
Have you ever wondered what it feels like to stop time? Ascend to ZERO is a time-bending action-roguelike where you can use your unique ability to freeze time and fight your way to the top.
Modeled estimate, not a reported figure. How we estimate →
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About

The clock is ticking, but luckily you can manipulate and bend time to your will! Every second is another weapon in your arsenal - learn to wield it better with every passing run!

Unlock a variety of skills, chips and abilities to become a force to be reckoned with!
Increase your stats, enhance your awesome weapons, and upgrade your massive arsenal of gear to be the ultimate avatar of time!
Want to be a glass-cannon swordsman? Slice and dice through your obstacles!
Range is the name of your game? Lock and load as you zip around your enemies!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean*, Simplified Chinese*, Japanese*, Traditional Chinese, Russian, French, German, Spanish - Spain, Portuguese - Brazil, Italian*languages with full audio support
Engagement
Hours played at review time, across 392 reviews with recorded playtime.
Reviews
Themes across 392 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Странная игра, на самом деле, с нетипичным подходом к RogueLite. Вместо долбежки начальных уровней у тебя ваншот начальных уровней после вкача.
Absolutely amazing game and clearly inspired by "hero's adventure: automatic rpg roguelite" in the main game loop with a vampire survivor twist. If you wanted more of hero's adventure and like the roguelike survivor games, look no further. Having said that, I would strongly suggest you wait a bunch of patches before buying this as the game right now is barely playable after you reach the endgame and the math stats scales consistently beyond what the game code is able to handle, there are too many run ending bugs even if you try to play around them actively checking the discord channel. For example I had no idea projectiles weapons were broken after some amount of attack speed, lost 3 runs for that, then switched to melee build to avoid the bug and got another run ending bug where the movement speed of your character becomes too much to control. Even without the bugs, there are still some balancing issues, even if I am not sure if they count as issues or are intended, at some point in the endgame the gameloop becomes kill in one shot or die in one shot, defenses are a pointless stats, the perks that allow good enough damage scaling force you to be even more punished from trying tank building on top of the fact that the game itself already punish the tank builds because you are supposed to not spend much time in each room. Finally the power ups are simply not balanced, a weapon slot module chip is always better than a tech chip which is always better then a weapon upgrade chip, with the physical upgrades sitting on a high risk high reward middle ground where you might get something that turn your builds around or completely changes absolutely nothing at all, no inbetween. All in all, threat the game launch as an extended beta, check if the dev keep supporting and improve the game before commiting, or commit knowing you are getting a great game idea with a very lacking polishing.
缝了很多,就是不太好玩,总感觉爽不起来。 而且bug很多,数值太大之后动不动就变负数。 变负数之后点结束游戏,重新开游戏又要从头打,局内不存档说是。 还有几个装备索引做的也很差,点图鉴不显示套装效果。 仓库格子也太少,多开几个也不占内存吧。 暂时想到这么多。
Это определенно самая затягивающая игра из всех, что я играл в последнее время. Только фпс на самых низких даже мало, но мне не критично
hmmm...kalau pendapatku sendiri sih cukup bagus walau harus mikir dikit buat pilih skill,weapon,sama lainnya,tapi selebihnya bagus,gamenya juga banyak tantangannya,graphic ya enak dipandang,tapi ya selera orang beda-beda sih,tapi ini beneran cukup bagussss (bukan buzzer)
Добротная вещица. В которой один основной плюс и основной минус - гринд и прокачка. Правда, гринд все же слегка душноватый. Игра отдаленно напоминает Hell Clock, где тоже билдостроительный рогалик с забегами на время. Сюжет четкий, ясный, понятный. В отличии от недавно пробованного унылого Transistora, который тоже про стоп-тайминг и от создателей Hades, но при этом сюжет идёт в стиле размазанных соплей за женским авторством. Ещё минус - нельзя поставить отдельные забеги игры на паузу и выйти из неё, потому как любой выход из игры - начинай забег заново, наверное, больше половины времени, начисленное мне за игру - это тупо у меня стим дек на паузе лежит, а я ушёл своими срочными делами заниматься либо вообще заснул. Также местами проблемы с переводом на русский, когда вроде написано на русском, но понять как написанная белиберда реализуется в игре - то еще приключение.
I will leave a thumb up because the idea is good and the early game, especially before multidimensional runs, is genuinely fun but after that ,really bad balancing. Bosses are too strong that from about level 1 mil, they hit like a truck and u can't even kill them before they could kill you. And no, u can't dodge anything at all from those high level bosses in chap 3 and 4 because their telegraph skill and projectile just merge in with yours, and I thing u know how many projectile a bullet heaven would have.
처음엔 30초라는 제한 시간이 너무 짧게 느껴졌는데, 몹을 하나씩 처치하고 성장할수록 플레이 시간이 늘어나 자연스럽게 게임에 몰입하게 됩니다. 단순한 조작으로 쉽게 시작할 수 있고, 빌드 조합과 선택에 따라 플레이 스타일이 달라지는 점도 매력적입니다. 빠른 속도감 덕분에 지루할 틈이 없고, 이번 판만 더를 반복하다 보면 어느새 시간이 한참 지나 있습니다.
本作关于“时间停止”的玩法十分有创意。在时间停止时,除去一些比较特殊的怪有缓慢的行动外,其他所有怪的行动都会停止,角色可以利用时停捡战利品或是调整自己的走位,也可以配合游戏内的“化身技能”打出爆发伤害。局内的一切都围绕着时间进行,在游戏的一开始,玩家只有30秒的时间用来战斗,但玩家可以通过时间停止等手段不断提高自己战斗的效率,也可以通过局外的成长和局内的技能芯片提升时间上限和时间恢复。即使生命值归零也只是扣除部分时间作为惩罚。相比其他肉鸽,围绕独特的时间机制可以有很多的玩法和构筑,比如有装备可以降低死亡时减少的时间,等等。 另外,游戏表面上是俯视角动作肉鸽,内核更像刷刷刷的增量游戏。玩家的战斗力极大程度上取决于玩家的装备数值,而一套优秀装备需要花费大量的时间刷取。这就意味着如果前期装备没刷起来即使等级远高于敌怪也可能打的很吃力,而刷好装备后面对数万级的差距也能秒杀对面。局内成长与局内操作在绝对的数值面前显得都没那么重要了。当然,刷取装备过程中那种看着自己实力不断上升的感觉同样很爽,但是这种爽感不太肉鸽。如果可以接受这种比较刷子的玩法,想体验有创意的机制,那么本游戏十分适合你。 [code]No Responsibility Review,只根据个人喜好进行评测:[url=https://store.steampowered.com/curator/36266776-NRR233]无责任评测[/url][/code]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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