
Have you ever wondered what it feels like to stop time? Ascend to ZERO is a time-bending action-roguelike where you can use your unique ability to freeze time and fight your way to the top.
Modeled estimate, not a reported figure. How we estimate →
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About

The clock is ticking, but luckily you can manipulate and bend time to your will! Every second is another weapon in your arsenal - learn to wield it better with every passing run!

Unlock a variety of skills, chips and abilities to become a force to be reckoned with!
Increase your stats, enhance your awesome weapons, and upgrade your massive arsenal of gear to be the ultimate avatar of time!
Want to be a glass-cannon swordsman? Slice and dice through your obstacles!
Range is the name of your game? Lock and load as you zip around your enemies!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean*, Simplified Chinese*, Japanese*, Traditional Chinese, Russian, French, German, Spanish - Spain, Portuguese - Brazil, Italian*languages with full audio support
Engagement
Hours played at review time, across 365 reviews with recorded playtime.
Reviews
Themes across 365 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
데모때하고 기다렸는데 재밌당흐흐흐
very good very cool banger ost
ローグライクアクション+ハクスラって感じで面白いけど、 プレイヤーの技術と言うよりも拠点での永久強化要素がかなり多めのかなりのハクスラ寄りという感じ どこの場所でもDPSチェッカーは避けられないので、ダメージを如何に出せるビルドを組み、 ちゃんとヤバい攻撃は避けるという動きが必要 ハクスラ好きなら有り、ローグライト系を期待して買うと肩透かしを食らうかも
这个时间,怎么花不完!
오우... 생각보다 아주 잘만들어진 로그라이트 게임입니다.. 로그라이트 중에서도 특히나 성장 요소가 상당히 많아요 맘에들어요 벌써
This games really fun reminds me alot like soul knight. would def recommend playing it!
[h1]限时只有30秒的肉鸽游戏你见过吗?[/h1] 《零秒:时光的归途》是一款限时30秒拯救世界的游戏,这个设定属实有点惊人了,毕竟时间太短,再加上角色受到攻击会进一步缩短倒计时实在让人有点不知道怎么玩。但实际一上手,就没这么多烦恼了,因为游戏是真的爽,可以通过“砸瓦鲁多”开展时停,对敌人造成巨大的伤害,如果杀死的是BOSS还会增长倒计时的读条,所以就形成了常态直接开视听,构筑流派狠狠打BOSS实现电表倒转的爽快体验。 [h2]剧情简介[/h2] 世界突然遭到一群怪物的入侵,研究所的人员除了能穿越时间的主角以外全都死掉了,为了拯救世界和周围这些伙伴们,主角开始了自己的时空穿越拯救之旅,不过在倒计时结束之后会被强制传送,因此需要依靠不断救出来的伙伴们的帮助解锁更多的功能,延长倒计时时间,提高自身能力,可以坚持到更远。 [h2]游玩感受 [/h2] 爽!太爽了!有时候甚至都不清楚自己在哪,但是只要敌人的血条瞬间消失,我就会很开心。主角施展时停技能除了CD以外没有使用次数,而且这个时停结束的时间完全由你控制,我们完全可以跑图全开时停,打BOSS再释放出来,之后这段CD空挡期需要我们依靠自身能力闪避或者硬抗,等到下一个周期重复这个步骤。 自身的火力是通过装备系统来实现的,可以自动攻击,装备有不同的品质,各种属性需要自己搭配,游戏里刷的敌人越多捡到的好东西越多,后面会出现不得不扔掉一些东西的情况,所以前期不用纠结这伤害。不同颜色的货币可以解锁不同的内容,但是每局对局开始之前的增加时间上限的额外加成是需要花费硬币的,所以在你用硬币的对局里一定要保证自己能走的更远,如果身边有其他事情虽然需要解决的话不建议投入硬币。 [h2]总结[/h2] 《零秒:时光的归途》是一款肉鸽爽游,还带有一点刷宝属性,虽然有限时,但是可以通过不断击败BOSS获得倒计时加成,再加上自身的构筑和无限时停技的配合,让游戏从数字到战斗,都是前所未有的爽快。非常推荐追求每局游戏时长不多,玩法体验以爽为核心的玩家游玩! [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~ [/quote]
시간 죽이기 좋은 게임
画风很喜欢,虽然玩的不太明白,但是时停设定还挺有意思的。
太好玩了
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
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