
Have you ever wondered what it feels like to stop time? Ascend to ZERO is a time-bending action-roguelike where you can use your unique ability to freeze time and fight your way to the top.
Modeled estimate, not a reported figure. How we estimate →
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About

The clock is ticking, but luckily you can manipulate and bend time to your will! Every second is another weapon in your arsenal - learn to wield it better with every passing run!

Unlock a variety of skills, chips and abilities to become a force to be reckoned with!
Increase your stats, enhance your awesome weapons, and upgrade your massive arsenal of gear to be the ultimate avatar of time!
Want to be a glass-cannon swordsman? Slice and dice through your obstacles!
Range is the name of your game? Lock and load as you zip around your enemies!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean*, Simplified Chinese*, Japanese*, Traditional Chinese, Russian, French, German, Spanish - Spain, Portuguese - Brazil, Italian*languages with full audio support
Engagement
Hours played at review time, across 365 reviews with recorded playtime.
Reviews
Themes across 365 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
带局外BD的暖雪,时停还有自己的特色,感觉比暖雪爽
good
뭔가 잘 만들고 재밌는 것도 알겠는데 2트만에 2만 8천렙 찍고 나니까 이게 정상적인 밸런스? 레벨 디자인이 맞는지 모르겠음 클리어 속도가 빠른 걸 감지해서 난이도를 알아서 올려주긴 하지만 게임 시스템을 잘 이용해서 도달한 거라 난이도 올리는 게 의미가 있는지도 모르겠고 아무튼 뭔가 이상한 경험, 마치 스타크래프트 유즈맵을 하는 것 같은..
Very good game. The roguelite systems feel rewarding and the limited time per run is unique and fun to play around.
템포가 뒤지게 빠른 디아블로 3, 4 + 뱀서류 로그라이트 최종 보스까지 잡았는데 뭐가 더 있고 아이템 파밍도 한참 더 해야 되는게 참으로 기분이 좋다.
15 hours in, the loot goblin mode of the game is getting to me, but it's been well worth the money. Fantastic little Bullet Heaven game, good "Numbers go Up", and satisfying combat. Playing around with some of the different classes has been a lot of fun, though it feels like the first class is one of the strongest, at least before you get to the endgame.
就喜欢这种节奏舒服又能爽刷的游戏,完全停不下来,不过今天已经玩得够多了,要不是明天要上班真想一口气刷通关!枪神最屌!
시간 정지를 통해 전략적으로 판단해 가는게 재밌네요, 아바타 바꿔가면서 여러 캐릭터 굴리는 맛도 있어서 좋아요 + 도트 굿
[h1]限时只有30秒的肉鸽游戏你见过吗?[/h1] 《零秒:时光的归途》是一款限时30秒拯救世界的游戏,这个设定属实有点惊人了,毕竟时间太短,再加上角色受到攻击会进一步缩短倒计时实在让人有点不知道怎么玩。但实际一上手,就没这么多烦恼了,因为游戏是真的爽,可以通过“砸瓦鲁多”开展时停,对敌人造成巨大的伤害,如果杀死的是BOSS还会增长倒计时的读条,所以就形成了常态直接开视听,构筑流派狠狠打BOSS实现电表倒转的爽快体验。 [h2]剧情简介[/h2] 世界突然遭到一群怪物的入侵,研究所的人员除了能穿越时间的主角以外全都死掉了,为了拯救世界和周围这些伙伴们,主角开始了自己的时空穿越拯救之旅,不过在倒计时结束之后会被强制传送,因此需要依靠不断救出来的伙伴们的帮助解锁更多的功能,延长倒计时时间,提高自身能力,可以坚持到更远。 [h2]游玩感受 [/h2] 爽!太爽了!有时候甚至都不清楚自己在哪,但是只要敌人的血条瞬间消失,我就会很开心。主角施展时停技能除了CD以外没有使用次数,而且这个时停结束的时间完全由你控制,我们完全可以跑图全开时停,打BOSS再释放出来,之后这段CD空挡期需要我们依靠自身能力闪避或者硬抗,等到下一个周期重复这个步骤。 自身的火力是通过装备系统来实现的,可以自动攻击,装备有不同的品质,各种属性需要自己搭配,游戏里刷的敌人越多捡到的好东西越多,后面会出现不得不扔掉一些东西的情况,所以前期不用纠结这伤害。不同颜色的货币可以解锁不同的内容,但是每局对局开始之前的增加时间上限的额外加成是需要花费硬币的,所以在你用硬币的对局里一定要保证自己能走的更远,如果身边有其他事情虽然需要解决的话不建议投入硬币。 [h2]总结[/h2] 《零秒:时光的归途》是一款肉鸽爽游,还带有一点刷宝属性,虽然有限时,但是可以通过不断击败BOSS获得倒计时加成,再加上自身的构筑和无限时停技的配合,让游戏从数字到战斗,都是前所未有的爽快。非常推荐追求每局游戏时长不多,玩法体验以爽为核心的玩家游玩! [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~ [/quote]
局内鼠标移动不知道是掉帧还是卡顿 及其不舒服 玩完教程关就忍不下去了
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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