
Have you ever wondered what it feels like to stop time? Ascend to ZERO is a time-bending action-roguelike where you can use your unique ability to freeze time and fight your way to the top.
Modeled estimate, not a reported figure. How we estimate →
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About

The clock is ticking, but luckily you can manipulate and bend time to your will! Every second is another weapon in your arsenal - learn to wield it better with every passing run!

Unlock a variety of skills, chips and abilities to become a force to be reckoned with!
Increase your stats, enhance your awesome weapons, and upgrade your massive arsenal of gear to be the ultimate avatar of time!
Want to be a glass-cannon swordsman? Slice and dice through your obstacles!
Range is the name of your game? Lock and load as you zip around your enemies!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean*, Simplified Chinese*, Japanese*, Traditional Chinese, Russian, French, German, Spanish - Spain, Portuguese - Brazil, Italian*languages with full audio support
Engagement
Hours played at review time, across 365 reviews with recorded playtime.
Reviews
Themes across 365 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
带局外BD的暖雪,时停还有自己的特色,感觉比暖雪爽
不像是肉鸽,更像是搜打撤+刷子的新形式, 尤其是局外加成, 玩过很多肉鸽游戏,很少有让我玩了一小时以后教程tips还没结束,局外要素还没开完的。 像搜打撤的原因就在局外上,想要在局内变强,肯定要在局外买武器,item什么的,就像一级木棍打羊,一百级木棍打精英羊,一千级用宇宙木棍打恒星羊一样。 而且游戏里限制的一局三十秒也一样,在局外都有用货币加时间的加成,而且不保留下一局,就像玩一局搜打撤要买保险一样。 想要在局外变强,也要在局内刷。 这也是我看很多评测说什么“刷了一把还想刷一把”,“想不停玩下去”之类的原因吧。 我自己对搜打撤,刷子并不反感,而且很喜欢后者。 但如果我把这个游戏当成肉鸽,那就是在玩的爽玩的心情好的时候时间一到强制关机强制重启的感觉——————就像玩pvp游戏玩到一半被麻麻叫去吃饭的感觉。 这也是我在steam第一个遇到又想推荐又不想推荐的游戏。 看在kawaii女孩纸上还是给推荐了。
줜나 재밌네 왤캐 재밌음???
很久沒玩到這麼優秀的roguelike 參加過兩次公測,第一次跟第二次就有感覺到流程上的優話 雖然第二次上了美術不習慣 但是可以感受到製作組在對於流程優話上下了不少功夫 最少瓶頸期不會太長,雖然第三區機制陰間了點 但熟後也沒到多陰間,可以看得出來製作組在流程上下了不少功夫 那也是期待後續DLC吧,畢竟看得出來有不少可擴充區域
뭔가 잘 만들고 재밌는 것도 알겠는데 2트만에 2만 8천렙 찍고 나니까 이게 정상적인 밸런스? 레벨 디자인이 맞는지 모르겠음 클리어 속도가 빠른 걸 감지해서 난이도를 알아서 올려주긴 하지만 게임 시스템을 잘 이용해서 도달한 거라 난이도 올리는 게 의미가 있는지도 모르겠고 아무튼 뭔가 이상한 경험, 마치 스타크래프트 유즈맵을 하는 것 같은..
역시 근본이 대기업 소속 게임이라 그런가 한국어 더빙에 빌드도 다양하고 로그라이크류 시간제한 색다른 방식이 꽤 재밌음. 빌드도 정석 사기 빌드 말고 재밌는 예능 빌드로도 플레이 가능해서 개추
怎麼說呢 BOSS會鎖血 大概是最大的敗筆 你蒐集裝備 然後BOSS鎖血時間超久 你知道你的裝備可以一下秒他 但他的血就是硬鎖住 那我蒐集裝備的意義在哪呢? 除了第三關跟尾王設計 這遊戲可以給90分 還有那個背包也做很爛 分類太垃圾了
快节奏俯视角肉鸽游戏,像素画风立绘,操控可全自动攻击武器与强大的时间系技能,在这场关系全人类的战斗中取得成功吧!配合据内外丰富的成长,以及多种化身的个性化体验,构建相当丰富的体系,内置四种语言,四种难度,作者用的日语,感觉听起来十分巴适哦! 身为人类之子,最后的幸存者,手握时间系这一强大力量的你,选择逆转时空拯救人类和自己所珍视的朋友家人! 美术戳到了我的心巴,动态像素画风得立绘相当好看,角色建模则是有些Q版“我的世界”既视感,当然后面稿子都出来了!场景搭建的非常不错,很有科技感,箱子碎掉一块一块的。还有这相当有特色并符合画面的ui设计,做了像素化字体和故障艺术效果,总之有很好的设计这些。 根据选择的化身不同,属性会有一定变化,在技术芯片这里会有更多不同的选择,每换一个都是一场新鲜的体验!在基础30s的时间内,快速消灭敌人,击杀boss或精英怪可延长时间,在每局结束之后,可以用积分来一次幸运大抽奖!还能提升化身技术芯片等级。 不过比较有特色的还是攻击方式,例如多种武器的搭配攻击,利用暂停时间后的多种化身技能,不用耗费太多精力就能闪避闪避,通过挑战和消灭boss经营可以获得更多加成,整体不会太难! 基地刚开始是没有什么东西的,要不断推进层数来拯救以前的朋友们,以此来完善设施 壮大基地!丰富的局外成长首先需要你一个个都救出来哦,这种递进式解锁也为内容体验打下了基础。每日排行榜更加剧了这种刷刷刷得竞争感,不过你这排行榜现在怎么都同分。 在玩法设定美术上,无疑是颇具吸引力的,构建体系较多,玩起来很上头,根据等级推进,等级跨度是比较大的,所以跨级挑战更好一些,构建体系还挺靠运气当然你也可以前期投入一点,来换取更好的对局体验!个人看来是性价比很高的一款肉鸽游戏。 [quote] 妙笔提手点墨花,妙语成章满纸纱。 欢迎关注[url=https://store.steampowered.com/curator/44852326/]猪式会社[/url],用心绘测游戏。[/quote]
Le tenía muchas ganas a este juego :D
처음 한두시간은 되게 재밌음. 근데 첫지역을 넘어서서 두번쨰 지역으로 돌입하게 되면 바로 k게임식 노가다 돌입임. 45%의 성공률인데 20번 내리 실패하는 k-확률, luck 같은 k-스탯, 때깔은 좋은데 인지심리학적인 이해도는 심각하게 결여돼서 결국 숫자놀음질에서밖에 재미를 못 끌어내는 k-코어루프가 돋보이는 졸작임. 그래도 가격은 싸니까 찍먹 정도는 ㄱㅊ을지도~
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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