
Artificial Defense is a one man made, real time strategy game combining orbital shooter and tower defense components within an electrifying, virtual reality setting. You are the machine, a mighty computer-system defending its servers against swarms of intruding creeps.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Spent a few minutes figuring out the controls, took me a minute or so to stop the rotation from getting me dizzy, but then it got locked in an angle that I could not work with. The aiming is also one of the most counter-intuitive things I've ever used. The corsair is in the middle of your screen, then you shoot with the mouse that has it's own cursor, so you pretty much have 2 of them with the logical one being the one that does not matter. Looks like a game I'd like, but my I'm still trying not to fall off my chair. My head is still spinning.
Good concept and music, but I wasn't able to finish it as it felt a bit too grindy by the end. New mechanics mostly just add more painpoints to the gameplay. Upgrades feel satisyfing but are pretty artificial - each new one is (almost always) strictly better variant of the old, so it feels a bit artificial.
Kule savunma, gerçek zamanlı strateji ve orbital shooter türlerini harmanlayan bu oyun, dijital bir sistemin içindeki tehditlere karşı savunma yapma konseptiyle dikkat çekiyor. 21 farklı savunma kulesi ve 21 saldırı silahı seçeneği sunarak oyunculara çeşitli stratejiler geliştirme imkanı tanıyor. RAM adlı kaynak yönetimi, oyun içi ilerlemeyi etkileyen önemli bir mekanik olarak öne çıkıyor. Ancak, sınırlı içerik ve tekrarlayan oynanış, uzun vadeli deneyimi olumsuz etkileyebilir. Ayrıca, bazı teknik sorunlar ve optimizasyon eksiklikleri, oyunun akıcılığını zaman zaman bozabiliyor. [b]Artılar:[/b] [list] [*]Farklı türlerin birleşimiyle özgün oynanış deneyimi [*]Geniş savunma ve saldırı seçenekleri [*]Kaynak yönetimi ve stratejik planlama gerekliliği [*]Retro tarzı grafikler ve atmosferik müzikler [/list] [b]Eksiler:[/b] [list] [*]Sınırlı içerik ve kısa oyun süresi [*]Tekrarlayan oynanış ve düşük tekrar oynanabilirlik [*]Bazı teknik sorunlar ve optimizasyon eksiklikleri [*]Yapay zekanın basitliği ve etkileşim eksikliği [/list] Grafik: 6.5/10 Oynanış: 6/10 Hikaye: 4/10 Atmosfer: 6/10 Tekrar Oynanabilirlik: 5/10 Genel Puan: 5.5/10
Not fun at all do not buy, all u do is sending down missiles and waiting...
<人工防御>一个在主板上突突突保护系统的游戏。 设定很新颖,虽然没有中文但勉强能玩懂。 进入战局后,会显示一块固定的主板,主板上有CPU、各种接口、外接USB口、数据库、光盘驱动器、电源、金手指等等··· 武器有机枪、导弹、炸弹 建设选项有机枪炮塔、火焰喷射塔、内存生产设施。 开局就会有USB接口接入主板,然后会产生各种敌人小兵、大兵、Boss甚至是炸弹等等,也会出现医生。玩家的目的是消灭除了医生外的其他敌人。 可以通过武器攻击,也可以建设炮塔在必经之路上让炮塔自动攻击。炮塔的建设位置是固定的,但基本够用。 玩家还需要通过CPU输出小兵去把地图上的资源收集起来,并派小兵升级数据库,数据库一共3个等级,升到顶级后数据库会向光驱备份数据··· 每个战局都有多个任务,但任务完成后···战局并没有自动结束或完成,而是给一个提示,玩家再去主菜单选择关机···关机后CPU主屏降低,最后蓝屏··· 完成任务后对应的任务角标会变成金色的。 完成任务收集资源能对现有武器进行升级,升级后下次进入游戏就能使用更强力的武器炮塔咯。 前期武器很弱,后期武器就很强了,一颗炸弹简直跟核弹一样。 有些设定有点怪,比如 [list] [*]任务完成后要玩家自己到菜单关闭,而不是完成提示后自动关闭···可能毕竟是人工防御,所以关机也要人工吧···如果从菜单退出,似乎系统会继续运行···无限期运行下去?? [*]建设选项有个恶心的地方在于需要的资源数量没有直观显示···每次点都提示内存不够没法建··· [/list] 不过可能正因为这些个奇怪设定让游戏吸引人吧。 玩着还是很不错的,塔防类大多都很费时间,这游戏后面关卡的要求也比较恶心人···
Seems pretty fun
The game is pretty but i cant help but feel like i'm playing a carnival game, the shady kind.
нет
+ Preço em promoção vale a pena + Tem conquistas + Tem cartas colecionáveis - É chatinho e enjoativo
при запуске игры я даже обрадовался... неужели годный ТД, пусть и с минималистичной графикой. По меню я понял что много режимов... но нет не много! Вся игра завязана на том, что вам в ручную надо отстреливать "врагов", а именно учитывать их скорость и траекторию.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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