
Have you ever wondered what it feels like to stop time? Ascend to ZERO is a time-bending action-roguelike where you can use your unique ability to freeze time and fight your way to the top.
Modeled estimate, not a reported figure. How we estimate →
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About

The clock is ticking, but luckily you can manipulate and bend time to your will! Every second is another weapon in your arsenal - learn to wield it better with every passing run!

Unlock a variety of skills, chips and abilities to become a force to be reckoned with!
Increase your stats, enhance your awesome weapons, and upgrade your massive arsenal of gear to be the ultimate avatar of time!
Want to be a glass-cannon swordsman? Slice and dice through your obstacles!
Range is the name of your game? Lock and load as you zip around your enemies!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean*, Simplified Chinese*, Japanese*, Traditional Chinese, Russian, French, German, Spanish - Spain, Portuguese - Brazil, Italian*languages with full audio support
Engagement
Hours played at review time, across 365 reviews with recorded playtime.
Reviews
Themes across 365 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Quite fun
Fun! no time to stop playing!
好玩遊戲
Jogo muito bom, viciante estou jogando para conseguir os itens bons
一直闪退,能不能快点修复下
시간 정지가 필살기이거나 트릭으로 쓰일 줄 알았는데 거의 뭐 상시네.. 전투보다 이동 시간이 더 길어서 하다 졸았다. 환불
暗黑+肉鸽,局外养成很丰富,本月最大黑马,加上这个售价值得一个好评
Лучшие 30 секунд в моей жизни
Decent Rougelite with an incremental spin. Problem is: bigger Bosses in the second half of the game get a huge damage reduction if they hit a certain threshold. Example: you hit a Boss down to ~ 20% HP in 10 seconds, but then it takes around 30-50 second for the rest. Its never told why and kinda ruins the flow compared to the rest of combat. Feels like a hasty balancing try.
Мне понравилось, как другим незнаю
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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