
Have you ever wondered what it feels like to stop time? Ascend to ZERO is a time-bending action-roguelike where you can use your unique ability to freeze time and fight your way to the top.
Modeled estimate, not a reported figure. How we estimate →
About

The clock is ticking, but luckily you can manipulate and bend time to your will! Every second is another weapon in your arsenal - learn to wield it better with every passing run!

Unlock a variety of skills, chips and abilities to become a force to be reckoned with!
Increase your stats, enhance your awesome weapons, and upgrade your massive arsenal of gear to be the ultimate avatar of time!
Want to be a glass-cannon swordsman? Slice and dice through your obstacles!
Range is the name of your game? Lock and load as you zip around your enemies!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 642 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
爽刷
Fix the obnoxious geometry. When the final arena is so short that my skills are guaranteed to line drive me into a sliver of geometry that sets me up to lose 1/3 of my accumulated timer in seconds, and this is unavoidable, you ♥♥♥♥♥♥ up. The solution at the moment is to not use certain avatar skills or risk the run just ending.
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Languages: English*, Korean*, Simplified Chinese*, Japanese*, Traditional Chinese, Russian, French, German, Spanish - Spain, Portuguese - Brazil, Italian*languages with full audio support
Hours played at review time, across 644 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
超好玩,玩起來很爽,兩天玩了18小,來寫幾個不滿意的點 過於頻繁的換裝備跟前中期的局外內容有點農了,我是直接CE改素材了。 遊戲內的百科做的並沒有很詳盡,然後化身介面技能幾乎都是亂碼(不影響遊玩),有些晶片中文看是空白的。 雖然剛開頭是30秒但玩幾把之後就變得挺久的,大概要20分鐘往上,像網游要農農農,才能把進度推下去。 BOSS到一定血量都會強制鎖血,如果不是一擊秒殺的話,就會只受到1點傷害, 這遊戲打BOSS本來也沒啥操作就是秒來秒去,不是很喜歡每隻王都強制鎖血的設計,很斷節奏。 詞條可以把TIER顯示出來嗎,雖然都是錦上添花的毛毛雨加成,但是品質都看得%數下面的詞條為啥不做? 強化其實按得挺麻煩的為啥不做個自動強化功能,洗詞墜同理。 應該要有開局自選晶片跟BAN晶片的功能,或是增加某些同類型的晶片出現率,這些應該是肉鴿基本的八, 開一局還要入場費,選不好又不能直接重開... 寫了一堆抱怨的話,但還是很推薦玩玩看,真的很上頭,價格才200,還要啥自行車。
Although the plot is pretty simple I really like the game and it's different abilities definitely worth buying
The best game of 2026 so far (date of review:7/22/2026) the mechanics of the game are literally the best thing for someone that loves to grind. The game repeats it self as a core mechanic and it still takes quite some time to reach the final boss you have alot of things to unlocks characters upgrades the randomized factor on the items and even then there are so many builds you can go for and nothing feels out of place!!! and oh my god the core mechanic of the game to stop time brilliant only things i am really not a fan of how un-optimized game it is for a 2.5 d game like do some work on that for sure and it will be the best game out there because if people cant meet the minimum requirements that would be hell for them and i think it could be optimized to a point to run on a potato which is a big thing for the people with worse pc's also the layout of the characters and what weapons are recommended for them would be something that could get implemented in the game even tho they work with all weapons i am sure there is a best way to go about it and also the Ui should be upgraded on the tech cards to be easier to see what they are good for like skill dmg attack and so on and a preview of what they do because i didnt know what the hammer did until i picked it up and i still dont really know what it does so i never take it but overall 10/10 gameplay 9/10 for the optimization of the game and Ui STILL THE BEST GAME FOR 2026 SO FAR!!! I LOVE IT!
怎麼說呢 BOSS會鎖血 大概是最大的敗筆 你蒐集裝備 然後BOSS鎖血時間超久 你知道你的裝備可以一下秒他 但他的血就是硬鎖住 那我蒐集裝備的意義在哪呢? 除了第三關跟尾王設計 這遊戲可以給90分 還有那個背包也做很爛 分類太垃圾了
오랜만에 만족스러운 로그라이크를 만났습니다. 아직 클리어 전이지만 계속 플레이하게 만드는 매력이 있네요. 다만 '시간 정지' 스킬이 너무 오버파워라 플레이 경험을 저해합니다. 정지와 정지 해제를 계속 반복해야만 하는 구조라, 로그라이크 특유의 긴장감 넘치는 템포와 몰입감이 뚝뚝 끊깁니다. 굳이 일반 상태로 싸울 이유가 없을 정도예요. 또한 성장 시스템이 단순 Stat 증가에 치중되어 있어 장비 파밍이나 성장에 따른 비주얼적 쾌감이 소소한 편입니다. 중간중간 흐름이 깨지는 점과 성장의 단조로움은 아쉽지만, 전체적으로 로그라이크 게임으로서 기본 이상의 재미는 확실히 보장합니다. 추천합니다.
前几个小时还是比较有意思的。到后面完全都是重复内容。别说什么roguelike游戏都这样,这完全不是肉鸽游戏。首先这就是一个类暗黑刷宝游戏,其次完全没有操作,一局游戏下来就是选升级属性,选选选,打boss。打不打得过跟选择的关系也不太大,还是看局外养成。作为一个刷宝游戏,装备词条套装搭配是基本没有。凑出一个套装属性,其他的看什么加攻击多用什么就完事了,没有任何的联动效果。总结完全不推荐。
Rating: 4 out of 5 stars. ⭐⭐⭐⭐☆ (Too many bugs).
시간 제약 컨셉이 처음엔 생소했지만, 지금은 재미있게 플레이하고 있습니다. 로그라이트 게임성을 잘 살린듯 싶습니다.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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