
Have you ever wondered what it feels like to stop time? Ascend to ZERO is a time-bending action-roguelike where you can use your unique ability to freeze time and fight your way to the top.
Modeled estimate, not a reported figure. How we estimate →
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About

The clock is ticking, but luckily you can manipulate and bend time to your will! Every second is another weapon in your arsenal - learn to wield it better with every passing run!

Unlock a variety of skills, chips and abilities to become a force to be reckoned with!
Increase your stats, enhance your awesome weapons, and upgrade your massive arsenal of gear to be the ultimate avatar of time!
Want to be a glass-cannon swordsman? Slice and dice through your obstacles!
Range is the name of your game? Lock and load as you zip around your enemies!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean*, Simplified Chinese*, Japanese*, Traditional Chinese, Russian, French, German, Spanish - Spain, Portuguese - Brazil, Italian*languages with full audio support
Engagement
Hours played at review time, across 365 reviews with recorded playtime.
Reviews
Themes across 365 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
시간 정지만 익숙해지면 뱀서류 처럼 즐겁게 즐길 수 있는 작품. 아바타와 무기의 조합은 더 연구해보고 즐길 거리가 많음. 생각보다 속도감 있고 개인적으로는 투사체 회피가 좀 힘들긴 하지만 그 점은 다른 요소로 해결 가능. 초반에 권총만 사용하지 않으면 스무스하게 스토리 밀 수 있음. (몹 이속이 생각보다 빨라서 자동 조준+투사체 느린 권총 조합이 답답함)
가볍게 즐길만함 재밋움
闪闪闪,刷刷刷,好玩
처음엔 30초라는 제한 시간이 너무 짧게 느껴졌는데, 몹을 하나씩 처치하고 성장할수록 플레이 시간이 늘어나 자연스럽게 게임에 몰입하게 됩니다. 단순한 조작으로 쉽게 시작할 수 있고, 빌드 조합과 선택에 따라 플레이 스타일이 달라지는 점도 매력적입니다. 빠른 속도감 덕분에 지루할 틈이 없고, 이번 판만 더를 반복하다 보면 어느새 시간이 한참 지나 있습니다.
Actual peak
很爽,作为刷刷刷的爽游还不赖,要是地图随机性更高点就好了
приятная игра, только пока не могу понять где взять питомца, уже вроде близко подошёл к концу игры, а питомца всё нет, хотя слот был доступен со старта
讚
表面上看是个肉鸽,实际上是个暗黑,纯纯时间杀手,也是符合游戏名字了
尽快出无尽模式,另外希望可以局内ban芯片。这游戏输出大头就是化身技能和几个 核心芯片,武器由于要消耗时间在后期高压局成了负作用,包括枪手这个输出全点在投射物的职业,全都要用化身技能才能推得动。还有风神设计的太完美了,看似有攻速和移速两条路可选,实则左脚踩右脚,仅靠职业芯片就能在高压局横着走。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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