
Have you ever wondered what it feels like to stop time? Ascend to ZERO is a time-bending action-roguelike where you can use your unique ability to freeze time and fight your way to the top.
Modeled estimate, not a reported figure. How we estimate →
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About

The clock is ticking, but luckily you can manipulate and bend time to your will! Every second is another weapon in your arsenal - learn to wield it better with every passing run!

Unlock a variety of skills, chips and abilities to become a force to be reckoned with!
Increase your stats, enhance your awesome weapons, and upgrade your massive arsenal of gear to be the ultimate avatar of time!
Want to be a glass-cannon swordsman? Slice and dice through your obstacles!
Range is the name of your game? Lock and load as you zip around your enemies!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean*, Simplified Chinese*, Japanese*, Traditional Chinese, Russian, French, German, Spanish - Spain, Portuguese - Brazil, Italian*languages with full audio support
Engagement
Hours played at review time, across 365 reviews with recorded playtime.
Reviews
Themes across 365 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
核聚变上唯二让我眼前一亮的游戏,手感很好,而且居然没啥挫败感,能让人一直玩下去,手柄玩才能体会到手感,键盘总感觉差点意思
шикарная игры, только недавно купил и без перерывов наиграл 8 часов
Fantastic roguelike. Fun combat, high speed, interesting synergies, and an excellent difficulty curve.
Feels like Risk of Rain 1 and Hades, got mixed together with a time stop and time limit component that can be improved with "time".
뭔가 잘 만들고 재밌는 것도 알겠는데 2트만에 2만 8천렙 찍고 나니까 이게 정상적인 밸런스? 레벨 디자인이 맞는지 모르겠음 클리어 속도가 빠른 걸 감지해서 난이도를 알아서 올려주긴 하지만 게임 시스템을 잘 이용해서 도달한 거라 난이도 올리는 게 의미가 있는지도 모르겠고 아무튼 뭔가 이상한 경험, 마치 스타크래프트 유즈맵을 하는 것 같은..
难度上升确实不合理,难11直接比10多了3倍血量,没当前难度下掉落的装备确实难以通关,精英一碰就死,而你要闪十几次。属于是卡拉赞毕业再打卡拉赞了。但总体瑕不掩瑜,确实是暗黑类时间杀手。
This is a simple rogue like, that has a lot of twitchy action. It doesn't do anything new, but it is solid and polished for its limited scope. Its got a nice roster of characters that let you try different ways to play and several upgrade systems. The game is very hard to make progress in early on, but once you get about two hours in it plateaus into something difficult, but that you can see progress being made. Solid, polished, simple rogue like. 7/10
Very easy to get lost in the game but would like a way to get time without time traces so i can stop spamming timestop and enjoy the chaos of 5 billion projectiles.
上头的很,一路piu~piu~piu~过去,爽就完事了
带局外BD的暖雪,时停还有自己的特色,感觉比暖雪爽
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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