
Have you ever wondered what it feels like to stop time? Ascend to ZERO is a time-bending action-roguelike where you can use your unique ability to freeze time and fight your way to the top.
Modeled estimate, not a reported figure. How we estimate →
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About

The clock is ticking, but luckily you can manipulate and bend time to your will! Every second is another weapon in your arsenal - learn to wield it better with every passing run!

Unlock a variety of skills, chips and abilities to become a force to be reckoned with!
Increase your stats, enhance your awesome weapons, and upgrade your massive arsenal of gear to be the ultimate avatar of time!
Want to be a glass-cannon swordsman? Slice and dice through your obstacles!
Range is the name of your game? Lock and load as you zip around your enemies!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean*, Simplified Chinese*, Japanese*, Traditional Chinese, Russian, French, German, Spanish - Spain, Portuguese - Brazil, Italian*languages with full audio support
Engagement
Hours played at review time, across 392 reviews with recorded playtime.
Reviews
Themes across 392 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]球球了,我也想要穿越和时停能力[/h1] [h2]前言:[/h2] 每个人都想去改变自己后悔的过去,但穿越时间却离我们的生活又是那么遥远,而这次这个游戏里就抛出了这个设定,作为可以掌控时间的主角,需要去穿越时空拯救队友,拯救世界。 [h2]玩法: [/h2] 把暂停时间的能力作为核心操作,又加入了幸存者的肉鸽玩法,这个设定组合还是比较新颖的。 随时可以时停,穿梭在怪堆和他们的攻击之间,然后悠闲躲开后恢复时间流动。而且在此基础上还加入了关卡限时来提升紧迫感,使得我在玩的时候总是有能够暂停时间但同时又被时间追着跑的感觉。 鼠标右键冲刺,鼠标左键瞄准,wasd移动,空格可以暂停时间(有一定的cd) 装备的武器会自动攻击,但是需要在时间流逝状态下。 击败一些精英敌人之后就可以获得额外加时。 [h2]游玩感想:[/h2] 操作手感还是很不错的,移动很丝滑,不过冲刺距离似乎是比别的游戏都要长一大截,我总是把握不好。 这个等级成长还是很夸张的,但到了关卡后面还是纯看数值,比起肉鸽来说更像是个比拼数值的刷子游戏,攻击力差一点,然后就会打不动敌人导致全程刮痧,局外成长也是需要用刷刷刷来作为核心点的,这就导致整体的build构筑显得很浅,你只需要去堆数值,而那些什么效果什么组合都不怎么需要去管,纯肝完点上去就行了。 [h2]总结:[/h2] 《零秒:时光的归途》是一款显得比较特殊的类幸存者游戏,游戏里加入了时停机制和限时机制,玩家需要有限的时间里打通关卡,并且每次都会通过时光穿越回到过去和怪物作战,游戏里还有可以升级和自由搭配的局外成长和装备系统,在时停阶段虽然不能攻击但是可以捡东西和转移位置。装备还有稀有度和套装效果,凑齐套装效果之后可以激活额外加成属性。 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
One of the best roguelikes over the past several years. Build-making might seem pretty simple at first, but it reveals to be pretty deep at the 3-5 multidimensional mode. Great core idea that gives a "Hurry up and wait" feeling. Great progression with PoE-like crafting. After 40 hours the only thing I need to be added in the game is an explicit info about stats and enemies. Also great music that gets stuck in the head. If I were to compare it with my most fav roguelike - ball x pit, I would say Ascend20 has a better progression and a much deeper build making, however it lacks in a variety of character types that are pertty straightforward (char for spears, char for swords, etc.). Overall, 10/10, thank you for this experience.
爽快なシステムとバランス、押し付けがましくなく気になる世界観やシナリオ、気持ちの良いBGM
I played the hell out of the demo and any game that carries demo progress over is to be encouraged (add 20 hours to my platytime). I completed that and bought the game (reasonably priced, noted) expecting more of the same. I was enjoying the usual roguelite incremental improvement experience until ... Stage 3 ... I get that the devs wanted to mix things up but this changes the whole flow of the game. Adding completely different mechanics that conflict with the previous gameplay is a strange design decision. I could, and probably will, grind my way around it eventually but for now I need to uninstall and give it a break. Some options to tone down the contamination aspects down would be welcome. I hate playing against a timer in games, I gave this one a break because it was built around it and this worked fine until Stage 3 (time is no issue once you've progressed a bit). To add another timer on top of that is not my idea of fun. I'm recommending it because I got my enjoyment out of the demo without payimg a thing. I hope the devs take the wider feedback onboard and tweak later stage gameplay.
the game is pretty great I like the different systems
很多BUG非常影响体验 目前通关是因为bug导致的数值爆炸 移动速度直接999999% 而且不退游戏就一直存在 武器太少了 +
背包100格不够用呀,每次刷一半就得自己丢传奇装备
Normally I fully play a game before a review, but this game is good for what it is. It's a game where you can put a lot of time into without knowing what time it is; but, this game is more stat heavy than any other hack & slash, and I can see if someone would not play it for that reason alone. But overall it's good, the only bad part of this game is that anything seems too repetitive, you will get the same weapon, and or different version of said weapon, for a huge chunk of the game it feels like. Like I said though, I haven't really played fully through this game yet to conform that as fact or opinion.
Игра интересная хотелось бы чтобы в будущем было много контента. Например проходить какие нибудь лабиринты с ловушками. Новые локации с новыми монстрами и боссами . Или же наоборот создать уникальные бонусные локации где например все монстры и боссы невидимые и чтобы их найти нужно со специальным набором умений проходить. Так же можно добавить новый тип монстров чемпионов и капитанов. Можно расширить так же ветку прокачки умений сделать чтото подобие ПОЕ расширить так сказать билдостроение.
[i]背景是这样的:世界毁灭了,你是拥有停止时间能力的幸存者,现在你要回到过去改变世界的命运,但每次回溯都只有30秒,在一次次重新来过之中,你会拯救你昔日的伙伴们,同时解锁你可用的化身(也就是不同的英雄)这些都会帮助你更接近你必须完成的目标——拯救世界[/i](ノ>ω<)ノ [quote=索然无味测评组]『无索不玩,品味游戏』欢迎关注[url=https://steamcommunity.com/groups/saowei/]索然无味测评组[/url],联机基友齐欢乐,周更新闻共欣赏,3A独游收眼底,GAL日呆全打尽,学习喜加一的技巧吧~QQ群240248664[/quote] [u]奔着通关来的话,其实是对手残党非常友好的一款游戏,我抱着玩肉鸽的想法点开,结果是越打越像搜打撤,从一开始想着初见通关,到后面目标明确的刷装备,赚点数,提属性,通关确实只是时间问题。[/u] [h1]关于肉鸽与构筑:[/h1] Roguelite游戏,在构筑上:局外升级>局内获取。因为局内获取的武器道具是可以保留的,所以玩家是可以带着极其变态的装备下图的,而且局外在后期还可以进行百分比的数值提升,所以在游玩时不用过多考虑构筑的套路,因为构筑的基础是在开局前就由玩家装备定好的,下图只要尽可能获取资源拉高数值就行,当然武器与道具也可以赋予敌人不同的负面状态,通过挂异常来击败敌人的方法也有,不过在新手引导中这部分内容较少,留待肯钻研的玩家探索了。 [h1]战斗系统:[/h1] 类幸存者+时间停止,这样的战斗方式确实算得上新颖,利用时间停止去落位规避技能,或者找到打aoe的最佳角度,特别是时间停止还是一个可以造成不同效果的主动技能(不同化身技能不同),不过必须要提的就是,这个游戏虽然有时间停止和冲刺这样的闪避动作,但是鉴于游戏内眼花缭乱的攻击弹幕和开玩笑一样的boss攻击红光,想要通过手法战胜一些强敌还是很难的(再加上有限的战斗时间,想刮死boss根本就是天方夜谭嘛,还是鼓励玩家提数值¬_¬) [h1]最后:[/h1] 多刷刷,提高基础数值和装备,在低难度可以算上割草爽游了,就算有时间限制这个游戏也没有显得很急迫,下图时间可以通过资源恢复而且可以永久增加上限,偏卡通的美术和像素的建模看着也算顺眼,如果玩腻了传统肉鸽还是值得一玩的,最后祝米娜桑都能找到正确的时间线(ง •̀_•́)ง
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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