
Have you ever wondered what it feels like to stop time? Ascend to ZERO is a time-bending action-roguelike where you can use your unique ability to freeze time and fight your way to the top.
Modeled estimate, not a reported figure. How we estimate →
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About

The clock is ticking, but luckily you can manipulate and bend time to your will! Every second is another weapon in your arsenal - learn to wield it better with every passing run!

Unlock a variety of skills, chips and abilities to become a force to be reckoned with!
Increase your stats, enhance your awesome weapons, and upgrade your massive arsenal of gear to be the ultimate avatar of time!
Want to be a glass-cannon swordsman? Slice and dice through your obstacles!
Range is the name of your game? Lock and load as you zip around your enemies!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean*, Simplified Chinese*, Japanese*, Traditional Chinese, Russian, French, German, Spanish - Spain, Portuguese - Brazil, Italian*languages with full audio support
Engagement
Hours played at review time, across 392 reviews with recorded playtime.
Reviews
Themes across 392 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] 合理运用时停功能来战斗的肉鸽,你玩过没有? [/h1] 当世界已经崩塌,我们该如何解救失去的同伴,这种老生常谈的问题,我能给出的答案无非就是神龙许愿复活他们或者是让时间倒转改变历史。而今天想要说的这款游戏就是选择了后者,用极少的时间不断的在记忆时空里穿梭战斗,击杀各种怪物,营救被困在里面的幸存者,升级装备,一次一次逆转着时间,即使中途失败了也不要紧,下次你会带着更好的装备卷土重来。 本作最大的创新就是每一局的战斗时间固定到了30秒,然后在战斗中可以使用时间停止的功能,启动之后怪物也将停止攻击,你则可以快速闪避行动,在地图上无压力前进,看好敌人等级与自己等级,选择一个相差不多的地方解除时停,给他们沉痛的一击,拾取经验、词条和武器等,增加自己的能力。而当你受到敌人攻击导致血量见底的时候也不会直接死亡,而是通过扣除时间的方式来惩罚你,当时间为零则会挑战失败,飞船会接你到回基地,然后重新来过。 当然倒计时的时间也不是固定30秒,在战斗中会获得很多关于时间的BUFF,比如击杀一个BOSS提升几秒,增加时间上限,还有扣除时间来获得战斗力的,多种多样的选择让游戏的可玩性增加了很多。 增益卡牌选择上也不仅只有关于时间,还有攻速,攻击,暴击率之类的传统效果,再搭配上多种角色的能力与武器,使不同玩家都有自己喜欢的战斗方式。 刚游玩游戏的时候我以为游戏就是考验图里的决策选择,战斗方式和运气,而多把体验下来发现,其实局外成长也更加重要,或者说更像增量游戏,多种角色属性加成,一次携带多把武器,防具饰品应有尽有,更别说词条的好坏了,这就导致了想要打的爽,就要一直打的游玩方式。 通过时间来获得碾压敌方的战斗,这何尝不是另一种关于敌人时停的表现,因为我秒他的时候他头上的倒计时也就是只有一秒。随着你解救的NPC增多,你的金钱压力也会倍增,这时候那就不得不马上再开一把了。 最后说到游戏的美术风格与音乐,本作作为末世环境,整体感官上渲染的很不错,色彩的丰富程度也可圈可点,不同角色战斗时候启动大招的动画也很有特色。搭配上偏动感的打击音效,还有人物丰富的配音,以及后期多角度爆炸时候的环境音,都让整体的节奏感更加强烈。 [h1]总结: [/h1] 本作凭借着时间限制加Rouguelike的玩法,让游戏整体表现上更加丰富。虽然主角时间停止之后可以在地上来回穿梭,但过高的等级差距也局外成长成了重中之重,看着正上方时间的流逝,玩家需时刻快速做出相对应的抉择。在兼顾战斗的同时不断调整策略,让更强的自己快点到来,在一分一秒之间给敌人制造出成吨的输出。 [quote]关注「 [url=https://store.steampowered.com/curator/45108085/]游戏边界鉴赏组 [/url] 」[/quote] [u][b] “游戏边界”,一个打破游戏界限的地方 [/b][/u]
人物的幸运值属性是负二万二..加上装备、道具的加成,负十几万... 进去除了经验什么都不掉...别太夸张了bro
從某一次遊戲開始 之後每次玩到第三地圖 到中後段的時候就會動不了 走不了路 武器也用不了 超級坐牢 重新玩到那裏三次都卡住了 已經決定要把遊戲刪掉了 很可惜已經不能退款了 希望趕快修好這個問題
I didn’t like this very much to start with, particularly the time mechanics… but once you figure out what’s going on; the game chucks unlocks at you, as all good roguelites do! It seems pretty unique as a concept and it’s quite addictive. Worth a shot!
I liked the game during Chapters 1 and 2. But as soon as Chapter 3 starts, the fun stops. I very much dislike that chapter's mechanics. Contamination that keeps spreading (and turning zones into hazards), as well as time-stop-immune enemies? Nah, I'm good.
really good game
très bon jeu de farm avec un concept original
玩了一会,实际比看上去要有意思的多,游戏围绕在30秒上做策略,提升属性,增加时间等多种方式来加强探索能力,逐步解锁更多的内容,画面美术风格看起来很舒服,整体玩起来也很流畅,只是初期的一些操作提示和信息略有点不够明确,比如近战与远程武器的使用,瞄准的使用,武器装备属性的相关,每次死亡会有时间的缩减及其他一些操作提示等,10岁的女儿也同样玩了一会,小孩子还是很喜欢的,只是对于策略还不太懂,不过多玩玩也就理解了。难得在于每局时间不长,可以完全使用碎片时间来玩,小孩子玩也能有效的控制时间,整体来说,是挺值得推荐的一款游戏。
息抜きにちょうどいいゲームないかなと思い購入 のめり込みすぎて息抜きするつもりが休日が終わっていた
Unheimlich geiles Spiel! So viele Möglichkeite, und dich bin grad mal in Gebiet 2 angekommen. Absolute Kaufempfehlung! Wer es testen will, kann ja die Demo zocken oder das ganze Game im XBOX Gamepass spielen, lohnt sich :)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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