自动穿戴功能,厌倦繁琐手动操作的休闲玩家可以一键减负,轻松闯关;追求极致操作和自定义体验的玩家,也可以全程手动操作,打磨每一局的构筑细节。 难度设计上,游戏做到了循序渐进、层次分明,挑战性十足且不会劝退新手。对局开局的箱子初始等级,是影响整局游戏节奏的关键变量,开局随机性拉满,每一次开局都是全新的未知挑战。普通难度门槛友好,适合新手熟悉机制、摸索流派;而最高难度则极具硬核挑战,对玩家的时停运用时机、装备搭配思路、走位细节都有着极高要求,通关后的成就感无可替代,完美满足硬核玩家的闯关需求。 整体而言,《Ascend to ZERO》是一款完成度极高的优质肉鸽游戏。独创的时停核心玩法、自由百变的构筑体系、兼顾休闲与硬核的难度设计,让它既有爽快的即时战斗体验,又有耐刷的肉鸽乐趣。微小的画面瑕疵瑕不掩瑜,无论是碎片化休闲游玩,还是沉浸式挑战高难度对局,这款作品都值得所有肉鸽爱好者一试。 游戏性:🌟🌟🌟🌟 音乐:🌟🌟🌟🌟 剧情:🌟🌟🌟🌟 画面:🌟🌟🌟 总评:🌟🌟🌟🌟
太上头了完全停不下来!前期比较痛苦,中期就能体验游戏乐趣了。
One moment you're hitting 3B DMG/s on the entire screen, the other... you're running for your life because you couldn't get a damn chip to give you enough damage to beat a cheap ass time stealer mob. 10/10 authentic time travel experience
本作是一部伪装成肉鸽的刷宝游戏,可以说在短暂的几个小时内还是给出了不错的驱动力答案,但是本质来说,本作的装备和构造也面临着膨胀过快的问题。这就导致本作在有限的数个小时之内确实是很有趣的,既能享受刷宝带来的装备掉落的感官刺激,也能在肉鸽的局内部分感受构筑的乐趣。但游戏在将近十小时的时候就出现了数值崩坏的问题,可以说这个时候主角的强度甚至到了可以直接走过去把BOSS秒了,这个时候可能前两把还算有趣,但是到后面就只剩下走过去秒BOSS再捡构筑了,这个时候本作就只能留下疲倦了。到了后期更是有你打前面的BOSS随便秒,打后面的BOSS随便被秒,你想秒他他还有转阶段无敌的情况,那这个时候的游戏体验就不那么美好了。总的来说,小品游戏,玩一下还行,通关了就可以删了。
막보스 전인 삼각두랑 싸우는데 왜 자꾸 튕기는 거지? 초당 40조 딜이 쌘게 아닐건데? 왜 싸우다 시간 멈추면 자꾸 튕기는지?
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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