
USAC: Code Breach™ is a unique coop experience set in a cyberpunk universe. As a special police unit, you and your partner are called in to investigate the unexpected shutdown of a high-tech research facility. Between reflection and action, you must survive a situation that is beyond you.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.22/day in the week to Aug 4 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Кампанию невозможно проходить соло. Пустые серверы, не с кем покатать в кооперативе. Английский, французский, испанский, немецкий языки есть. Наверное, сложно было перевести Questions Factory на другие языки через Google Переводчик и нейросеть. Заброшенная разработчиками USAC: Code Breach. Последний раз патч был в середине сентября 2024 года.
So infuriatingly unbalanced with the Digital Operator having to do basically all the work, should really make this more clear when loading in that this would be the case..
We need more games like this !
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, German*languages with full audio support
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
USAC:Code Breach is a coop mystery puzzle game that starts in a normal feeling cyberpunk/futuristic research station, but quickly devolves into "How did I get here?". Challenging puzzles interspersed with high adrenaline action keeps you on your toes. Then they combine both of them together because what's more fun than solving a puzzle? Solving a puzzle with a timer while things are trying to kill you! Explore massive areas, solve puzzles, shoot lots of things... probably don't shoot some of the other things. Cooperation is key. Very few, if any, puzzles can be completed solo. While failure can be punishing, it is not to the point of losing massive amounts of progress or making it unfun. Some of my favorite (spoiler-free) quotes from playing this game with my buddy; "Ahhhhhhhh! Don't shoot those!" "I thought that was my shotgun." "Why are they shooting at ME?!" "What is that? AND WHAT IS THAT?" "We have to do what?" "Fix it faster, dammit!"
In an age full of friendslop games, this one is a true gem. I expected a simple co-op puzzle game but it turned out to be a ride. Wonderful content, intriguing storyline, very detailed worldbuilding. Some minor details were wonderfully thought, even to a point that it creates marvellous visual story telling, not to mention how original the game assets were as well. I have to say, this game is one of the best coop puzzles games out there, without a doubt, yet it seemingly went unnoticed because I assume the budget went onto the quality of the game instead of the marketing aspect. As we all know, most developers focus primarily on selling instead polishing the work. The devs here are the exact opposite of that trend, which is why they deserve the support more than most (despite being French =)). I already bought it to 2 friends and probably will gift more whenever I have the chance. I also want to thank the devs for being silent heroes, I see that this was their first work and I really hope they will continue to make games. I already wishlisted their next game, which does not seem similar in style or design but I still want to support them as they clearly got our respect and trust. Keep it up! Edit: Fixed a typo.
What on earth is this game? Tutorial teaches you to stealth, there is no stealth in the game besides avoiding or disarming mines. A lot of systems in the game to make you waste time like energy, extra puzzles in sections that aren't puzzles just time wasters. They could of easily halved the game and made it 10x more quality in many areas. Game was bearly play tested, almost got soft locked out a few times thought we'd have to restart but thank goodness on checkpoint it gives you ammo or whatnot. One class does absolutely everything while the other class, who's meant to assist, gets a pistol, runs out of ammo 24/7, and watches the other guy do everything else... Felt like a slave half the game. Game starts off as a detective game and you're the police, figuring out random shi* that makes no sense. Then it turns into a horde mode where you hold off hordes and hordes of robot dogs in an office building. Then the game goes back to figuring out puzzles, then it turns into Ninja Warrior, then Portal, and finally finishes off Resident Evil style with more puzzles, giant bugs killing you, and facehuggers from Alien vs. Predator eating you alive. When you get to the office section you start to feel the game opens up which is great but then falls off heavily because you're left to your own devices, no explanation as to what's going on, what you're tryna find or what. It quickly becomes a Google fest turns out the answer is stand here on this point, look at this marker, figure out it's linked to a date of birth, then link that to something and so on. That was probably the more simple puzzles yet challenging, the later in the game you go the more bullshi* it becomes making absolutely no logic sense with any rhyme or rhythm just do this or do that Imagine the game teaches you one thing, then goes back and conflicts with everything you just learnt because, throw logic out the window, f*** it. A lot of the game is very unexplained, throws you off course telling you one thing, and it turns out the answer was completely the opposite. A code we had in one room was the numbers in a random order. Didn't make sense at all. Ran out of ammo the majority of the game, just watched my partner have to kill everything. Wondered why the game was 2-player in some sections; it was that off-putting. If I'm being honest, I had a laugh, but I would rate this game 0/10. There were a decent amount of inconsistencies, bugs, and other random stuff. Sometimes a mine would blow you up, sometimes you wouldn't be able to disarm a mine, other times a laser would destroy you, then the next laser would go right through your head and not affect you.I only corrected spelling, punctuation, and a few obvious grammar mistakes while keeping your wording and tone the same. By the end of the game I wanted to uninstall so badly but I pushed myself to finish and right when you think it's finally over, absolutely done everything there was about 10 seconds left the game just has to throw that extra puzzle at you instead of just letting it end. Probably one of the funniest dumbest games I've played in a while
Traumatising, but in a good way. I usually hate anything that even implies the word horror but this game does it well. It can be scary, certainly if you have a dislike for [spoiler] small things that crawl or slither. [/spoiler] But it never feels insurmountable. Some of the puzzles are head scratchers for sure, but we got there in the end. No puzzle ever felt unfair, we just needed to think a bit harder. [i] Or actually read the description... -ph is a life saver xD [/i] Took a decent 9 hours for a completely unprepared playthrough with a friend and its definitely worth the money. Overall, a strong recommend for friends looking for a co-op game and we're eagerly hoping for a sequel.
positive atmosphere and eerie vibes. infiltrator agent and digital operator are very different. checks points are often. negatives The 1hit kills from a a lot of the enemies, why even have HP. puzzles were vague and convoluted. to help prevent soft locks will just give players ammo. energy system just sucks, made to waste your time running to a box to refill it, without soft locks the game to be unbeatable. French. only got the game finished because of google and steam guides, without I would still be stuck in the CEO office to this day trying to brute force the password.
The workforce for infiltrator agent and digital operator is very different and unfair but game is hard and enjoyable with a friend.
Cool game, wish it was a bit more than just puzzles considering we are cops
Players by region
Where this game's players are, estimated from review languages.
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